The Lost Lighthouse: The Weekly Rapture 23 – The Case of ‘The Mountain’

Welcome back to The Weekly Rapture, brought to you by The Lost Lighthouse.

This week we had a special guest in the form of Kii Smith, our games contributor and resident Nintendian. We all chat about Charlie Brooker’s Black Mirror, casting news from the Agent Carter series and Tarantino having entertaining hissy fits, while Adam realises he may be deeply attracted to Jon Hamm, Kii hasn’t had a day off since London was invented, and for once Gary is the one who tries to start a feud with a celebrity, only this time it is a celebrated children’s author

Gary in 60 seconds this week was the Sci-Fi classic ‘Wing Commander’, starring Freddie Prince Jr.

The main talking point this week was the EGX video games expo that took place in London last weekend, that Adam and Kii were lucky enough to get press passes to attend on the Friday and had the chance to check out a load of upcoming games. They chat about their experience of the expo and their favourite games  they tried out.

If you have any thoughts. questions or opinions anything this week you can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.


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KiiGX: Part Two

Adam and Kii went to EGX in London on Friday. Here is Kii’s coverage.

A continuation from my Part One!

Mortal Kombat X
I missed quite a lot of the Mortal Kombat series. I remember playing one of them when I was a kid but in my memory it’s just a sea of pixels. However, I did play Mortal Kombat 9 pretty extensively and later Injustice: Gods Among Us from the same development team.

Mortal Kombat X has made some pretty drastic changes right off the bat. Mainly being that at the end of Mortal Kombat 9 (Spoiler) they’re all fucking dead. Barely any of the roster actually made it to the end of the game thus, it was a pretty bold move to continue canonically with the series instead of having another reboot or ‘alternate dimension’ type deal. Due to this, we have an array of entirely new characters that people have never seen before and ones that have popped up in previous games but never been playable. Whereas MK9 was the complete series done right, MKX is the fresh blood it needs. And there’s lots of it.

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I managed to play through two battles, firstly as D’Vorah (Bug Lady) against a Subzero player (I won) and secondly as Ferra and Torr (Piggy Back Chums) against Adam on Cassie Cage (I let him win, mostly). Both characters are from the completely new roster, D’Vorah being a very quick and venomous assassin style and Ferra and Torr being more brute force. Both were extremely fun to play as, especially with the new system implemented in MKX where you have three styles of moves to choose from for each character. For example, with D’Vorah I could choose to focus on her venom, her strikes or her swarm and this gave me different combos and moves for the match. With a presumably smaller roster than previous games, though the total count isn’t in yet, I thought it was an excellent way to give more variation to the characters and keep repeated match ups interesting.

One thing that NetherRealm have brought over from Injustice is the interaction with the background mechanics. Again, this gives great variation to fights as not only do your characters and move set groups vary, but your stage is now much more than a pretty picture behind you. With Injustice, it was pretty obvious what you could grab and chuck at your opponent but I had forgotten about that mechanic entirely until Adam threw a corpse in my face that had washed up on a wave in the Kove. Since he hadn’t done it on purpose it was hard to replicate on the fly, however it was clearly a natural and fluid part of the fighting animation as there was no pregnant pause whilst Cassie Cage lifted said corpse and lobbed it in my direction with me standing there like a numpty.

All in all, it’s a hilariously fun game and I feel that Mortal Kombat X is a fantastic evolution of the series. It’s not often that a franchise has been able to stay around for so long and still be standing up in its own right against all the new and indie fighters that have come in its wake.

 

Sunset Overdrive
I’ll be honest it’s nice to have a good humoured shooter that is devoid of beige. Sunset Overdrive, as the E3 trailers showed, does not take itself very seriously. We played a kind of horde mode where you protected vats of energy drink from monsters that were people mutated by said energy drink. I adore the designs of the game; I played as a small lady with a military helmet adorned with bunny ears, pretty much an animated version of myself. The movement around the level is extremely fast-paced due to being able to grind on rails, hook onto overhead lines and zip line and each character having a really good jump. I hate realistic jump heights in ridiculous games.

We had a wide variety of weapons, all of which were unique and silly which was awesome. I was particularly fond of ‘The Over Compensator’, a fire gushing blunderbuss and because of my fiery over compensating I came second in our group. Fire not your thing? Don’t worry, I also got my hands on a rocket launcher that shot giant ethereal jade dragons and a gun that flung 10” vinyls. If you imagine that the Saints Row team were given LSD and some crayons, that’s pretty much what the weapon blueprints are like.

This is the game that had me interested in the Xbox One and I still really want to play the entire game. Nathan may find that the rest of the Lighthouse team have crashed his house to have a go.

 

Splatoon
Oddly enough, playing Splatoon after Sunset Overdrive, I felt a good few similarities. By no means are the game actually the same in game play or design, what I mean is that they are both bright, cheerful and fast-paced with unique ways of travelling through the level. Splatoon, being a Nintendo title, is extremely accessible to all ages and abilities. You play as an adorable little squid person who has an ink gun. The name of the game is to have the most floor coverage of your coloured ink by the end of the round. Kills actually mean very little, so if you’re just jumping around and ‘splating’ people but not getting your ink coverage then you’re not actually being any use to your team. On the flip side, if you’re playing with your little brother who isn’t very good, he can hang back and ink everything from a safe distance without having to be in contact with enemy players whilst still being helpful to your score.

Onto my aforementioned unique movement. Being an adorable little squid person, you can jump into your ink and swim around in it. This allows you to go up walls, under grates and into trees whilst being completely invisible to the enemy. One tactic I saw was a player sitting in a tiny ink spot that the enemy thought nothing of, when the opposing team had run ahead, the player jumped out and starting inking everything in the enemy base with their colour. So whilst the game looks childish, there can be some pretty decent strategies if you want all out squid warfare and thus isn’t patronising to more experienced players.

And then…

I was going to add a segment about Smash Bros since we managed to watch the final of a tournament whilst we queued for Splatoon. But who am I kidding, it looks great. It’s all I can really say on the matter, the cast is strong, the game play looks great and it’s really fun. I didn’t get to play it but I have been playing my demo copy on the 3DS almost non-stop. I was also insanely jealous of people on my street pass who had been playing the ‘Special Demo Copy’ which has all of the characters unlocked and that one Japanese guy who actually had the full game. I’m buying it, I’m playing it and no I will not shut up about it.

So, there we are. EGX as a whole. It was a fantastic experience and I’m so happy that The Lost Lighthouse got to attend. Adam and I were absolutely exhausted by the end of the day and I really wish that we could have covered more. Sadly we are merely human so until we evolve into mythical cyborgs we were destined to be, we’ll cover as much as physically possible (and maybe get more people to go to more days). I really enjoyed the show and I’m looking forward to being able to attend more.

On that note, Fenton and I are covering PlayExpo on the 11th October in Manchester! If you’re coming then feel free to say hi. I’ll be the tiny person with the Hylian Shield with the big guy who’ll be glued to Mortal Kombat X.

Kii

EGX Round Up – Part Two: The Order 1886 and Mortal Kombat X

Adam and Kii went to EGX in London on Friday. Here is Adam’s coverage.

On to part two of my EGX round up from last Friday, where Kii and I received our first press passes to check out and cover the gaming expo. After a healthy dose of survival horror (see part one!) we went back down to the main floor to check out a few more games (and to give Kii a break from all the horror!).

 

The Order 1886

There were probably four games I was most looking forward to trying out at EGX. I have already talked about the first two, Alien Isolation and The Evil Within. The Order 1886, the Playstation 4 exclusive from Ready at Dawn and SCEA (due out February 2015), is another and the last I actually made it to. We wandered around for a while trying to figure out where it actually was, before realising it was in the same Playstation demo booth as Bloodborne (the other game I was very keen to try) and Until Dawn. So to try any of these three games you had to join the same queue, taking around 30 or 40 minutes, with an attendant coming through and splitting us up depending on the game we wanted to play. The Order was the most popular, so the queue was the longest, but to play another game in the same booth would mean re-queuing from the back of the line again. As such, I didn’t get the chance to play Bloodborne so we could get to some other game, but The Order was the game I really wanted to check out.

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The Order 1886 appears to involve a squad or division of enforcers that hunt and battle supernatural threats in an alternate, steampunk inspired Neo-Victorian London, utilising a variety of advanced weaponry (another character was using a weapons a lot like a Proton pack from Ghostbusters) to fight various creatures and violent criminals. In the demo, you play as Galahad (I’m not sure if you get the chance to play as multiple characters or just this mutton-chopped badass), and The Order join a group of constables who appear to be engaged in suppressing armed rebels or terrorists. Galahad is equipped with a Thermite rifle, which involves firing a combination of a flare at the enemy and spraying them with rapid-fire thermite rounds, which alone do little damage but upon contact with fire cause a huge ignition, setting enemies aflame. Lots of fun.

The demo doesn’t give too much away in terms of story, but hints at supernatural elements, for example a team member is grazed by a bullet and instantly heals the wound by drinking a tincture from a vial around his neck, and it shows off the Neo-Victorian environment. As this is just a snapshot of the game however, nothing is spoiled regarding where The Order are heading or why they are fighting these people. A succinct demo, that showed off the gameplay and the setting for the game, and left me wanting more by the end.

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The unique setting of The Order 1886 has me hooked, and I enjoyed the gameplay a lot. There was a fair amount of cover-based shooting, which isn’t a new mechanic but if you are going to use it it is important that it works and fits the game style. This felt like the system perfected by Gears of War, feeling heavy as you duck behind cover and move with all your gear without being sluggish. The only part that worried me was that around halfway through the demo the system froze, and one of the attendants came over and kindly rebooted it for me so I could start again from the beginning. A few minutes later, the same thing happened to the lady playing to my left. Now clearly this isn’t occurring on a level that is worrying the developers if they still felt they could show the demo at the expo (and it is a relatively early demo too), and it didn’t happen to me a second time through. But crashing for two people next to each other isn’t exactly a rare occurrence, unless it really was a total coincidence. However, I’m not worried as I am sure it is something Ready at Dawn are aware of, and with over four months before release I am confident that issues like this will be ironed out. Aside from that minor point, I am still very excited for The Order 1886 and will be keeping an eye on it as it gets closer to release.

 

Mortal Kombat X

This was actually one of the first games we tried out, while we were just wandering around the convention floor when we first arrived. Mortal Kombat X was developed by NetherRealm Studios, and we found it in one of the Playstation booths so played it on PS4, though it is also coming out on Xbox One. I won’t pretend that I play many fighting games anymore, but when I was younger I was pretty in to Mortal Kombat, Soul Calibur and even way further back Killer Instinct on the SNES (I also love Smash Bros.). I never seem to buy new fighters because I only really get a lot of enjoyment playing with people live in the same room, but I always really enjoy them when I get the chance to play any beat em up round a friend’s house. The first trailer for Mortal Kombat X was very pretty and moody, so I was looking forward to the chance to try it out.

MKX

Kii and I faced off against each other, she choose Ferra and Torr and I chose Cassie Cage, and we fought on a stage called ‘Kove’ (we get it Mortal Kombat. Everything has to be spelt with a K). The graphics were very nice, which only highlighted the gore to come, and the fighting stage was fun with a few things to throw and other interactions to try out. Kii was a lot better than me, as she plays fighters more often and there was some overlap with the DC Injustice: Gods Among Us game that NetherRealm also developed. However, I still won. Because I am a badass. Or she let me try out my X-ray move which put me at a significant advantage in the last round. Whatever.

This was a whole heap of violent fun, the X-ray mode particularly being hilariously gruesome. As we played this downstairs, we actually were trying the censored version of the demo, with the full version only being upstairs in the 18+ section. Fatalities were blocked on this version, resulting in a victory that lacked any sort of fanfare. However, aside from that I don’t see how this was a censored toned down version. The X-ray mode attacks were all insanely violent and gory. I think Cassie Cage’s involved popping the opponents testicles, which you got to see, and others showed hands being shoved into chests, ripping at internal organs.

Am I going to buy Mortal Kombat X? Probably not. Will I play the hell out of it when I visit Kii and allow her to beat the shit out of me on it? Definitely. If fighters are your thing, this is shaping up to be another great Mortal Kombat game.

 

Come back tomorrow for the final part of my EGX round up!

Adam

 

EGX Round Up – Part One: Alien Isolation and The Evil Within

Adam and Kii went to EGX in London on Friday. Here is Adam’s coverage.

This Friday Kii and I had the privilege of receiving press passes to the EGX show, taking place from the 25th-28th of September at Earls Court, London. EGX is a huge gaming expo in which developers bring along demos of their upcoming games. Aside from sprawling sections for the big developers and gaming systems, there were also dedicated areas for indie teams too, as well as developer talks, stalls selling games merchandise, gaming charities and competitions. This will be the first of a couple of articles covering the games we played, my thoughts on them and the convention itself.

 

Alien Isolation

The new Alien game from The Creative Assembly (published by Sega) is one of the games I have been looking forward to the most this year, as I feel I have been missing out on survival horror recently, and the trailers and footage so far for the game seem to be hinting at that gameplay style, as well as tonally being very much in line with Ridley Scott’s original film. We took the lift up to the 18+ area of the expo, and joined what looked like a reasonably long queue leading out of the large walled off black area surrounded with the game’s logo. Joining the back, we were furnished with a free prequel comic. While this is a great bit of promotion and generous, to me it set off alarm bells as if to say ‘you are going to be here a while, here’s some reading for you’.

However, these fears were totally unfounded as they let the whole queue in one chunk, showing us a trailer and filling us in on the details of the demo and our objective, and that we had 10 minutes, while the previous group finished up. We were then led in and allowed to choose PS4 or Xbox One. I have to say I wasn’t expecting how well equipped some of these demos would be, as at a guess it looked like they had at least 30 of each system running the game. We sat down in the dark, green tinted booth, provided with some beefy headphones for full immersion, and started up the demo.

 

The objective was simple – get from point A to point B without being horribly murdered by the xenomorph. As Ripley’s daughter, Amanda, you start in a small room with only your motion tracker to pinpoint where it is, and a nearby flamethrower for defence. On the first attempt I missed it, going straight through the door into the access corridor. Creeping by as the alien stomped past, I thought I was clear but he turned and my brain briefly failed and tried to apply the tactic for dealing with clickers in The Last of Us, standing totally still. The alien is not a clicker. Rushing forward, the xenomorph was on me in a split second, right up in my face. Killing me in an instant, it felt like the monster had me personally and the second mouth was about to go right into my face.

Loading up the second attempt, the gravity of the situation had sunk in. That was how easy it was for grizzly doom to occur. I had been a little spooked by the atmosphere before, but now my heart was in my throat. I looked to my right, and Kii had already quit after her first death, Survival horror is not her deal, and this game seemed to be delivering just that. I remembered the flamethrower this time, but did not remember the controls for using it so fared no better at all. The death sequence was longer this time, with the highly evolved killing machine pinning me down before murdering me horribly. Grim.

Third attempt, I took it slowly and snuck around every crate and wall, but he still saw me. This time I hit him with a short burst from the flamethrower, and he scuttled off into a vent. Picking up the pace a bit, I made it to the end of the section and through the next door. Following my objective marker, I got to what I naively thought must be the exit and the end of the demo. Victory!

 

LOW POWER. FIND GENERATOR TO RESTORE POWER TO DOOR.

 

FUCK!

 

As I turned, I saw him drop from another vent into the corridor my objective marker now pointed me down. I proceeded with my motion tracker out, still seeing him in the distance. Suddenly, I lost him. The blip got closer and closer and he seemed to appear out of nowhere. I aimed the flamethrower again, but it was empty. I didn’t even bother to run. Game over man.

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The Alien Isolation demo was, for me at least, a perfect glimpse of a game. The tone and atmosphere were exactly what I wanted from an Alien game. I was almost too terrified to move for most of it, and the total lack of supplies and the feeling of being completely outmatched by your adversary made the game very much seem like true survival horror. This wasn’t you trying to figure out how to defeat a difficult boss fight. This was you trying to avoid a predator that was hunting you, and was very good at it. The self-contained nature of the demo gave nothing away about the story, the graphics were excellent and controls were fluid. The game is out in just over a week, and I am very much considering finally getting a PS4 to play it on. The release date of October 7th just so happens to be my payday, and I’m reasonably sure I can survive a month without food.

 

The Evil Within

Next we checked out another one of my most anticipated games, The Evil Within from Tango Gameworks, Bethesda and original Resident Evil architect Shinji Mikami. The promise of more survival horror, the pedigree behind its creation and the footage seen so far has also placed this on my list of ‘if it’s good, finally go next-gen for it’ games. We queued for a bit longer this time, maybe 20 minutes. Bethesda had provided cardboard versions of a safe to put on your head, with a flap for the door, based on one of the monsters in the trailers (most people used these boxes to carry around the rest of their merch). We were again given the choice of PS4 or Xbox One, with a decent number of systems on hand, and sat down in front of the game. Kii was very clear with the attendants that she wasn’t playing. Fool her once horror games? Shame on you. Fool her twice? Shame on her.

 

First was a short series of clips from throughout the game, all out of context so no spoilers. I couldn’t hear any of the dialogue through my headphones, which were quite quiet and fuzzy. I wasn’t sure if this was intentional so as to not give away any story, or if the headphones were just broken. Probably the latter. Anyway, after a tantalising clip show, the protagonist Sebastian Castellanos (an excellent name) was dropped outside a large ominous looking mansion (Mikami loves his mansions). After testing out my revolver on some crows (which dropped shotgun shells for some reason. Maybe they were shiny, but survival horror games should probably have fewer ammo pick ups and drops than that), I arrived at a grand courtyard area with a fountain. Being very used to similar third person games, I fastidiously looked around the courtyard for ammo and collectibles despite having a limited time to play and collecting items being meaningless for me playing a demo.

Entering the mansion, there was a brief glimpse of what looked like a patient on a gurney being rushed through a huge metal door by some doctors, slamming shut behind them. After a bit more exploring, I encountered my first enemy, being some form of zombie/wight/maniac. When you kill an enemy, as well as looting ammo or other pick ups, you can also drop a match and set the corpse on fire. I’m not sure what function this plays, maybe they can reanimate if you leave them? Presumably this is something that will be clearer after more time with the game. Needless to say I did it to every enemy just in case (even killing one with fire after knocking it down with a shotgun blast), to the point where I seemed to run out of matches. Admittedly, I probably didn’t need to set the dead crows on fire. Lesson learnt.

When the second enemy appeared, the screen started to distort in a combination of a hallucination and static, and a hooded man appeared and stalked towards me. I ran, tail between my legs, and he disappeared. Next, I found a room containing a severed head with the brain exposed, surrounded by tools and probes attached for study. A mini game started, playing a recording to give hints at where to insert the probe. Getting it wrong damaged your own health somehow, and one of the attendants tried to explain the section to me from behind despite the fact that I was wearing noise cancelling headphones. Moving on, I went up the stairs in the atrium and ended up in a large library. A few of the enemies looked particularly grotesque, some being wrapped in barbed wire of with part of their face hanging off. Heading up a ladder, the hooded man appeared again, This time I tried shooting, with no effect, and then decided to see what would happen if he reached me. Maybe it really was a hallucination and he would just disappear? I was wrong. Before disappearing he knocked me down and nearly killed me. I then got the hell out of there, and started to continue into the mansion, but our time with the game had ran out.

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The Evil Within demo wasn’t quite as close to classic survival horror as I would have liked (thought this may be unrepresentative of the rest of the game, and I still have high hopes), but it certainly captured the atmosphere of the original Resident Evil and that is definitely a positive. There was a really freaky resonance that felt familiar and new at the same time, with effective if standard gameplay mechanics. The trailers and some of the character design indicates there may be some over-reliance on gore over genuine scares, but that remains to be seen in the context of the game. Regardless, my excitement for The Evil Within has not dulled at all after playing the demo, if anything it has gone up and I’ll be looking forward to the October 14th release.

 

Come back tomorrow for some more ramblings about some games I played at EGX!

Adam

KiiGX: Part One

Adam and Kii went to EGX in London on Friday. Here is Kii’s coverage.

So Adam and I were cheeky enough to request press passes from EGX (Formerly known as Euro Gamer Expo) and they were silly enough to give us entry for the Friday!

My overall impression of the event was jeez, it was big. EGX ran from Thursday 25th to Sunday 28th and it filled Earl’s Court One. I was expecting the Friday to be lighter on people since generally attendees would be in work or school but no! For Kii forgot that this was London and what passes for busy in the frozen north of her homeland is nothing to London! Honestly though, it was nice to see a gaming event get such good attention, there was a massive industry showing with ‘The Big Three’ each having an area to show off their goods and numerous indie teams in the Rezzed section. The main show floor was open to everyone whilst there was an over 18s area upstairs with demos for games like The Evil Within and unrestricted demos of games like Mortal Kombat X which had toned down versions at the console booths. We ran around and queued with the best of them and hopefully I can put into words the awesome and exhaustion that we experienced.

Bayonetta 2
I am currently lording it over Adam by being the only Lighthouse Keeper (That’s what we’re called now, I’ve decided) who actually owns a Wii-U. This means that I get to own Bayonetta 2! Which we managed to get our hands on at the Nintendo stand and I’m super glad that I’ve already preordered it. It is everything that Bayonetta is meant to be, flashy and accessible game play with over the top tongue in cheek humour. As someone who has already ordered it, I won’t go too far into a description as I’m likely to do a full game review but it looks pretty and is so enjoyable to play.

Alien Isolation
I played this for you guys. That’s how much I love you. I don’t do survival horror, I just don’t enjoy being scared witless and losing years from my life. At EGX I lost years from my life for the sake of journalism. I haven’t played any previous Alien games but I know that a lot of people were disappointed by Colonial Marines for going too Call of Duty with the Alien franchise. Isolation has distanced itself so much from its predecessor that Colonial Marines has filed a missing person’s report. Needless to say I was fucking terrified, you have a real sense of being prey and I would suggest playing with headphones or surround sound if you wish to genuinely shit yourself.

Monster Hunter 4 Ultimate
After going through a series of scary and gory games I ran back to the joyous colour of the Nintendo area where I got my grubby little hands on Monster Hunter 4 Ultimate. As you may have noticed from my previous articles, I really love Monster Hunter so I was pretty damn excited. You played the demo on an individual 3DS as part of a four person team. You could select between all of the available weapons with preset armour and had your hunters pouch stuffed full of useful goodies. Whilst I did want to try out the new insect staff, I went back to my trusty dual blades to make sure I wouldn’t embarrass myself in front of the Nintendo gods. Prepared, we set out to fight the challenge monster that was a cross between a giant lizard and a water balloon which showed off Monster Hunter’s odd ability to make ridiculous creatures somehow plausible.

After running around the new desert map we took down the tits-hard WaterLizardBalloonBomb in a time that won every member of my team a T-shirt! My impressions of the game play were that it wasn’t dissimilar from Monster Hunter 3 Ultimate, however, changing how you play has never seemed of importance in previous games. The key changes to the new incarnations tend to be in the weapons, armour and monsters because if it ain’t broke then don’t fix it! There is a new climbing mechanic but the monster that we fought didn’t lend itself for that mechanic to be shown off. In conclusion, I’m looking forward to seeing what other varieties of monsters that my team and I can set forth and destroy for its pretty headgear! Sadly, we have to wait until early 2015 to get hold of a European copy whereas the Japanese get to play in October this year. Whilst I’m upset that I have to wait, this is no where near as disjointed a release as Monster Hunter 3 Ultimate and thus I have more hope for the franchise gaining strength in the west.

Poncho

Poncho
I would have loved the extra time and energy to really explore the indie area a lot more but I did come across Poncho. It’s beautiful and if you love 8-bit style games like Fez then this is the perfect game for you! The utterly charming platform exploration game begins as an adorable robot in a dystopian/post- apocalyptic future who needs to gather things his creator has left for him so he can save humanity. I immediately fell in love with this game and got to chat to one of the developers, this is where I found out that the game was only in Alpha and the full game development was still being funded via Kickstarter. A Kickstarter which runs out shockingly soon! So here’s the plug, please visit HERE and pledge anything. Not only because it’s an awesome game but I really really want to play the full thing and I am not above using my power here for my own means. Go forth and stick it to the man by funding a nice indie game! (Note, funding may not actually stick it to the man).

Kii

Kii3: An E3 Round Up

Kii brings us her round up of last week’s E3 expo!

So, the huge event of the summer is here. I am, of course talking about E3 and not the other thing with the kicking. There is an awful lot to cover and people will obviously look into the areas that they care about most; however, I’m going to sum up the conferences and announcements that were my favourites or that I feel need mentioning. Compared to last year the only conference that stayed steady was Ubisoft, everyone else has fluctuated from massive improvement to down right ‘Why did you guys turn up?’

  • Ubisoft:

Ubi have had a very strong conference every year since they picked up Aisha Tyler as a show host. Most of their on stage team don’t read from autocue and appear to be genuinely passionate about what they’re doing.

  • Sony:

Sony… What? The brotherly spats between Sony and Microsoft have always irked me as in my opinion; the joys of your company should speak loud enough without having to shit on your competitors during press conferences in the hopes of gaining more sales. Last year, Sony were not quiet about how little Microsoft talked about games compared to the other entertainment functions of the Xbox One. But this year they have a conference that is almost exactly that, very little time given to games and the game announcements they made were either not Sony exclusives or timed exclusives at best. Disappointing.

  • Microsoft:

Actually talked about games! And quite a variety of them! I was impressed by the range of genres covered in the MS conference instead of just shooty, shooty, halo halo. Also there was Halo. I’m not enthralled by the Super Master Chief Boner Collection but I would rather they do that instead of releasing an anniversary edition of every friggin game before releasing Halo 5. Some of the speakers for games were clearly on their first day out of the office and I really want to find a video of the guy turning WAY before camera cues to some sweet techno.

  • Nintendo:

Mother. Fucking. Zelda. Reddit has already exploded with conspiracy theories. Nintendo really showed up in comparison to last year. I feel like they’ve found their legs as a company now that they’ve realised that the gaming market has changed significantly since they started out. They made a bunch of great game announcements, specifically ones that people really care about and really wanted to see, though there were a couple of announcements that maybe should have been made in the main Nintendo direct instead of in their ‘Tree house’ event afterwards. A new Starfox game being mentioned off-hand took the entire audience by surprise.

  • EA:

EA seemed to forget it was E3? It’s like they flipped the calendar and suddenly went ‘SHIT!’ Barely anything they showed was beyond concept art including an announcement of Bioware’s new IP which seemed to be ‘Hey look, we rendered a tree’. If you’re going to tease, give me a teaser, if you’re going to announce, make a proper announcement. What was delivered instead just felt unprepared.

 

And now, what we really care about: VIDJA GAMES.

 

  • Scalebound:

DMC meets How to Train your Dragon. Sassy Punk kid with Dragon BFF fighting giant monsters. Oh, he can also ‘Flame on’ with matching dragon scale armour at will. It looks pretty, looks fun, seems to have a good sense of humour and also hints at multiple dragon classes and Co-Op/Multiplayer. My friend Timber literally threw his wallet at my TV.

  • Assassins Creed Unity:

It’s in France, looks fluid and you can have some good times with your chums in four-player co-op. The new Assassin sounds pretty good though the controversy of how much work it would have been to render some playable ‘Wimens’ I think they’re called, is tainting it a bit for me. Personally, it’s the first time I’ve cared for AC since Ezio’s introduction game but Ubi, don’t tell me that you can’t even be bothered to reuse your female multiplayer model to make one of the four assassins a Lady-face. Though they would probably give her Assassin garb a Boob Window.

  • Shape up:

Fitness disguised as a game is the right amount of psychological manipulation and competitiveness to trick me into doing cardio. It looks hilarious with things such as graphics of heavier and heavier items being put onto your back during a push-up challenge and a DDR cardio work out.

  • Sunset overdrive:

The humour of Saints Row, numerous ways of killing people of dead rising and the fluidity of movement of a Tony Hawk with some kick ass tunes. I was flagging on Sunset Overdrive due to it not being released after being announced at 2013 E3, however, the development team arrived in costume on a giant bus with a zombie/mutant on the fender. Yes. It’s bright, colourful and has comic book-esque POW, OUCH and BOOM graphics. Yes. Yes. Yes.

  • Amiibos:

Nintendo are very good at manipulating our addictive personalities hence why Pokemon has been going for so many years. Nintendo’s new idea is Amiibo, which are small models (similar to Skylanders) that you can add into various Nintendo games. Your little Amiibo is an A.I that you train yourself and thus even if you and your friend have the same one, they will fight completely differently. Oh yeah, you can make them fight each other and your friends. You can also fight them yourself by popping them into Super Smash Bros which is meant to provide a harder challenge than the Wii-U A.I. Essentially, you have your own friggin pokemon. A POKEMON THAT CAN LOOK LIKE LINK. I’M CALLING MINE WIGGLES.

Kii

The Lost Lighthouse: The Weekly Rapture 15 – My Various Failures (E3 Spectacular!)

Welcome back to The Weekly Rapture, brought to you by The Lost Lighthouse. This week all that was really worth talking about was all the news coming out of E3. So that was our main talking point! We chat about all of the games that really caught our eye this year, and what we are looking forward to the most. We don’t say who “won”, because that is a f*****g stupid concept. Meanwhile Adam gives up on everything and Gary has fun with blu-tack.

Here are most of the games we chat about (the ones we could be bothered to find anyway): Sunset Overdrive, Scalebound, The Division, The Order 1886 (and trailer), Destiny, Splatoon, Rise of the Tomb Raider, Uncharted 4: A Thief’s End, No Man’s Sky, Doom reveal, Bloodborne, Batman: Arkham Knight, Hyrule Warriors, Zelda Wii U.

If you have any thoughts. questions or opinions anything this week you can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.

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