So it’s All Come Down to This… Cave-ins and Betrayals

Adam has started playing Dungeons and Dragons with some friends in London. Here is his account of their first epic journey.

So it’s all come down to this. With everyone fed and drinks poured, we got an early start on the last night of The Lost Mines of Fandango campaign. The group had no idea what to expect, with conversations with the DM hinting at various nefarious plans of his to ensure that not everyone would make it out alive. Perhaps even none of us. As always, it started back up at the inn.

Bubbles threw the customary herpes roll for the start of each game, to see if they had a flare up or not. A natural 20. With no sign for two sessions now, was the viral disease gone? Was it linked to Glass-staff, and now we had snuffed him out Bubbles was clear? Was this dice roll indicative of a successful night? Doubtful. That isn’t really how probability works.

With Gundrin safe, we learned more about Wave Echo Cave.  The Forge of Spells located there was created by wizards and dwarves, but they were later all killed by orcs. Those orcs in turn all died in a cave-in, so now all that resides in the caverns are the Black Spider and his minions, stirges and various members of the undead, such as ghouls, zombies and skeletons. Not to be deterred, we restocked (and got some new bling) and headed off.

As we approached the cave, King Roberto the Pirate King used the power of his eyepatch to summon a storm, raising his his sword as a mast to attract the lightning into the blade while yelling a vague attempt at the Unrelenting Force dragon shout from Skyrim. Barely hurting himself, he managed to trap the bolt into the longsword Talon, giving it +1 lightning damage for the rest of the day.

Thunder

Excitedly, the homeopathic cleric Samuel tried to replicate this. Every step was slightly off, starting with the fact that Samuel doesn’t have the same ability to summon lightning. He then raised his hatchet, rubbing it on his head to generate static electricity. Rather than imbuing his weapon with lightning, he slightly scalped himself and suffered minor damage before we even went into the cave. Finally, Tiny forgot to tie up his poorly named horse again (now with 3 names: Asymmetry/Raider/Rascal). He lost his horse in our 1st edition game for forgetting to tie it up, which he failed to learn a lesson from, but luckily since getting it in this game has not had it stolen or wander off. Yet.

We went in to the cave, finding one of Gundrin’s brothers dead. As is tradition, we looted the body but he didn’t have anything of use. So we stole his shoes. Dead men walk no trails. Or something. The only other thing in the cave was a hole and a rope down into the darkness. Tiny went down to look around quietly, but Samuel shouted down after him and two skeletons appeared. He managed to stay hidden, but Samuel dropped down after him and hurt himself. Deano followed, and he and Tiny quickly saw off the skeletons. King Roberto and Lordi dropped down too and hurt themselves a little, while Bubbles landed perfectly, “slut-dropping” to celebrate and/or taunt the others.

SD

We had two choices here, one corridor appeared to have acid damage down it but with no visible traps, so we concluded that there was likely some kind of acid spewing nasty awaiting us. The other direction did not have acid damage. We chose the path of least acidification, arriving in a large constructed cavern, littered with bones. Tiny and Bubbles investigated (with Tiny hearing a voice in his head say “You’re a cunt”), spying a group of ten stirges in ceiling. Lordi tried to sneak round the room, but made too much noise and got swarmed by half of them, the other half went onto Roberto. A swarm of the little buggers could be nasty, as they hit for much more damage than you’d expect for a weird mosquito/vampire bat/bird cross, but they also take little more than a backhand to kill, so the group made short work of them.

Lordi and Roberto did take a fair bit of damage, leaving the former fairly close to being knocked out, so we went up to a guard room for a quick rest. However, there was no such luck as nine skeletons rose up to meet us. Deano attacks with burning hands (which I always hear as if a stoner is chanting “burning maaaannn!”) charring several. Samuel then ran in, smashing one of the smoldering skeletons to pieces, which may have been his first ever kill. Throwing his extra attacks around like a big-shot, sure to not put himself in great danger later, King Roberto walked into the room confidently,  killing two and damaging another, while getting hit himself for a savage critical.

Skeletons

Much to everyone’s surprise (possibly because he is a cleric, and not a very good one) Samuel killed another two by dual wielding even though he has no proficiency for doing that, caving in their skulls. Roberto gave him a fist bump as congratulations and the DM gave him a disadvantage on the next roll. Worth it. Deano kills another. From the door, a heavily damaged Lordi attempted a cone of ice spell from the door on the last skeleton, already only crawling slowly along the ground towards the party. They missed, and the skeleton continued to inch towards the caster, before King Roberto just walked up to it and crushed its head under his foot.

After a rest, we walked through a cavern full of mushrooms and spores. Some erupted near King Roberto and the DM tried to make him roll for poisoning, forgetting that he, Deano, Tiny and Rick all found rings of resist poison in the wizards tower. The DM was unhappy about not getting to poison someone. This would not be the first time the DM would be irritated that his plans didn’t work out entirely. Before stashing some of these mushrooms, Deano used his resistance to openly eat one in front of Samuel, mocking him and his susceptibility to poison and hunger.

We arrived a hall with a starry ceiling. Feeling magic coming from two attached rooms, Samuel went straight into the first, as he couldn’t bothered to be helpful anymore. It was burnt out, and contains a wraith named Mormesk. He was once a wizard, and one of the founders of the Forge of Spells. We tried to get information and convince him to give us his treasure, but Samuel got bored and attacked. Predictably, Tiny sneaked in mid-combat,  stealing the treasure. After a quick fight, Samuel finished off the wraith. He was having a killer night.

The opposite room contained a brazier (we all laughed) of green flame – the Forge of Spells. A multi-eyed floating monster calling himself The Spectator (a relation of a Beholder) used a psychic voice, telling us that he watches the forge. Lordi, after being ignored a few times while yelling “ray of ice”, hit him with a ray of ice. Once again mid-combat, Tiny stole some shiny weapons from the sides of the room. The fight was looking to get pretty hairy, but Samuel in a stroke of genius used a Control Water spell to desiccate the monster’s multiple eyes, removing all of the fluid and blinding him. No longer able to fulfil his roll as a spectator, he disappeared. Suspecting that we were coming up to the end, we all used the forge, which temporarily granted +1 stats to all of our weapons.

Spectator

Finally, we headed up through the arch at the end of the hall, finding a large room lined with stone pillars and a giant dwarf statue at the end with huge emerald eyes. At the foot of the steps up to the statue was a campsite, where two bugbears and a dark elf got to their feet. The Black Spider and his cronies. Boss fight time.

Immediately four of us were webbed up by four giant spiders crawling down from the ceiling. We all struggled free, as the Black Spider disappeared. Once again Roberto’s resist poison ring came in useful, avoiding succumbing to a spider bite. He eventually took out the spider facing him and another, while Tiny and Bubbles brought down one each. We were all taking heavy damage, first from the spiders and then the bugbears. Samuel was hit badly, and tried to escape to the exit but was knocked out. Our first actual KO. And while nobody was looking, preoccupied with the battle at hand, clawed hands dragged his unconscious body away…

It looked like the battle may be turning in our favour. All throughout, the invisible Black Spider was using his telepathic powers to plant suggestions into the heads of various party members, to get them to turn on their companions, but we were lucky with out rolling so they were all shrugged off. With a well placed magic missile, Lordi managed to simultaneously knock out the Black Spider and kill the more wounded bugbear.

With only one enemy left, it looked like we had this in the bag. Suddenly an imp came down from the ceiling, appearing to be Scratch’s true form (Deano’s pet psychic rat), who started pulling at one of the eyes on the statue. All through the boss fight, and in fact the whole dungeon, Deano had been constantly messaging the DM. Secret plans had been afoot. He then used thunderwave on the whole room, damaging everyone and throwing Tiny to the side of the room. I flat out ask him if we need to get out, and he said it would probably be a good idea.

Not quick enough though. Scratch yelled ‘I did it!’ and yanked the eye free. The room started to shake, the pillars fell and the ceiling collapsed. Deano was already at the door, with Bubbles and Tiny nimbly making it through too. King Roberto stumbled but just got there in time (I fucked up the first roll, but used an inspiration point to re-roll and scraped by). Lordi though, failed the dexterity roll and was crushed to death instantly.

nothic

Once the dust was cleared, with the last bugbear, the Black Spider and our companion Lordi all dead from the cascade of rock, we found Samuel’s corpse horribly mutilated nearby with his heart removed. It turned out that Deano had been continuing his friendship with the Nothic, the beast he had been feeding dead and live bodies to back in Trent Reznor Manor, and had promised him plenty more bodies to feast on in Wave Echo Cave if he came along as insurance. When it turned out that most of the creatures in the cave were light on meat and heavy on bone, he offered a new deal – us.

He planned the cave-in using Scratch, but unfortunately for him far more of us survived than he had thought. So he played the innocent. And he played it well. The most infuriating thing about his betrayal and the nature of the RPG is that we knew full well that he had tried to stab us in the back. We knew he had been doing similar things all along, and that ultimately he could and would betray us. But our characters didn’t know. He never did anything so blatant, until this, that we could accuse him of. We never had a chance to catch him in the act. And even if we had, he was one of our strongest fighters. A confrontation may have left us more than just one man down. Well played you cunning bastard. If fewer of us had escaped the cave in, he almost certainly would have finished us off too.

So we had two characters die, Samuel and Lordi. But then out of nowhere, and possibly in his first selfless act of the game, Tiny announced that he had a scroll of revivify. Presumably taken from one of the many treasure chests he looted without telling us, he could revive one dead character. Despite having had an excellent night, Samuel was done. His player wanted to move on to a new character after this, and didn’t mind being the sacrifice. So Lordi was revived, and Samuel remained dead and horribly torn apart. What a guy.

Epitaph

Samuel the Cleric 2014-2015

And that was it for our first campaign in D&D. We had a deal with Gundrin for 10% each of the profits from the Forge of Spells, the kind of potential fake in-game money that a person can retire on. We all had a blast trying this out, as for almost all of us it was a first foray into pen and paper RPGs. Even those that were initially skeptical ended up loving it, and nearly all of us picked up the Player’s Handbook. In the end we all decided to start up some new characters for the next session, as these had all been presets with modified backgrounds. Now everyone has had a feel for the game, everything is going to get a bit more in depth and the stakes are likely to be higher, but everyone is in.

I may go back to my first character at some point, but for now this is King Roberto the Pirate King signing off.

Roberto

These D&D adventure write ups may continue in some form on the site as we make the games a little more regular with our new characters. I hope you’ve enjoyed these articles, please let us know any feedback you may have from them in the comments below!

Adam

 

So it’s All Come Down to This… Smells Like Doritos and Virginity

Adam has started playing Dungeons and Dragons with some friends in London. Here is his account of their first epic journey.

For this third night, and all sessions from now onwards, the Dungeon Master instigated ‘inspiration points’ as a reward for decisions and gameplay made that he considered true to our characters, and told us there would be punishments for ‘meta-gaming’, so any information gained by us that our characters would not know could not be acted upon. This way, if one of us (Tiny) found some loot and didn’t want to share it, none of us could use the fact that we clearly just heard about it to make him share. The bastard. In addition to this, players were encouraged to message the GM or pass notes for anything they wanted to do and keep secret from the rest of us. Some have used this facility more than others. Like Deano. The bastard.

As with the second night, and the busy schedules of everyone involved, the line up for this session changed again. This time it was Varm who couldn’t make it, written out as having just wandered off by himself. Lordi and Samuel, absent last time as they went off on their own quest, were discovered captured and chained up (presumably by the redbrands) in the room adjacent to where we left our adventurers last time battling a small group of skeletons. After the group saw them off (and Tiny managed to finally extract himself from the hole he was stuck in), Rick ninja-rolled (rickrolled?) through the unlocked door, freeing Sam and Lordi along with a few other hostages. The group found some red cloaks nearby, putting them all on to fool any other redbrands they came across in the rest of the dungeon. Proceeding through a door in the storeroom, we all came to a large cavern with a dark crevasse in the middle and a few small bridges crossing to stairs the other side.

As we entered the cavern, everyone was suddenly stuck by different telepathic messages. King Roberto’s was “Not as good at stabbing as you think you are”, but while he ignored the sentiment as ridiculous, was heartened to find out that for once everyone else was hearing voices in their heads too. Further into the cave, everyone received a second, but this time identical, telepathic message – “Feed me and I will let you live”. Rick used his magic to enchant one of the many beaver pelts he had taken from the storeroom, turning it basically into a glowstick, before throwing it into the darkness to light the way. We then dropped Francis’ corpse (the man Roberto tormented and murdered last time) into the hole, allowing a quick glimpse of the creature communicating with us as it tore apart the carcass. Lordi, the most impulsive player in the group, decided he/she/they were bored of this and fired at the creature. Tiny also tried to steal from a treasure chest hidden under the bridge, and so the creature, revealed to be a Nothic (see the title image!) attacked. Deano placated him by dropping in another body.

Meanwhile, King Roberto, Rick and Sam all headed down some stairs to investigate the rest of the cavern. In one room, they found four drunken redbrands sitting round a table. Thanks to the red cloaks and some quick talking they managed to convince them that they are just new recruits and join them in a drink. Not long after this, Roberto decided to use the disappearing pencil trick from ‘The Dark Knight‘ with his dagger on the nearest redbrand, killing him instantly before slashing at the next nearest. Bubbles takes out one, Rick melons another in the head with a mallet. Bloody combat.

In the room opposite this, Tiny and Bubbles crept inside to find a lab. Seeing a rat, Tiny scored possibly his first kill of the entire adventure. With a ranged attack. On a defenceless rat. This rat turns out to be Glass-staff’s (the guy we are looking for), who was asleep next door and psychically linked to the rodent. Now awake and in agony, he retreated through a secret door and escaped.

During this session Roberto developed an obsession with getting hold of an eyepatch, and continued his distrust of Deano. Mainly because he was feeding every corpse we created to the Nothic down the hole. On the plus side, he developed a friendship with it and scored plenty of information about Glass-Staff, Black Spider and their plans. However, as this has all been telepathically communicated to Deano, he chose to lie and says he got the information from Glass-staff’s desk. Filthy lies. After finding some nifty loot, we headed back to town, ready to head out for the next part of the adventure.

IMG_20141009_235415

Finally, we all recently started another new campaign, this time a dungeon run by a very senior member of our lab using the 1st Edition of the Advanced Monster Manual – nearly 40 years old! My character in this game is Texas BBQ (pronounced ‘Tehas Beh Beh Que’), a female half-elf thief. The rules are far less forgiving than the 5th edition, plunging deep into a decades-old dungeon full of zombies, rogues, wizards, orcs and teleporters. While it will be a less frequent game, it is also pretty interesting comparing how different the 1st and 5th edition games are. I think the chances of me dying horribly are much higher though, having barely avoided death by the skin of my teeth already.

Adam

 

Check out part 4 here!