Adam’s Top 5 Video Games of 2015

Over the next couple of weeks we’re going to be sharing our top 5s of 2015, from everyone who writes here at The Lost Lighthouse. This time Adam will go through his favourite 5 video games of the year.

I’m taking a quick break from the depths of writing my PhD thesis to write about some of the things I actually cared about this year. This time it’s my favourite video games released in 2015. Of the various things my misguided attempt at a doctoral level qualification has taken from me, the spare time to actually play video games is probably the most felt. Also video games are expensive and I’m incredibly broke. As such, I’ve only actually played five games this yeah (at least that came out in 2015. I also played the incredible Transistor). So this was really just an exercise in picking which order they go in for me. All of these games were played on PS4.

5. Fallout 4 (Bethesda Softworks)

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The above is part of the reason why Bethesda’s latest installment of everybody’s favourite huge, sprawling post-apocalypse sandbox game is only number 5 on my list. After months of rumours and speculation, details of a new Fallout began to emerge and in November it was finally released. Now due to my heavy work load right now and general state of being very busy (and leaving my PS4 in London over Christmas), I haven’t finished the main story yet. I have however pumped a lot of time into the game, completing a lot of side missions and doing a large amount of world exploration.

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Let’s talk about that world, as a way of kicking off with the good about the game. The world is stunning, as long as you look at it from a distance. While the post-apocalypse trope of a colour palette heavy in browns and greys is definitely present, ‘The Commonwealth’ is densely packed with a lot of interesting scenery and locations to interact with. The storyline so far has been relatively engaging. I don’t really care about my missing son, but the shadowy Institute is intriguing and the return of certain organisations on unprecedented scales is an interesting inclusion. The world really lives through the side missions though, many of which are not only engaging but incredibly enjoyable too (my favourite so far is The Silver Shroud).  The combat mechanics are unchanged for the most part, so the V.A.T.S. system is back and still a lot of fun.

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Now for what I don’t like, and I’m just going to rattle through them. Feel free to discuss them in the comments! The UI is not great, and any changes have not improved things from Fallout 3 or New Vegas. The graphics, while not the be all and end all of a game, should really be better at this point especially for the character models. The dialogue system, previously a big part of Fallout, has been stripped back to make you feel like a passenger in what is largely otherwise a shooter, rather than a participant in an RPG. I have yet to see the point in settlements, and the user interface in building and interacting with a settlement is horrible, likely the reason why I have no desire to spend any more time doing it. While I do enjoy the crafting aspect for weapons and armour, having this and the base construction in the game means that almost every piece of junk in Fallout is worth keeping, and every location contains more crap than you and your companion can carry. As such, I’ve spent probably about 40% of my playtime hefting junk around and either selling or scraping it.

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But for me the biggest issue with Fallout 4 is the glitches and bugs. There has been a lot of comment online about this, which largely seems to boil down to this being something you expect and accept in a Bethesda game. I don’t really see it like that, and this is probably the first time I’ve really had a problem with it. With limited time and money to play games these days, having a full price game be released as a bit of a glitchy mess doesn’t hold water with me. Weapons disappearing, enemies floating, corpses janking around ruining the desolate quiet of a vault. This is why it bothers me. These games are about immersion, and every time I see my companion get stuck in a wall or I fall through the world it takes me completely out of it. Sure they’re working on fixes all the time, but I’m reaching the point where I want games to just be finished properly when they come out.

 

4. The Order 1886 (Ready at Dawn)

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Speaking of a game that was finished, The Order 1886 was the first game I played this year (I reviewed it over here). I liked it a lot. The gameplay was a bit heavy and reminiscent of a clunkier Gears of War, but it wasn’t bad. The story was interesting, succinct and well-paced and while it ultimately didn’t quite deliver on the promise of alternate steampunk Knights of the Round Table supernatural beast hunters, with the very few instances of actually fighting monsters either shockingly easy and repetitive or relegated to quick time events, while the rest of the game was spent shooting ‘rebels’ and other humans for reasons that were never made abundantly clear other than waving around the word ‘conspiracy’, it was a satisfying plot that I enjoyed.

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The game wasn’t particularly long, in fact many said it was far too short for a full price game. I clocked in around 7 hours for my playthrough, and I was fairly defensive about the length in my original review, while also decrying the debate as generally oversimplified. However, since I completed it I really haven’t felt any compulsion to revisit the game. I’m not really sure what that says about it or it’s value. Saying that, it remains the best looking game I’ve played so far on the latest console generation. Despite it being a largely drab and grey trudge through Victorian England, it was stunning to look at and I really enjoyed it.

 

3. Mad Max (Avalanche Studios)

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This one snuck up on me, as it would probably have totally passed me by if I hadn’t been swept up in the Fury Road fever this year. Instead, I actively made the decision to pick up this new Mad Max game over Metal Gear Solid V, due to it’s reasonably positive if not stellar reviews and the fact that I was fairly sure it would be an easier game to pick up and put back down for short gaming stints, making it better for taking breaks from working and avoiding getting so engrossed that I waste hours on it. Fortunately I turned out to be right about that, but more fortunate was how much I ended up loving this game for all of it’s simplicity.

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Set before Fury Road, with a somewhat tenuous link to characters in the film, you play as Max after having the Interceptor stolen and being left for dead. You ally yourself with a mechanic, and slowly modify a rusty frame to an armoured ‘Magnum Opus’ capable of driving across the Plains of Silence to freedom. The game is another big sandbox environment, as you drive around finding scrap for your car, fighting off raiding parties, taking down War Boy camps with your fists and limited shotgun ammo and helping your allies thrive, while trying to outrun sand storms and stop Lord Scrotus and his minions. In essence, you just drive around and blow stuff up. And it is incredibly fun. The game’s only real let down is that it is very repetitive. The map is studded with scavenging locations, and each of the 4 allies you meet along the game require the same things from you. A lot of it is extraneous, but useful for completing the game. That said, there are some very fun and unique missions, like driving through the Underdune – a network of tunnels that was once an airport, now home to the nocturnal Buzzards.

 

2. Bloodborne (FromSoftware)

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Second from top for me this year is the PS4 exclusive Bloodborne from ‘Souls’ creators FromSoftware. A grueling, Groundhog Day style trial-and-error endurance experience where you spend most of your time dying. A lot. But it’s the sort of game that makes you think tactically, commands your full attention, tests your ability and ultimately rewards you for it. As a hunter, you wade through scores of the crazed residents of the town of Yharnam, feral beasts and huge, hulking monsters. Each time you finally figure out how to beat a boss and ‘Prey Slaughtered’ pops up on your screen, you feel an immense satisfaction and a real feeling of earning it.

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The game itself is beautiful. Well, beautiful if you like heavily gothic surroundings and grotesque monsters. Halfway through the game you enter a sort of nightmare realm, while everything takes on a deeply Lovecraftian slant, including horrific beasts that cling to the huge buildings around you that you can’t attack… but get close enough and they can attack you. My flatmates described this as the game they’ve enjoyed watching me play the most, I expect in part because of the surroundings, but likely also due to my reaction to the difficulty level of the game – swearing my head off every time I felt like I was unjustly killed, even thought it was probably due to me not paying enough attention. It happened a lot.

 

1. Arkham Knight (Rocksteady Studios)

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My favourite game of the year is likely a little predictable for me. As a huge Batman fan, I’ve always been extremely impressed by the Arkham games (at least the Rocksteady ones) for not only capturing the ethos and feeling of a mixture of the best Batman comics and Batman: The Animated Series, but also managing to create gameplay that makes you really feel like you are being the Batman. Easy to control combat that looks brutal yet elegant, stealth that combines technology and fear to take down foes, and detective work to put together a case. This third installment from Rocksteady is their final Arkham game, though there isn’t a doubt in my mind that WB will be back with more.

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Scarecrow is working with the mysterious ‘Arkham Knight’ and his militia army, and using an overwhelming force and seemingly hundreds of drone tanks they bring Gotham to it’s knees. Batman must prevent them from poisoning the city with fear toxin, while figuring out the identity of the Knight and putting a stop to their plans. Along with a few new tricks, like the hugely satisfying fear takedown, Bats also finally has the Batmobile – less a car in this incarnation and more of the personal tank of the Christopher Nolan films, able to speed around at huge speeds before transforming into a combat mode complete with missiles, stun guns and a huge cannon – to be deployed against drone tanks only. While feeling hilariously overpowered, the Batmobile has been successfully deployed in much the same way as the hand-to-hand combat was for the first time in Arkham Asylum – it’s very easy to feel like a total badass with it. The one drawback? I get the feeling Rocksteady were very, very proud of their new toy. So much so that the Batmobile is shoehorned into missions and situations that feel totally unnatural, to the point that it is essentially overused.

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The main plot is an exercise in escalation, in an understandable trajectory from the first game until now. But it’s a very enjoyable superhero tale with some very well deployed twists, some less well deployed twists (I may have seen the identity of the Arkham Knight coming a mile off due to my familiarity with the comics, but it’s telegraphed very clumsily and out of nowhere a couple of hours before) and a huge climax. The side quests are even better than they were in Arkham City, once again drawing from the extensive rogues gallery (some of which were extensions of side plots set up in that game). For every one that fell a little flat, like the Hush sequence, there were excellent scenarios like ‘The Perfect Crime’.

The only issue I have with the extra content like this, which was the same as the previous games, is that while I can suspend my disbelief in general for superhero antics, it is physically and temporally impossible for all of this to occur in one night. Equally unbelievable is that with the city in such dire peril, you’d take some time out of saving it to capture Man-Bat or train Azrael. Maybe leave them to tomorrow Bruce? Or even just have the plot take place over a couple of days. Scarecrow and the Arkham Knight go to ground for a day or two, and while the Batcomputer checks up on some leads you start cleaning up some other problems in the city? Whatever. It’s really a tiny and slightly pointless complaint, really just brought about by overthinking things. Ultimately, this was a great game. Unless you tried to play it on PC.

 

Would You Kindly Get Me Into the Gaming Industry – Resurrection

 

Our contributor Nathan continues his journey into games design.

Now it’s been an awful long time since I have written an article on my journey into the gaming industry and it’s because of 2 reasons. Reason the first, I have moved house and I have spent a lot of time sorting, unpacking and throwing out stuff. Reason the second is applying and obtaining a new job. In case you don’t know, I am a communication engineer, I won’t go into detail, but I have to make ends meet somehow, I decided to leave my old work in search of of better pay and opportunities so I had to dedicate some time into applying, interviews and eventually learning the ropes of the new job, so unfortunately the Train2Game stuff has had to take a bit of a back seat. However it is the new year so it is about time I started working again.

So I have to pick up from the decision you guys made last year on what game I should design. Before I carry on I want to say a huge thank you to all that took part in looking at my ideas and voting for them. I was shocked that the hacking action adventure game won seeing as Watch Dogs was out and I believed that everyone would vote the survival horror purely for that reason. However, I am happy with the result and I believe I can take this game a long way if things go well, especially as I have knowledge within the IT industry through working in it for almost 5 years. I have even given the game a name, X: initiate. The idea behind this came from work where you use certain commands to perform certain tests. I chose X: as a back door way into computers and networks and initiate as in to initiate commands.

There are still a lot of things to consider, especially as my brief has to between 15-20 pages including sketches, story bible, storylines, character creation, gameplay controls etc. There is still a lot to do but at least I have a name and a basic idea of the game.

The background is slightly futuristic, you play a computer hacker with a very unique set of skills. He/she (haven’t decided yet) has an implant in their brain to control and monitor their epileptic fits (a bit weird and probably can;t be done in real life, but this is video games). Through the years of being interested in computers and hacking, the player has managed to hack their own brain and plant themselves in the computer and network world. The players main aim is to get recognised by a well known hacking group in order to fully unlock his potential and safeguard his future as a hacker.

I have some ideas for missions too which are as follows, some inspired by real life events:

  • Hacking a record company for a rival company so they lose money by leaking a new album
  • Planting yourself on a USB drive to access a highly secured technology firm to ruin a launch party of their latest product
  • Bringing down a firewall for a local council to expose their secrets
  • Hacking a bank account of a celebrity and donating money to a charity due to slanderous things they said
  • Hacking a video website and playing a music video instead of the video they searched for (this will be known as Black Bettying after the song Black Betty)

These are a few ideas I have, there are more that need tweaking but hopefully there will be some progress with the storyline through the next couple of months. I will keep you guys updated with any thoughts and ideas I have, also if you don’t like any of my ideas or think you can improve on some, please let me know and if the game gets created, I will make sure you are rewarded (highly unlikely but a man can dream).

In terms of the work for Train2game, this has also taken a back seat as I realised that I need to start doing the portfolio work before I proceed any further. I will have to go over everything I’ve learnt, hopefully the portfolio will help me out a little bit in recapping but we shall see. In conclusion, I am very excited for my year ahead with Train2Game, there is also another Game Jam taking place later this year. I am unsure whether I will attend, but we shall see. Hopefully it will be better than last years experience.

Nath

Would You Kindly Get Me Into the Gaming Industry? Chapter Four – Jumping the Gun

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Our contributor Nathan continues his journey into games design.

So as you may have seen from my last entry about my journey of getting my foot in the door of the video game industry, I was somewhat annoyed at the fact that I hadn’t had any coursework to do as of yet. It turns out that I may have been a bit over enthusiastic. I emailed my tutor team to discuss my concerns and I got an email back stating that there is coursework and I should’ve started it 2 sections ago. I did what any student would’ve done. Panicked, drank a bit, panicked some more, drank a bit more and then slept and thought this is a problem for future Nathan.

When I woke up, slightly dazed and confused about the situation I was in, I decided to have a look at the project to see what I needed to do and it turns out it was exactly what I was doing anyway, but it goes into more depth. I have to look at titles, genres, platforms, age classification, the pitch, key features, gameplay description, quantifiable features, story, setting, progression, mechanics, visual styles, presentation, audio, key differentiators, time scales and budgets.

It is a lot to work on, but I would be doing this if I was working in the industry anyway. I’ve just got to keep plugging away and get everything down on paper. It has to be 10-15 pages long too. Not quite dissertation or PhD thesis length, but certainly one of the largest pieces of work I’ve done for a long time.

It’s ok though. I have a strong passion for gaming as you may well know, so no doubt I will get stuck into to it right away. I have an idea to work with as I have told you in the last article, however whenever I am bored at work (which is a lot) I start thinking of new ideas. Last week I had a particularly stressful day at work, but on my way home I came up with a new idea for a game, which now puts me into a bit of a dilemma. I was originally going to reveal certain aspects and ideas of my first game in each article however seeing as I have to write a project on a game, I will have to put it to a vote. So here are my 2 ideas:

1. A survival horror game called “It begins”. You play a security guard in a large multi-national corporation that specialises in medicine, organ donation and stem-cell research. Your shift starts as normal, however after a blackout, nearly everyone in the building is dead. It turns out a violent poltergeist is loose and is causing havoc and carnage around the building. Your aim is to stay alive and investigate the cause. This can be played on Playstation and Xbox, however it will optimised for Kinect and Oculus Rift for a truly terrifying experience.

2. An untitled, action/adventure sandbox game, where you play a computer hacker. Before I carry on, no this isn’t a Watchdogs clone. You play a hacker who works for the government, but after finding out some ultra-high classified information, you are disposed of. However, you survive and do what you can to take revenge and expose the secrets of the government. Sounds generic, but the idea is that the hacker has the ability to insert himself into the virtual world and run around at will, running from anti-virus, climbing firewalls, disguising himself as viruses, trojans, worms etc. This will be on all platforms.

I know it’s not a lot to go on at the moment, but I am struggling to think which one to do. I was thinking the first one, however the more I think about it, I think the second one could be quite spectacular. Please let me know your thoughts*, I would greatly appreciate any feedback on this topic.

Nath

 

 

*This week’s Not-So-Weekly Argument (which you can find here) will be the chance to vote for which of the two you think is the best game concept. Please help Nath out by voting, but please feel free to comment below with any feedback for him too!