The Lost Lighthouse: The Weekly Rapture 160 – Wet Slurping Noises

Welcome back to The Weekly Rapture, our fortnightly pop culture news and reviews podcast!

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Big News

This week we chat about Netflix cancellations, trailers from DC FanDome including The Batman, Justice League Snyder Cut, Suicide Squad and Black Adam, and the Suicide Squad and Gotham Knights. There is quite a lot of background noise this week, sorry about that!

Screentime – Project Power

This week Ian reviews the new Netlfix film Project Power! Adam did not have time to watch it.

Now Playing – Reading/Watching/Playing
Adam – The Poppy War by R.F. Kuang and DIE by Kieron Gillen and Stephanie Hans (Image Comics)/Lovecraft Country on Sky/The Avengers beta on PS4

Ian The Poppy War by R.F. Kuang, Redemption’s Blade by Adrian Tchaikovsky, Upright Women Wanted by Sarah Gailey/Lord of the Rings Extended Edition/Pillars of Eternity on PS4 and Animal Crossing on Nintendo Switch

You can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website. Fancy supporting our site? Head on over to our Paypal donation page! It’s completely optional, set your own price! Even £1 helps us with hosting costs and we’d really appreciate it! Cheers!

Comic Book Review – Man-eaters #1 (Image Comics)

Adam reads as many comics as he can afford. Then he reviews one every other week.

This week I picked up the first issue of the new Image Comics series Man-eaters, written by Chelsea Cain with art by Kate Niemczyk, colours by Rachelle Rosenberg, and letters by Joe Caramagna.

A young girl, Maude, introduces us to her dad as he heads off to work as a police officer. He’s investigating a particularly gruesome homicide, which turns out to be perpetrated by a cat. Not an ordinarily cat though, instead suspicion falls on any number of adolescent girls in the area who, infected by a mutant strain of toxoplasmosis, can transform into cat-like monsters who violently attack and kill anyone nearby. This change is brought on during the onset of menses, which the government tightly suppress through hormone therapy in the water. But it isn’t effective in everyone, and Maude has just got her first period.

This first issue is a lot of set up, from the principle cast to the task force that has been set up to deal with the ‘cat’ problem, with the background laid down for the status quo of the world. The series appears to owe a lot of its DNA to Kelly Sue Deconnick and Val De Landro’s Bitch Planet (its no coincidence that Maude has a Bitch Planet poster on her wall), but what I found interesting is that the direction of the series moving forward is likely best indicated by the back matter rather than the bulk of the issue. While the always relevant ‘fuck the patriarchy’ angle to the story is hinted at in the plot, it is resolved much more clearly through the propaganda in the pages following the comic, where the warnings for men and boys for cat attacks or girlfriends who may be cats are clear, despite the issue indicating that anyone can be the victim of a cat attack, especially close family members. It casts Man-eater in a much clearer light, and I expect subsequent issues to focus in on that aspect a little more, drawing on the male fear and confusion of female biology and strength. In this first issue, Cain sets up the plot well and draws a compelling character in Maude, and the simplicity of the final reveal sets the forward momentum up for the series.

Art by Niemczyk, Rosenberg, and Caramagna (Image Comics)

Niemczyk’s pencils and inks use bold lines for well defined character work, that overall is reminiscent of Tank Girl or Kim and Kim. Reteaming with Cain after they worked on Mockingbird together, there is some gruesome art here that shines through, but there are choices with layout and flow that feels very modern and relevant. The colours from Rosenberg are bright and bold, though some of the darker scenes allow her to stretch out and nail those too.

Man-eaters is off to a good start, and while it’s potential is its main selling point, this first issue is the time to jump on and check it out. Pick it up at your local comic book shop or online now!


Comic Book Review – The Wicked + The Divine: 1923 (Image Comics)

Adam reads as many comics as he can afford. Then he reviews one every other week.

It has been nearly 4 years since The Wicked + The Divine started (I reviewed it way back then too!), and in that time the incredibly inventive series from Kieron Gillen and Jamie McKelvie has seen 33 issues and a handful of one shots. This week saw the release of another of these additional stories, with The Wicked + The Divine: 1923. Gillen continues writing duties, with art by Aud Koch and lettering from Clayton Cowles.

Cover art by Jamie McKelvie and Matt Wilson

With the conclusion of Imperial Phase Part II, the series takes the opportunity to again visit a previous pantheon of doomed gods, this time in 1923. Steeped in post-war modernism, this crop of gods resemble try-hard artists more than the aggressively hip stars of the main series. As the gods reach their two year expiry date, they congregate on an island for a party. But the party soon turns into a murder mystery, and while some of the players in the mystery may be more obvious if you are up to date with the series, there is a complex interplay between the suspects, informed by both the era and the natures of the gods in question.

The Wicked + The Divine has always been wildly experimental in its storytelling, both in the prose and in the art. This issue is no exception, and is laid out as a multi-chaptered short story punctuated by bursts of art for the key moments. Gillen’s script is complicated, almost to the point of convolution, but with a lack of hand-holding that continues WicDev’s heady and complete plotting. The murder mystery aspect works well, and the extended prose allows the characters to be fleshed out clearly to a degree that would usually not be achieved in a one shot. And the synergy of the closing pages with the main series is frankly deeply satisfying.

Art by Aud Koch

While the bulk of the issue is prose, the art form Koch is truly stunning. Almost black and white, except for all the blood, is is expressionism in its weirdness, with a bleak loneliness that punctuates the quiet moments and heightens the small amounts of action and the larger group shots and vistas.

These one shots for The Wicked + The Divine continue to impress, and 1923 may be the strongest yet. With a strong cast of characters, links to the main series and gorgeous art (not that McKelvie’s work on the main series isn’t equally gorgeous. This is different-gorgeous), it is well worth your time and as a short story, stands alone fairly well too. Check this out at your LCS now!

Score: 8.5 Zeitgeists out of 10

Comic Book Review – Black Science #34 (Image Comics)

Adam reads as many comics as he can afford. Then he reviews one every other week.

As it’s been a while since I bloviated about one of my favourite books, I figured I would use the excuse of the end of an arc to revisit Black Science with issue #34, the finale of ‘Extinction is the Rule’. Black Science is written by Rick Remender, with art by Matteo Scalera and colours by Moreno Dinisio, published by Image Comics.

Cover art by Scalera & Dinisio

The worlds are in chaos. Heroes, villains and monsters from every corner of the Eververse, every layer of the Onion, have converged on Grant McKay’s home reality. The pillar, the transdimensional technology that every version of him creates in every reality has torn everything apart, leading through a crusading hive mind intent on conquering everything, an evil witch who feeds off deals and has stolen Grant’s mind, and a version of his old team members Kadir and Chandra who burn each world they screw up before jumping to the next, partially fueled by Kadir’s obsession with Grant’s wife Sara. Every version of her. And now Grant needs to fix everything.

Short review: Black Science – Still great. Remender juggles a big cast of characters at this point, with everything from the past 34 issues coming to bear and war over reality. Yet while that all happens, he manages to find time to meditate on giving up (and when not to), fatherhood and blame, and the ultimate meaning behind everything. It remains a desperate, chaotic and hopeful book, despite being crushingly bleak.


Art by Scalera & Dinisio

Scalera as an artist an absolute beast. As Black Science continues to ramp up, the action gets more frenetic and he has more and more to incorporate into his unique style, and he never seems to miss a beat. This issue is packed full of magics, sci-fi weaponry and actual superheroics, along with huge battles, giant monsters and even more dimension hopping, and it all looks superb. Even the quieter moments that close out the issue and arc are handled with a deft heaviness and clarity. Dinisio’s colours make everything clear and distinct, with no two explosions or energy blasts looking the same, adding a richness to a world gone mad.

As ever, Black Science is still top of my reading pile whenever it comes out. While I’m sad that the end of this arc means that the book will go away for a few months, I can’t wait to see what happens next. If you still haven’t tried Black Science and this rambling ode to the sci-fi craziness sounds good, pick up the first trade paperback ‘How to Fall Forever’ here, which collects the first 6 issues. For this issue, make sure to pick it up at your local comic shop!

Score: 9.5 Toolboxes out of 10

Comic Book Review – Rat Queens Volume Two: The Far Reaching Tentacles of N’Rygoth

Our pal Kit reviews comics for us! This is one of those reviews.

Warning: Minor spoilers.

“Put on some clothes before I whip out my fuck wand again” Hannah


I’ll be honest, this isn’t what I planned to review today, but I was meaning to read this for a little while, so I figured I’d read the first chapter or two. Next thing I knew I was putting down the volume, the whole thing read. Rat Queens is something I picked up recently and its fast become a favourite of mine. I appreciate volume 2 is an odd place to start, but what I say in this review will very much apply to volume 1 as well. This was bought to use by:

  • Writer – Kurtis J. Wiebe
  • Artists – Stjepan Sejic
  • Letterer – Ed Brisson

Well then, Rat Queens, how to sum up what it’s about in one sentence: Imagine a graphic novel written about characters in a Dungeons and Dragons or Pathfinder Tabletop Roleplay Game (RP). It uses many of the same tropes, focusing on a party of fantasy characters and classes with as broad a range as you’d expect in any D&D adventure. Unlike your usual story, and much more like the way a RP game plays out, much as the characters are very competent at what they do, there is certainly a lot of chaos is their wake. From a night of binge drinking to accidentally bringing an orc army down onto a town.

The characters are incredible, packed with personality and subversion of usual tropes – from the dwarf who keeps her beard shaved to the grumpy necromancer. The main characters in the story are the adventuring party the Rat Queens, who work, compete and play hard with and against other parties (such as the Four Daves) to protect the town of Palisade. Each of them immediately feels like an RP character, with colourful backstories and much smaller quirks like having literally no cooking ability. What adds to the cast is how unashamed the story is about showing who they are, every vice, every urge, every flaw which makes them feel as much more rounded characters than you’d expect in most comic books. This is not a comic for kids however, if you like bloody combat, awesome monsters, sex and drugs this is a comic for you.

As for the art throughout is of a very high standard, the variation in the cast of characters is huge, Sejic bringing them to life with well defined line work and vibrant colours throughout.

As always, the question is though, can Sejic draw hands? Seeing as I’m looking at an entire volume here, there are plenty drawn throughout the issue. Which means both plenty of opportunities for hands to look good, but plenty for them to look bad as well. Sejic certainly achieves the former, throughout conversations, combats or sex scene and plenty of other weird and wonderful circumstances. 9/10 for hand drawing skills!

Final Verdict

This comic is a hell of a lot of fun. I have volume 3 which I expect may get both started and finished tomorrow evening. If you’re a fan of roleplaying games this is certainly for you, even if you’re not and simply want to enjoy a no-punches-pulled fantasy adventure with well developed characters this is also for you.

Also, volume 2 has awesome Lovecraftian Elder Gods wrecking everything. Who doesn’t love some of that?

Score: 9 Redbirds of Wrath out of 10

Comic Review – Copperhead #11 (Image Comics)

Adam reads as many comics as he can afford. Then he reviews one every other week.

This week’s review is a little late. Give me a break, it was my birthday yesterday! I was excited to see the return of Copperhead this week with issue #11, the first issue since late 2015. Since I reviewed the first issue back in 2014 it has been a favourite of mine, so I’m glad to see it back. Copperhead was co-created by Jay Faeber and Scott Godlewski, with Faeber on writing duties but Godlewski now replaced by on interior art by Drew Moss (although he is still involved and drew the cover). As with the issues before the break, Ron Riley provides the colour art and Thomas Mauer returns for lettering.

Cover by Scott Godlewski and Ron Riley

For those unfamiliar with it, Copperhead is a sci-fi western set in the town of Copperhead on the planet of Jasper. Clara Bronson is the relatively new Sheriff in town, having moved there recently to start fresh with her young son Zeke. She is joined by Deputy Budroxifinicus (or ‘Boo’), a huge creature who bears a serious grudge against Clara and her position, and while a capable deputy he certainly has plans of his own to usurp Clara’s command. As does everyone else in town it seems. In this issue, Clara and Boo uncover a terrible crime, while someone from Clara’s past arrives with a warning. Whatever, or whomever Clara and Zeke were trying to get away from when they came to Copperhead, they didn’t go far enough.

Faeber’s writing in Copperhead has not missed a step in the break, with characters that continue to be intriguing and well developed. Clara is an especially interesting, no-nonsense woman who is utterly unwilling to put up with anyone else’s crap. One of the minor complaints I had with the first issue was that the story moved a little slowly, but while the pace of the overarching plot has continued to be a slow burn I’ve definitely changed my position on that aspect, in fact I think it is one of the series’ strengths. Issue #11 isn’t the most welcoming to new readers, but the first 10 issues have all been collected in two trade paperbacks already for readers to catch up on.

The art is a little different with Drew Moss on board, but style-wise it isn’t a big departure and everything looks just as good as before. The different alien races populating Copperhead all look weird and wonderful, and the facial work with the human characters, in particular Clara, is very strong (especially a few close-up shots). Riley’s colours are as gorgeous as they were before the break, evoking an almost washed out desert heat that suits the story perfectly.

If you haven’t read any Copperhead up until now I suggest you grab the first two trade paperbacks here and here, then pick up issue #11. Great sci-fi western action with well rounded characters and excellent art. I can’t really think of a better endorsement.

Score: 9 Fancy New Suits out of 10

Comic Review – Reborn #3 (Image Comics)

Adam reads as many comics as he can afford. Then he reviews one every other week.

I had a (relatively) small stack this week, but I have been meaning to review Reborn for a while now. This week issue #3 of this fairly new Image Comics series came out, created by Mark Millar and Greg Capullo, with Millar on writing duties, Capullo on pencils, inks by Jonathan Glapion, colours by FCO Plascencia and letters from Nate Piekos.


Cover by Capullo, Glapion & Plascencia

Reborn stars Bonnie Black, a previously 80-year-old woman who has been reborn as a 25-year-old warrior queen, fated to defend the world of Adystria against the forces of Lord Golgotha and The Dark Lands. When she awoke in this new land, she found the world populated with long-lost loved ones and was reunited with her father. Now the pair of them, along with Bonnie’s childhood dog Roy Boy (now a huge armored beast), are travelling Adystria, while hunted by her now anthropomorphic cat Frost, who is working for Golgotha and bears a serious grudge against her. But Frost isn’t the only danger they need to worry about.

Everything I just said probably sounds pretty crazy. Which is fair. Reborn is kitchen-sink crazy with everything that populates this weird after-life plane. It is high concept fantasy and is a hell of a lot of fun to go along with it. Millar’s dialogue and plot move at a breakneck pace in this latest issue, and while it still may not be clear where the story is actually going, it is compelling enough to lose yourself in. A few character beats and choices felt a little out of step, with a particular moment of blind and idiotic trust in a stranger being difficult to believe from anyone without serious head trauma, but mostly this is very strongly written.


Art by Capullo, Glapion, Plascencia & Piekos

Millar has been on somewhat of a roll of late with the artists he pairs up with, and while I was sad to see Capullo leave Batman after such an incredible run with Scott Snyder, it is nice to see him stretch some fantasy muscles in Reborn. The result is something truly breathtaking, with dynamic and visceral action being the real strengths here. The standouts in this issue are the terrifying excellence of the monstrous second and third pages, and the gorgeous Black Wish Mountain towards the end of the issue. Glapion and Plascencia have been working with Capullo for a while now, and clearly know how to really make his pencils stand out. The result is an art team producing work that is worth the cover price alone, regardless of the story.

Reborn is a great looking, huge and insane fantasy book that you should be definitely checking out. I can’t wait to see where the series goes, and what weird and wonderful creatures Capullo is going to get to draw along the way. Check it out at your local comic book shop or digitally now!

Score: 8 Political Prisoners out of 10

Comic Review – Seven to Eternity #1 (Image Comics)

Adam reads as many comics as he can afford. Then he reviews one every other week.

As if to swiftly fill the hole left by Tokyo Ghost ending a few weeks ago, Rick Remender is back with another new series in the form of Seven to Eternity from Image Comics, reuniting with his long-time collaborator Jerome Opeña on art duties, with Matt Hollingsworth providing colours and lettering from Rus Wooton. As a big fan of Fear Agent I’ve been looking forward to this one for a while now, so seemed an obvious choice for review this week.


Cover by Opeña & Hollingsworth

Seven to Eternity takes place in the Kingdom of Zhal, where the ruthless and terrifying tyrant The God of Whispers (also known as the Mud King) has, after a long and devastating war, nearly secured his absolute dominion over the land. By inciting fear and hatred, by turning others against their friends and allies, he has taken control and even made those who stand against him pariahs rather than heroes. Zebadiah Osidis was one such man, and rather than hear the Mud King’s offer and bend his knee to him, he took his family far away. Years later, the Mud King has sent his agents to deal with Zebadiah, and while he sticks to his principles and refuses to hear the offer, his now adult son Adam, thinking of his own young family and the threat to them, travels across Zhal and through the dying embers of the war to hear The God of Whispers out.

Zhal is a high-fantasy world of magic rather than technology, and the entire team here has quickly established an incredibly rich world. The nature and design of how it all works together is stunning, and again really shows a creative team working so well together. This is a dense and heavy story that is unforgiving, but well worth the effort to get into. Seven to Eternity is cinematic in scope, which is clear from even the cover. Remender’s characters are as always, fascinating studies into individuals whose obsession or devotion to their ideals may very well be their undoing. Zebadiah is uncompromising in his principles, and by refusing to bend on them he turned his family into hated outcasts. Adam may not do the same, but his choices may well end up even more dangerous for everyone. The complex characters, a legitimately terrifying villain, and strong dialogue round off a great start to the story.


Art by Opeña & Hollingsworth

The art is the best work I’ve seen from Opeña to date. The visuals are utterly gorgeous, the action sequences insanely detailed, and the way the magic in this world works is just mesmerising. The double page splash of Adam seeing the city is almost criminally good. I don’t know what was going on in it, but my god was it pretty. Matt Hollingsworth’s colours are an excellent edition to the art, often bringing almost a glow to the backgrounds, while infusing the action with an intense vibrancy. The lettering from Wooton in this book is particularly strong too, never intruding on the art but guiding through the pages with a perfect flow.

What is clear in Seven to Eternity is that this is a truly collaborative affair, and everyone involved is pulling in some of the best work of their careers. It’s a dense, intriguing high fantasy epic that I genuinely can’t wait to read more of, and you should definitely be checking this out. Pick it up at your LCS or digitally now.

Score: 9 Mud Hounds out of 10


Comic Review – Kill or be Killed #1 (Image Comics)

Adam reads as many comics as he can afford. Then he reviews one every other week.

It’s rare to have so much trust in a creative team in comics, that when I hear they have a new book coming out I don’t have to look into what it is or what its about. At the very least, I’ll check out the first issue and will almost certainly be back for more. Ed Brubaker, Sean Phillips and Elizabeth Breitweiser are such a team, with Brubaker and Phillips’s previous collaborations Criminal, Fatale and The Fade Out (Breitweiser joined them as colorist on the latter) all receiving critically acclaim. The Fade Out (the first issue of which I reviewed a while back) was deservedly given the Eisner Award for Best Limited Series this year, as well as a place on the far less prestigious ‘Adam’s Top 5 Comics of 2015‘. So with all that in mind, Kill or be Killed #1 (written by Brubaker, drawn by Phillips and coloured by Breitweiser, published by Image Comics) was a must-buy this week. As with The Fade Out, this first issue also comes with a short piece from Devin Faraci on cinema, this time on Death Wish and what it said about 1970’s America, and is as interesting a read as his pieces on 1940’s Hollywood. That on top of a 34 page comic is a pretty good deal.

Kill or be killed cover

Cover art by Phillips

Kill or be Killed opens with a healthy dose of violence, with a masked and hooded man making his way through a building ruthlessly killing several men with a shotgun. The attacks take on the air of pitiless executions, while the book’s protagonist narrates over the killings calmly, reflecting on how he came to be doing this – murdering ‘bad people’ who deserve it. It’s an in media res opening that, after our masked man Dylan brutally finishes off his last target, winds back to his previous life. The narration moves on, somewhat haphazardly as Dylan tries to bring context to the reader, going from an early instance of feeling weak when a girlfriend is catcalled, to his recent suicide attempt.

Clearly, Dylan isn’t happy. His roommate is dating his best friend Kira, whom he is predictably also in love with, complicating and suffocating his home life. But the worst thing, and what drives him to a rooftop, is their pity amidst his loneliness. However, between this failed suicide attempt and the opening scene, Dylan gets back the “joy of being motherfucking alive”… and then his life changes dramatically, and the 28-year-old grad student becomes a man who needs to kill, however he justifies it in his head.

I went into Kill or be Killed knowing little else past the title and the team behind it, and if I’ve been particularly vague in my summary it’s because I think that is the best way to approach the story. The trigger point for why Dylan starts to kill was unexpected and deftly handled, and I think more satisfying with no prior knowledge. Rest assured, it is good. And as for the rest of the story, Brubaker’s talent for intrigue and character study are on full display, while delivering a script and plot that only replicates the level of quality of his previous work while simultaneously doing something entirely new. It is definitively modern, with Dylan talking about how “Cops kill innocent black kids and get away with it…” and “Psychopaths run for President…” as examples pulled straight from the headlines to illustrate how messed up the world is right now. But how that justifies his actions, or at least how he thinks it does (and we don’t know why the men he is killing are bad, all we have is his word), opens up a fascinating look into the morality of the vigilante killer, rendering Kill or be Killed as much more than a simple take on The Punisher for example. All said, this is very strong start to what promises to be an intriguing story.

Kill or be killed interiors

Art by Phillips & Breitweiser

As for the art, if Phillips and Breitweiser were producing stunning work on The Fade Out (they were), then this is some next level excellence. The book is full of heavy shadows, marrying subdued art up perfectly with the tone of the story. The action at the start is exhilarating and affectingly violent, while the facial detail throughout is gorgeous. The level of detail in the backgrounds too is incredibly high, in particular the snowbound city towards the end of the issue. But the more chilling elements of the book, and the catalyst for Dylan’s new life, is where I found the book to excel. There is a lot to be said of the layout of the art too, with panels framed in such a way as to enhance the fact that this is being narrated by the main character, and he is the focus.

Breitweiser compliments and brings out the best in Phillips’ work, with an array of different palettes and tones through each scene, none of which are a jarring change from the last. From the opening action and the dominance of the reds of Dylan’s mask and the blood spatters, to the oppressive clinical glare of a hospital waiting room or the unclean tones of a city bus and the city lights outside it, all the colour work blends in with the shadowy aesthetics of the book for a result that simply is the best modern comics can look.

It’s rare to have so much trust in a creative team in comics that you pick up a new book without looking into it at all. It is even rarer for that book to be even better than you expected from them. This is comic books at their best. Check it out at your local comic shop or digitally now.

Score: 9.5 Laundry Lines out of 10

Comic Review – Birthright Volume 1: Homecoming (Image Comics)

Our pal Kit reviews comics for us! This is one of those reviews.

Warning: Minor spoilers. Especially as I’ll be reviewing a whole volume, you’ll probably know most of the plot of the first issue by the time you finish. But go and buy it anyway (implied spoiler about the score I give it)!

“You think your weapons can stop me? I’ve been trained to battle magic and monsters that if you were ever to see them would make your eyes bleed! It is my fate to save the world and no one will stop me!” Mikey

A couple of months ago I made a huge mistake. I went into Excelsior! Comics in Bristol and asked them for a recommendation. I was told I had to read Birthright written by Joshua Williamson, with art by Andrei Bressan and Adriano Lucas. You know what? They were completely, 100% right. I’m hooked on it and need to pick up another volume as soon as I can.

birthright featured image

Volume One Cover by Bressan & Lucas

Now let me tell you why it’s good. Our hero is a boy and later a man called Mikey. As a kid he had a loving, tight knit family, with caring parents and was best friends with his brother. He goes out for a game of catch with his dad, but the ball goes astray, he chases after it but finds himself in the fantasy world of Terrenos, full of dragons, kingdoms and of course an evil God King called Lore, and yes, he’s the chosen one. Destined to save the world and defeat the evil king. Meanwhile his family search desperately for him but come up blank, eventually the police get involved and the dad is bought into custody, after all he was the last person to see Mikey.

A few years later Mikey has returned to the world, while his older brother is still in school but getting into fights, his parents are divorced and hate each other and his dad a raging alcoholic, Mikey is a fully grown man built to make Arnold Schwarzenegger look tiny and with an arsenal of magical weapons and items that would make any Dungeons & Dragons party cry. He has returned from the world of Terrenos to save our world from a great evil. The story then hops backwards and forwards between the current time in our world and Mikey’s time in Terrenos, showing us what happened to him while he was there and how he grew up in another world. As a world Terrenos is full of wonderful magic, creatures and peoples. The characters there are full of personality and you’re left wanting to know so much more about it.

Birthright art

Art by Bressan & Lucas

I’ll leave it there. There’s more involved, fantastic plot twists and a wonderfully gripping story. Mikey is unsurprisingly treated as a mad man and has such a battle convincing his family he is who he says he is. As well as that the art is incredible, the action scenes are full of the fantastical colour you’d hope for from fantasy combat and both worlds have the perfect feel to them. There’s only so much I can say about it, but the art is absolutely one of the strongest points of this comic.

Final Verdict

This is one of my new favourites. If you like comics and fantasy then you need to try this. It isn’t quite the perfect fairy tale story some of these turn out to be either.

Final Score – 9.25 Flaming Swords out of 10!