Age Of SigBrah Episode 14: Dear Monty (New Dawn)

Welcome Traveler to Age Of SigBrah!

In today’s episode Gary and Andy discuss new releases and the Age Of Sigmar tournament New Dawn (Dom) 

We also have the new section “Dear Monty”.

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Intro Music by TeknoAxe

Email: thelostlighthouse@live.co.uk
Twitter & Instagram: @lost_lighthouse
Facebook: facebook.com/thelostlighthouse

Love you all!

Gary & Andy

The Lost Lighthouse Reviews: Hey, That’s My Fish!

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I’ll start this review by confessing that I love penguins, plain and simple. I also love being able to screw my friends over in board games, less so when it happens to me but I guess that’s one of the rules of being “a bit of a git”.

After seeing the box art for Hey, that’s my fish!, I knew I’d enjoy it. I’d also heard a lot of good things about it before picking it up.

With a rule book (sheet) shorter than most fast food menus, you’ll be able to get straight into the fishy fun. The only downside I find to the game, and it’s really minor, is setting it up. You have to set up lots of small tiles, but if the whole group gets involved, it’s really no issue.
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So, in a nutshell, the aim of the 2-4 player game is to collect more fish than your opponents. Each player moves one of their penguins at a time, in a straight line and then collects the tile they started on. Your penguin can not pass through any other penguin during his move but that’s pretty much the only restriction. Tiles will have 1, 2 or 3 fish on them.
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In the beginning it seems a bit tame, but after a few turns you’ll start to notice the play area disappearing as you collect tiles. We quickly spotted that you can try to isolate other people’s penguins and leave their penguins adrift, it’s a bit mean but quite funny none the less.
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Hey, that’s my fish! fits nicely into the “pre-game” slot, it’s great as a nice warm up to a bigger games or for friends that are new to board gaming. Not taking anything away from it, as it really is a great game and you may well fill an evening playing it lots and lots. We managed to get a couple games in around half an hour and really enjoyed them. The small amount of game space needed is also refreshing! Proving that a game doesn’t need to be big to be good. I can see this being great to play with the kids as well.

With Christmas coming up, and landing in at around £10, I can see this being a great stocking filler for all board game enthusiasts.

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I love this penguin. You will have the same expression when one of your penguins gets isolated!

I’d highly recommended Hey that’s my fish to pretty much anyone. With it’s low cost to high fun ratio, I can’t see anyone being disappointed. So treat yourself to an early present and pa-pa-pick….(Gary was forcefully removed before finishing this awful joke).

You can find your local retailer for Hey, That’s My fish by using this link.

Gary.

Age Of SigBrah! Ep 6 Gary Say Words

So after a little break (sorry) Gary and Andy are back. They check out a selection of super sweet models that have been released since Ep5.

They also discuss hobby progress leading up to the Maul and the games they’ve played in the break.

Hope you enjoy!

Contact

Email: Thelostlighthouse@live.co.uk
Twitter & Instagram: @lost_lighthouse
Facebook: http://www.Facebook.com/thelostlighthouse

Intro and outdo music by TeknoAXE.

The Lost Lighthouse Reviews: Dobble

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It’s not often a game takes you completely by surprise. In a golden age of board gaming, it’s easy to over look a little game like Dobble. It’s not in a huge, flashy box or costs loads of money, so it must not be worth it, right? Wrong, so very wrong!

I had not heard of Dobble before playing it, but I love Jungle Speed, a game made by the same publisher (Asmodee), so I gave it a go. Within a few minutes I fell in love. It asks for so little but gives you so much back in return. It’s hard to describe how much joy you can pack into a metal container, barely bigger than a can of tuna.

I like to think of it as “hard-core snap”, that might not make it sound as good as I’m preaching, but trust me readers, have I steered you wrong before? In one way or another you are trying to match up a symbol from you card with one on a central card, or someone else’s.

The symbols are nice cartoony designs, some more abstract than the others. I particularly like the cat & the gingerbread man, which the rules name “Orange Man”.

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The overriding objective could not be simpler: “No matter the game, you always need to be the fastest to spot the identical symbol between two cards, name it out loud and then take the card, place it or discard it depending on the rules of the mini-game you’re currently playing”.

This objective carries over into the 5 mini-games included in the rules, here’s my 2 favourites:

“The Well”. In this game the cards are dealt face down to players with the last card face up in the middle. Then players flip their pile of cards and try to discard them to the middle pile by matching symbols. The last player to get rid of their cards loses!

“The Hot Potato”. This is the first of the mini-games that consists of multiple rounds. Each round players takes one card and keeps it face down. Then everyone flips and tries to be the quickest to match and pass their card to another player, which then becomes their new card to pass on until one player has all the cards from that round! Then the round starts again, and this continues until all the cards are given out. Who ever has most cards loses.

All 5 games are great though. It’s really interesting how you can create different games from one core concept.

One of my favourite things about this game is that, while children playing and calling out their matching symbols is super cute, grown ass adults shouting “gingerbread man!” Out loud is hilarious.

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If you’re looking for a new, fast pace, super fun game that all the family can enjoy, then I’d suggest you pick up Dobble!

available from Waterstones on the high street for around £12.99 and online from WHSmithArgos and Tesco.

Gary.

A sample copy was supplied for this review.

Age Of SigBrah! Ep5. Skip-aays! (Clash Of Swords)

In today’s episode Gary is joined by Warhammer tournament veterans Chris Tomlin & Dom hook to talk about Clash Of Swords 2015.

We wipe down each others hobby logs, Diesels gymnastic Career, The Independent Pool system and Clash Comp.

So sit down, light some candles, play this episode and grab your hobby log in your hand and start working on it.


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Cheers you bunch of Slann-heads!

Contact us:

Email: thelostlighthouse@hotmail.com

Twitter and Instagram: @lost_lighthouse

Facebook: http://www.facebook.com/thelostlighthouse

 

Music provided by TeknoAXE

Age Of SigBrah! Ep.4 Don’t Blame Nagash

In today’s episode Gary is joined by our new permanent host Andy Talent.

They talk hobby, what they’ve been up to and what’s on their painting logs.

The main chat is about the first Age Of Sigmar books narrative. They discuss their likes and dislikes and also hopes and fears of future book release. Don’t worry. It’s mainly positive!


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Contact:
Email:thelostlighthouse@live.co.uk
Twitter & Instagram: @thelostlighthouse
Facebook: http://www.facebook.com/thelostlighthouse

Hope you enjoy, you bunch of Slann-heads!

The Tabletop Project Age Of SigBrah! Episode 3: Quest For Jason Maraz

Good morning Slann-heads!

This is a super sexy 2 part episode. First up Gary, Aaron and Jan catch up and talk about what they would put in their pool list if they were attending Clash Of Swords.

Second up, Gary and his buddy Andy record a turn by turn battle report. Hope you enjoy.

Intro and outro music: Teknoaxe “Goblin March”.


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Email: thelostlighthouse@live.co.uk
Facebook: http://www.facebook.com/thelostlighthouse
Twitter/Instagram: @lost_lighthouse

Spice Up Your Age Of Sigmar Games

So, the dust is starting to settle, isn’t it? Ok, maybe not but people are getting use to Age Of Sigmar. From Twitter to my own gaming group, it seems that people are, mostly, having fun. I have to say I’m enjoying it, although I am getting board of the “grind” most games that don’t activate the sudden death condition tends to develop into.

I still believe that this game will find it’s place with actual scenarios over anything else. As readers of my posts and the podcasts maybe aware of, I’ve taken up 40k again. One of the games highlights are missions. They can be the equaliser to a fair game. To me, Age Of Sigmar has more in common with 40k than it does with WFB. So, why don’t we try and take a little inspiration from it?

A lot of the core missions for the 40k rule book are based around taking, and holding, objectives. These are set up by the players before table sides are decided.

For this post I will convert one of the basic missions from the 40k rulebook and see if it works for Age Of Sigmar. Later down the line I also want to convert the tactical objective cards into an AoS compatible item. These will also really spice the game up!

So here we go. The style I’ll use may need a bit of common sense and discussion between the players before hand.

First off let’s discuss objectives and how to hold them. First of objectives can just be a 25/40mm base, but it’s also nice to make them look purdy.

To “control” an objective you require a unit (not hero) to be within 3″ of it. If there are multiple players “contesting” an objective, then it’s who ever has most units within 3″. If that’s equal then no one holds it. Summoned units can never hold an objective.

This is how I suggest the additon of objectives into a game proceeds.

Start with the same process as you would with any Age Of Sigmar game. After players divide the table up but before players pick their halves, you place 6 objectives. Each player sets up 3. Who ever won the orginal dice roll places the first. It must be 6″ away from a table edge and 12″ away from any other objective. After the first player places an objective, the second player places one. Take alternate turns placing objectives until all 6 have been set up. Continue the game process after this has been done. 

At the end of each battle round, before the next round is rolled for, count up the amount of objectives each player “controls” and note it down. Contested objectives are not scored.

After 6 full turns, if a sudden death condition hasn’t been achieved then who ever has scored the most objective points wins the game.

You could always add the following objectives as well:

Slay the King: kill the enemy general

Slaughter: who ever completely wipes out the first enemy unit.

War Marches On: if you have a unit within 12″ of the enemies further most table edge.

Each of the above scores a player one extra objective point.

I think that’s enough for the first article. Next week we can try another. If you try it out please let us know how it worked for you in the comments below. Feel free to add and questions there also.

Gary.

The Tabletop Project Age Of SigBrah! Episode 1: Slann-head

So as the TTP crew slowly wind down the end of the “Tale” podcasts, a new one rises from the ashes. Jan, Aaron and Gary take you through their Age Of Sigmar experiences so far, highs and lows.

We lightly cover the rules as well as the new releases and answer our beautiful listeners questions.


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If you’d like to get in contact then please do at:

thelostlighthouse@live.com

facebook.com/thelostlighthouse

@lost_lighthouse

The Tabletop Project: Ghoulz Out, Ballz Out (Age of Sigmar Gameplay)

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Sponsored By Element Games

We have an ultra special podcast for you today! Gary is joined by the big man himself, Mr Ben diesel, to have a game of Age Of Sigmar.

First part of the show we do an intro on our War Scroll drops, as well as a bit of smack talk. Then we do a turn by turn rundown of what happened. After this Gary conducts a mini interview with Diesel about his thoughts on #AoS.


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Hope you enjoy, this will be the first of many Age Of Sigmar shows.