Video Game Review – Yoshi’s Woolly World

Our pal Kit writes and reviews stuff sometimes! This is one of those times.

So… Incredibly… Cute…

Lately I’ve been keeping myself busy with Yoshi’s Woolly World. I played the earlier Yoshi games when I was younger and thought it’d be fun to give the latest one a crack. I mean who wouldn’t want to be a green dinosaur that consumes nearly every living being in its path, digest them and then throws the waste product at its enemies? Oh, and it can also defy gravity, transform into vehicles, a giant Godzilla-like version of itself and there’s two of them at any one time in this game. Yeah, Yoshi sounds pretty terrifying on paper, but this is still very much a family game, aimed at everyone from kids to their parents, and even nostalgic 20-somethings happy to run around a bright and colourful world to take a break from the gritty realism or hyper violence that so many games offer (yes, this is me, still a 20-something for two more years and desperately trying to ignore the passage of time!).

Anyway, I’ll run through this review in the same way I have other games before! I won’t be including things like plot as I’m still just a couple of worlds in so can’t judge on that front.

 

External Bits!

Packaging/Design: This really sets the tone for the game, it’s bright and colourful and oh so damn cute. Get used to that word; it’ll appear a lot in the rest of this review. I picked the special edition with a woolly Amiibo. The game looks fun, but there’s nothing truly outstanding about this I’d argue, it wasn’t a box I thought was worth keeping. 7/10.

woolly world 3

Woolly Amiibo: This, I like. I have a couple of the normal plastic Amiibos and I love what they’ve done with this woolly one. It’s basically a little soft toy, it added £10 to the cost of the game for the special edition, considering most Amiibos are £11+ I’d call that a pretty good deal. There is no base to the Amiibo and the data chip is in its butt. It works perfectly well with other games such as Smash Bros. as well and in this game gives a single player a duplicate helper who runs around after them, so if you’re a single child or have no friends you get to pretend you have your very own sibling or best buddy now! 8/10.

woolly world 2

Overall: 7.5/10.

 

Game!

Graphics: Cute. So. Damn. Cute. The game starts with an image of Yoshi and Poochie the dog holding hands. EVERYTHING is yarn… and cute… yeah… this will either make you love or hate the game I think, some people are put off by the cute graphics, they are clearly designed to engage kids more than anything, but as an adult I still kinda like them. They do lose a couple of marks though as some people won’t pick the game up thanks to its overly cutsie feel. 8.5/10.

Sound: Cute sounds too, songs that blend into the background as such but seem to be stuck in your head hours later, they’re fine but nothing special. 7.5/10.

Gameplay: There are a few things to take into account here, as this is a two player game I’ve been playing this game with my (much) better half, who’s still fairly new to video games and hasn’t played a platformer like this before.

I picked the game up very easily, I’ve completed the previous Yoshi games so this wasn’t much new to get the hang of, I find it fun and I like the fact there is a more challenging element to the game. True, you can run through the levels in five minutes, you can’t really die as you have infinite lives and literally a kid with some practice could do this. But, if you want to pick up everything on the way, all the hidden bits it’s a bit harder, so far it’s still fairly easy to do, but I can see this being tricky in later levels. When I asked her how she found it, she said it did take her a little while to get used to if you have zero experience with this sort of game, but she’s picked it up and enjoys playing it.

I’ve also given this game a go in its one player form. Same levels and challenges, but if you scan a Yoshi Amiibo you get a buddy! He stands behind you and you control both at once, press right they both go right, jump and they both jump. I like this mechanic, it takes a moment to get used to and it’s easy to get one of them hurt or killed by accident sometimes, but it gives you an interesting way to solve puzzles and be in two places at once.

Still, once I’m done with this game I’m not sure it’ll have much replay value and I don’t see it as something everyone will engage with. 8/10.

Overall: 8.5/10.

If you want a cute, fun game this is pretty much perfect.

Overall-Overall: 8.0/10

Kit

 

The Lost Lighthouse: The Weekly Rapture 23 – The Case of ‘The Mountain’

Welcome back to The Weekly Rapture, brought to you by The Lost Lighthouse.

This week we had a special guest in the form of Kii Smith, our games contributor and resident Nintendian. We all chat about Charlie Brooker’s Black Mirror, casting news from the Agent Carter series and Tarantino having entertaining hissy fits, while Adam realises he may be deeply attracted to Jon Hamm, Kii hasn’t had a day off since London was invented, and for once Gary is the one who tries to start a feud with a celebrity, only this time it is a celebrated children’s author

Gary in 60 seconds this week was the Sci-Fi classic ‘Wing Commander’, starring Freddie Prince Jr.

The main talking point this week was the EGX video games expo that took place in London last weekend, that Adam and Kii were lucky enough to get press passes to attend on the Friday and had the chance to check out a load of upcoming games. They chat about their experience of the expo and their favourite games  they tried out.

If you have any thoughts. questions or opinions anything this week you can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.


Download this episode (right click and save)

KiiGX: Part Two

Adam and Kii went to EGX in London on Friday. Here is Kii’s coverage.

A continuation from my Part One!

Mortal Kombat X
I missed quite a lot of the Mortal Kombat series. I remember playing one of them when I was a kid but in my memory it’s just a sea of pixels. However, I did play Mortal Kombat 9 pretty extensively and later Injustice: Gods Among Us from the same development team.

Mortal Kombat X has made some pretty drastic changes right off the bat. Mainly being that at the end of Mortal Kombat 9 (Spoiler) they’re all fucking dead. Barely any of the roster actually made it to the end of the game thus, it was a pretty bold move to continue canonically with the series instead of having another reboot or ‘alternate dimension’ type deal. Due to this, we have an array of entirely new characters that people have never seen before and ones that have popped up in previous games but never been playable. Whereas MK9 was the complete series done right, MKX is the fresh blood it needs. And there’s lots of it.

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I managed to play through two battles, firstly as D’Vorah (Bug Lady) against a Subzero player (I won) and secondly as Ferra and Torr (Piggy Back Chums) against Adam on Cassie Cage (I let him win, mostly). Both characters are from the completely new roster, D’Vorah being a very quick and venomous assassin style and Ferra and Torr being more brute force. Both were extremely fun to play as, especially with the new system implemented in MKX where you have three styles of moves to choose from for each character. For example, with D’Vorah I could choose to focus on her venom, her strikes or her swarm and this gave me different combos and moves for the match. With a presumably smaller roster than previous games, though the total count isn’t in yet, I thought it was an excellent way to give more variation to the characters and keep repeated match ups interesting.

One thing that NetherRealm have brought over from Injustice is the interaction with the background mechanics. Again, this gives great variation to fights as not only do your characters and move set groups vary, but your stage is now much more than a pretty picture behind you. With Injustice, it was pretty obvious what you could grab and chuck at your opponent but I had forgotten about that mechanic entirely until Adam threw a corpse in my face that had washed up on a wave in the Kove. Since he hadn’t done it on purpose it was hard to replicate on the fly, however it was clearly a natural and fluid part of the fighting animation as there was no pregnant pause whilst Cassie Cage lifted said corpse and lobbed it in my direction with me standing there like a numpty.

All in all, it’s a hilariously fun game and I feel that Mortal Kombat X is a fantastic evolution of the series. It’s not often that a franchise has been able to stay around for so long and still be standing up in its own right against all the new and indie fighters that have come in its wake.

 

Sunset Overdrive
I’ll be honest it’s nice to have a good humoured shooter that is devoid of beige. Sunset Overdrive, as the E3 trailers showed, does not take itself very seriously. We played a kind of horde mode where you protected vats of energy drink from monsters that were people mutated by said energy drink. I adore the designs of the game; I played as a small lady with a military helmet adorned with bunny ears, pretty much an animated version of myself. The movement around the level is extremely fast-paced due to being able to grind on rails, hook onto overhead lines and zip line and each character having a really good jump. I hate realistic jump heights in ridiculous games.

We had a wide variety of weapons, all of which were unique and silly which was awesome. I was particularly fond of ‘The Over Compensator’, a fire gushing blunderbuss and because of my fiery over compensating I came second in our group. Fire not your thing? Don’t worry, I also got my hands on a rocket launcher that shot giant ethereal jade dragons and a gun that flung 10” vinyls. If you imagine that the Saints Row team were given LSD and some crayons, that’s pretty much what the weapon blueprints are like.

This is the game that had me interested in the Xbox One and I still really want to play the entire game. Nathan may find that the rest of the Lighthouse team have crashed his house to have a go.

 

Splatoon
Oddly enough, playing Splatoon after Sunset Overdrive, I felt a good few similarities. By no means are the game actually the same in game play or design, what I mean is that they are both bright, cheerful and fast-paced with unique ways of travelling through the level. Splatoon, being a Nintendo title, is extremely accessible to all ages and abilities. You play as an adorable little squid person who has an ink gun. The name of the game is to have the most floor coverage of your coloured ink by the end of the round. Kills actually mean very little, so if you’re just jumping around and ‘splating’ people but not getting your ink coverage then you’re not actually being any use to your team. On the flip side, if you’re playing with your little brother who isn’t very good, he can hang back and ink everything from a safe distance without having to be in contact with enemy players whilst still being helpful to your score.

Onto my aforementioned unique movement. Being an adorable little squid person, you can jump into your ink and swim around in it. This allows you to go up walls, under grates and into trees whilst being completely invisible to the enemy. One tactic I saw was a player sitting in a tiny ink spot that the enemy thought nothing of, when the opposing team had run ahead, the player jumped out and starting inking everything in the enemy base with their colour. So whilst the game looks childish, there can be some pretty decent strategies if you want all out squid warfare and thus isn’t patronising to more experienced players.

And then…

I was going to add a segment about Smash Bros since we managed to watch the final of a tournament whilst we queued for Splatoon. But who am I kidding, it looks great. It’s all I can really say on the matter, the cast is strong, the game play looks great and it’s really fun. I didn’t get to play it but I have been playing my demo copy on the 3DS almost non-stop. I was also insanely jealous of people on my street pass who had been playing the ‘Special Demo Copy’ which has all of the characters unlocked and that one Japanese guy who actually had the full game. I’m buying it, I’m playing it and no I will not shut up about it.

So, there we are. EGX as a whole. It was a fantastic experience and I’m so happy that The Lost Lighthouse got to attend. Adam and I were absolutely exhausted by the end of the day and I really wish that we could have covered more. Sadly we are merely human so until we evolve into mythical cyborgs we were destined to be, we’ll cover as much as physically possible (and maybe get more people to go to more days). I really enjoyed the show and I’m looking forward to being able to attend more.

On that note, Fenton and I are covering PlayExpo on the 11th October in Manchester! If you’re coming then feel free to say hi. I’ll be the tiny person with the Hylian Shield with the big guy who’ll be glued to Mortal Kombat X.

Kii

EGX Round Up – Part Three: Bayonetta 2, Sunset Overdrive and Splatoon

Adam and Kii went to EGX in London on Friday. Here is Adam’s coverage.

And now for the final part of my EGX round up from last Friday, which Kii and I attended as press for the first time to check out some of the various games coming out soon. So far I’ve mostly just talked about survival horror games (see part one!) or other violent supernatural games (part two!), so I’ll finish off with some of the more light-hearted ones we had some time with.

 

Bayonetta 2

I think I’ve said before on The Weekly Rapture podcast, but I absolutely love the first Bayonetta game. Platinum Games delivered a wonderfully over the top experience, with gameplay that feels totally chaotic without a loss of control over what you are doing. The story of Bayonetta the witch and her fight against the angelic forces is ridiculous, as she wields a range of different weapons including guns attached to her heels, torture executions and hellish attacks that render her naked as she uses her hair (which makes up her latex-looking costume) to summon huge attacks that devastate her enemies. The character is imbued with a heavy dose of tongue-in-cheek sexuality and fan service, with the game knowing it is being silly and having a lot of fun with it.

Unfortunately for WiiU-less people like myself, the sequel is only coming out on Nintendo’s system and not a Sony or Microsoft platform. My knee jerk reaction to this would be to get angry at exclusivity for a game I really wanted, but reports were that there simply wasn’t the support for Bayonetta 2 and that the project was effectively dead in the water until Nintendo swooped in and saved it by acting as publisher. Understandably they would want exclusivity for this (and this hasn’t made me anywhere near as annoyed as the Rise of the Tomb Raider kerfuffle on Xbox One), and it is down to Nintendo that the sequel is actually coming out at all.

bayonetta 2

With that in mind, I still really wanted to give the demo a go. Gone are the days where I can afford multiple consoles in a generation, so I’ll have to resort to good, reliable friends to get the chance to play the game when it comes out (i.e. I’m going to go to Kii’s and play the WHOLE game in one night). In the Nintendo WiiU section of EGX, after a short queue, the attendant asked me if I had played before, and was I any good. I resisted saying ‘actually, I’ve got a platinum trophy for the first one on PS3’ because that would make me sound like a dick, and instead decided to play it down because this would be the first time I would have had my hands on a WiiU controller, playing a game I hadn’t touched in three years. We were given the option of playing a tutorial and a single verse (sequence), or going straight into a boss fight. I thought the former would probably be a good idea, lest I make a fool out of myself.

The gameplay was exactly as I remembered it, and I eased into the controls relatively quickly (I have been playing games for nearly two decades now, so I learn quickly). The DMC style gameplay, as with the first game, makes it very easy to feel like you are kicking a lot of ass, and the witch time mechanic made a welcome return as well as some more torture kills. The brief verse we got to play was fun and familiarly ridiculous, fighting members of the angelic horde on the back of a fighter jet that the upcoming boss was trying to knock out of the sky. There was a quick glimpse of Bayonetta’s BFF Jeanne, standing on another jet upside down (because witches), then your fighter takes a big hit and heads towards the boss. Then the demo was over. Despite an unfamiliarity with the controls, I still managed a silver medal for the verse too. Kii got bronze. ‘Nuff said.

The demo was a little on the short side, but this is looking like more of the same but better,which is really what you want in a good sequel. In a later conversation with one of the Nintendo attendants, while Kii was hunting all sorts of monster ultimately, I was told that Nintendo are bundling in an HD version of the first Bayonetta with the special edition of the game, and in a way that is pretty uniquely Nintendo they are including extra skins for Bayonetta to wear in the game (not sure if this was just the sequel or the first game too) using Nintendo characters, like Samus or Link, that include unique moves and actions based on those skins. This struck me as pretty cool, and interesting as usually extra skins are just that and therefore a little boring. It’s nice that Nintendo are going the extra mile with it, and while I am genuinely sad that I won’t be able to get my hands on Bayonetta 2 easily, I am glad that Nintendo are ensuring that the series can continue. It’s already out in Japan, but is due out over here on October 24th.

 

Sunset Overdrive

The only game we actually got the chance to try out over in the Microsoft section was Sunset Overdrive, an Xbox One exclusive from Insomniac Games and published by Microsoft. We queued for a while, and we were flagging quite a bit by this point in the day. Lots of wandering around with the crowds, bright lights and various demos at the end of a long week led to us needing a serious pick-me-up at this point. Sunset Overdrive looked to be that sort of game, with the trailer from back at E3 making it look like a lot of insane and colourful fun.

Sunset overdrive

While I think the game actually supports eight player co-op, we put in a team of 6 and took part in ‘Chaos Squad’, in which we had to defend vats of an energy drink from hordes of OD’d. Looking it up now, the OD’d are humans who drank too much of the newly released energy drink Overcharge Delirium XT and were transformed into monsters, and the player controls customisable employees of the company that made it to take out these monsters. You’re given a pretty decent range of weapons, from highly explosive rocket launchers, shotguns and the harpoon gun the ‘Captain Ahab’, all of which are great fun, and you move around grinding rails and lines exploding the creatures trying to get more energy drinks. Being somewhat addicted to caffeine in all it’s forms (I can quit any time I want!), this was a somewhat harrowing look at my future as a mindless zombie needing a fix. After a lot of colourful kills of the various OD’d, nearly dying myself a couple of times, we finished the mission successfully. I came last, but the other group playing at the same time failed. So I was better than them at least.

This game looks like it will be a huge amount of fun, with either online and local multiplayer. I have no idea what the single player will be like, but with a set up as ridiculous as this I’m sure it will be entertaining. The game is heavy on style, reminding my visually of Jet Set Radio and other similarly vibrant games. The team behind Rachet and Clank seem to be putting out another interesting IP here, and I hope I get the chance to play it when it comes out on October 31st (I’m going to trick Nath into buying it).

 

Splatoon

The last game we played was Splatoon back in the Nintendo section on the WiiU. There was a really fun vibe from all the folks working there, cheering on the two teams facing off against each other. On top of this, there was a Smash Bros. final going on on the big screen behind us that we kept watching too, with the emcees throwing out loads of Nintendo goodies in between events. We soon got to the front of the queue for the game we were supposed to be watching, and one of the Nintendo attendants showing off the game very patiently showed me the controls. I clearly struggled a little bit with the motion action of the WiiU controller to look around, especially as it was attached to the stand by a cable which dramatically reduced the range of movement (though I understand why they would need it secured).

In Splatoon you fire ink from what looks like a super-soaker, and the aim is to cover as much of the level with your team’s ink as possible. When you run out of ink, you can dive into sections that are your colour already, swimming around in it as a squid and replenishing your ink. You also move more quickly this way, but can only move in your ink and can’t attack. You can spray members of the enemy team with ink too and blow them up, gaining more points for your team. Covering as much as possible can also unlock a limited time bazooka, which lays down a lot of paint and devastates your enemies.

The game was extremely fast paced and animated, and was a really enjoyable multiplayer. We used absolutely zero tactics as a team, and as a result lost the round by only 0.1% ink coverage. I did get the highest score on our team, and the second highest in the game, so clearly I’m better at WiiU than I am at Xbox One. This was great fun, and I think it would be a good party game, but I am interested to see what other modes Splatoon has. I’m sure we will see more before the release early-to mid 2015.

 

 

After we we finished with Splatoon we headed upstairs to check out the indie games section. We looked around and tried a couple of games, but by this point we had been wandering around EGX for nearly seven hours and we were totally shattered. Kii and I both decided that it was time to call it a day, a real shame as we hadn’t finished our list of games that we wanted to check out, and had barely touched the indie section properly that really deserved a couple of dedicated hours to check out. However, we had managed our time through the day as best we could, so we had essentially overestimated how long everything would take. To get through everything we had wanted to get to, we really needed at least two days at the expo.

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But overall, for a first time attending a games convention like this as press, with the intent on covering our experience in various articles, I think it was pretty successful. The opportunity to play several games that aren’t out yet was great, and I really enjoyed all of them. EGX was busy without being heaving (though Saturday may have been a lot worse), and with no queue being ridiculously long (though the COD Advanced Warfare did look pretty damn long). I definitely want to go to more events like this, but I think to give the convention its proper due and cover everything we would like to we would need to be there for more than one day or take more than two of us to cover it (or both). Looking forward to the next one!

Adam

KiiGX: Part One

Adam and Kii went to EGX in London on Friday. Here is Kii’s coverage.

So Adam and I were cheeky enough to request press passes from EGX (Formerly known as Euro Gamer Expo) and they were silly enough to give us entry for the Friday!

My overall impression of the event was jeez, it was big. EGX ran from Thursday 25th to Sunday 28th and it filled Earl’s Court One. I was expecting the Friday to be lighter on people since generally attendees would be in work or school but no! For Kii forgot that this was London and what passes for busy in the frozen north of her homeland is nothing to London! Honestly though, it was nice to see a gaming event get such good attention, there was a massive industry showing with ‘The Big Three’ each having an area to show off their goods and numerous indie teams in the Rezzed section. The main show floor was open to everyone whilst there was an over 18s area upstairs with demos for games like The Evil Within and unrestricted demos of games like Mortal Kombat X which had toned down versions at the console booths. We ran around and queued with the best of them and hopefully I can put into words the awesome and exhaustion that we experienced.

Bayonetta 2
I am currently lording it over Adam by being the only Lighthouse Keeper (That’s what we’re called now, I’ve decided) who actually owns a Wii-U. This means that I get to own Bayonetta 2! Which we managed to get our hands on at the Nintendo stand and I’m super glad that I’ve already preordered it. It is everything that Bayonetta is meant to be, flashy and accessible game play with over the top tongue in cheek humour. As someone who has already ordered it, I won’t go too far into a description as I’m likely to do a full game review but it looks pretty and is so enjoyable to play.

Alien Isolation
I played this for you guys. That’s how much I love you. I don’t do survival horror, I just don’t enjoy being scared witless and losing years from my life. At EGX I lost years from my life for the sake of journalism. I haven’t played any previous Alien games but I know that a lot of people were disappointed by Colonial Marines for going too Call of Duty with the Alien franchise. Isolation has distanced itself so much from its predecessor that Colonial Marines has filed a missing person’s report. Needless to say I was fucking terrified, you have a real sense of being prey and I would suggest playing with headphones or surround sound if you wish to genuinely shit yourself.

Monster Hunter 4 Ultimate
After going through a series of scary and gory games I ran back to the joyous colour of the Nintendo area where I got my grubby little hands on Monster Hunter 4 Ultimate. As you may have noticed from my previous articles, I really love Monster Hunter so I was pretty damn excited. You played the demo on an individual 3DS as part of a four person team. You could select between all of the available weapons with preset armour and had your hunters pouch stuffed full of useful goodies. Whilst I did want to try out the new insect staff, I went back to my trusty dual blades to make sure I wouldn’t embarrass myself in front of the Nintendo gods. Prepared, we set out to fight the challenge monster that was a cross between a giant lizard and a water balloon which showed off Monster Hunter’s odd ability to make ridiculous creatures somehow plausible.

After running around the new desert map we took down the tits-hard WaterLizardBalloonBomb in a time that won every member of my team a T-shirt! My impressions of the game play were that it wasn’t dissimilar from Monster Hunter 3 Ultimate, however, changing how you play has never seemed of importance in previous games. The key changes to the new incarnations tend to be in the weapons, armour and monsters because if it ain’t broke then don’t fix it! There is a new climbing mechanic but the monster that we fought didn’t lend itself for that mechanic to be shown off. In conclusion, I’m looking forward to seeing what other varieties of monsters that my team and I can set forth and destroy for its pretty headgear! Sadly, we have to wait until early 2015 to get hold of a European copy whereas the Japanese get to play in October this year. Whilst I’m upset that I have to wait, this is no where near as disjointed a release as Monster Hunter 3 Ultimate and thus I have more hope for the franchise gaining strength in the west.

Poncho

Poncho
I would have loved the extra time and energy to really explore the indie area a lot more but I did come across Poncho. It’s beautiful and if you love 8-bit style games like Fez then this is the perfect game for you! The utterly charming platform exploration game begins as an adorable robot in a dystopian/post- apocalyptic future who needs to gather things his creator has left for him so he can save humanity. I immediately fell in love with this game and got to chat to one of the developers, this is where I found out that the game was only in Alpha and the full game development was still being funded via Kickstarter. A Kickstarter which runs out shockingly soon! So here’s the plug, please visit HERE and pledge anything. Not only because it’s an awesome game but I really really want to play the full thing and I am not above using my power here for my own means. Go forth and stick it to the man by funding a nice indie game! (Note, funding may not actually stick it to the man).

Kii

The Anti-Nintendo Attitude

Kii tells us why Nintendo is still a great and relevant games company.

Even though all of us here at The Lost Lighthouse like games, I am the ‘Nintendo Fan’ due to the fact I actually own a Wii-U and 3DS. I’ve written about games on the Nintendo consoles before, but what I wanted to address this time is the ‘Nintendo is shit’ attitude that many gamers have developed. This isn’t Nintendo propaganda or bashing on Sony and Microsoft but more a genuine confusion as to why many people feel this way about what is one of the most successful games companies around.

For example, I was privy to many a Facebook status about how amazing Sony is due to the free games provided by Playstation Plus. It’s a great service that provides more up to date games in comparison to Microsoft’s Fable 3 freebie a while ago. When, Nintendo released that you would receive a free game when registering Mario Kart 8 with Nintendo Club (a free service might I add) I again saw an increase in game related Facebook posts. This time however, there was a lot of mocking about how Nintendo giving out free games meant that they were in the red and failing as a company. When it was pointed out that the Nintendo and Sony system was the same thing, replies were along the lines of ‘It isn’t, Nintendo are failing’. Cue my frustration at a name on the screen and yelling “BUT IT’S THE SAME FUCKING THING”. It’s become cool to hate on Nintendo and shit on their franchises without ever actually looking at what’s going on with them. There needs to be an attitude change.

I could go on a massive rant (well, more than I already have) and quote numbers of loss and sales to compare the Big Three console companies and prove that it is indeed a Three and not Two but that may label me as a fanatic with more love than sense. But let me ask you this, when was the last time you saw a twenty-something year-old become childishly excited because their favourite character has been added to a cross-over game? Or a franchise that has so much legacy that people will buy it just because they love it and they KNOW that it will be good without seeing anything about it? Nintendo’s power isn’t in having the biggest hardware in a console war, it’s in the utter joy that they can ignite in people just because the characters that have been in their childhood are still going strong. It’s the idea that multiplayer games can be played with your friends and family all cramming into your living room and playing for hours instead of having an American toddler call you a noob over mic. It’s not having the highest specs or the most gritty shooter, it’s having a great time. Except when you’re about to win and your FUCKING BROTHER USES A SODDING BLUE SHELL RIGHT AT THE LAST MINUTE AND THEN DRIVES PAST YOU, YOU LITTLE SHIT.

Kii