The Lost Lighthouse: The Weekly Rapture 142 – A Sophisticated Alcopop

Welcome back to The Weekly Rapture, our fortnightly pop culture news and reviews podcast!

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Big News
This week we chat about the announcements for Overwatch 2, Diablo IV, World of Warcraft Shadowlands, and Spider-Verse 2, the new trailers for The Witcher and The Mandalorian, and class warfare in Fallout 76.

Now Playing – Reading/Watching/Playing
Adam – Little Eve by Catriona Ward, The Cabin at the End of the World by Paul Tremblay, At the Mountains of Madness by H.P. Lovecraft and The Raven Tower by Ann Leckie/Shazam, Godzilla: King of the Monsters, and X-Men: Dark Phoenix on a flight/Marvel Ultimate Alliance 3: The Black Order – Curse of the Vampire DLC on Nintendo Switch

Ian – The Bone Ships (The Tide Child #1) by R.J. Barker and Dragons of Autumn Twilight (Dragonlance #1) by Margaret Weis and Tracy Hickman/His Dark Materials on BBC and HBO/Sekiro: Shadows Die Twice on PS4 and Call of Duty: Mobile on iPad

You can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website. Fancy supporting our site? Head on over to our Paypal donation page! It’s completely optional, set your own price! Even £1 helps us with hosting costs and we’d really appreciate it! Cheers!

The Lost Lighthouse: The Weekly Rapture 89 – Not Totally Without Merit

Welcome back to The Weekly Rapture, our fortnightly pop culture news and reviews podcast!

Download this episode (right click and save)

Big News

This week we chat about the teasers and trailers for Destiny 2 gameplay, Far Cry 5 and Star Trek Discovery as well as news about the Resident Evil movie reboot, The Witcher Netflix show and casting news for Sony’s Marvel Universe that involves Spider-Man but may or may not have Spider-Man in it.

Screentime – Alien Covenant

This week we chat about the new Alien film. After years of bitching about Prometheus, Adam refused to see Alien Covenant, so Ian describes the plot to him and reviews it! We go into spoilers, so if you haven’t seen it yet skip 44:36-54:47!

Now Playing – Reading/Watching/Playing

Adam Dune by Frank Herbert/Room/Limbo on PS4
IanNecronomicon by H.P. Lovecraft/Moana/The Elder Scrolls Online on PS4

Check out any of those through those Amazon links and we get a kick back! Or you can go through here.

You can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.Fancy supporting our site? Head on over to our Paypal donation page! It’s completely optional, set your own price! Even £1 helps us with hosting costs and we’d really appreciate it! Cheers!

The Lost Lighthouse: The Weekly Rapture 76 – Rush Job

Welcome back to The Weekly Rapture, our fortnightly pop culture news and reviews podcast!


Download this episode (right click and save)

Big News

This week we chatted about the Valerian and Ghost in the Shell trailers, and Marvel announcing that Inhumans will now be a TV show next year.

Screentime – Arrival

This week we reviewed Arrival, the new sci-fi film starring Amy Adams, Jeremy Renner and Forest Whitaker. We do largely avoid spoilers, but if you are massively worried about them then skip 32:51-52:02.

Now Playing 

Adam – The Complete Fiction of H.P. Lovecraft & The Avengers Epic Collection Volume 1/30 Rock/Rise of the Tomb Raider & Everybody’s Gone to the Rapture on PS4
Ian – Station Eleven by Emily St. John Mandel & War of the Spider Queen/X-Files & Touch the Skyrim/Skyrim Metal Gear Solid HD Collection

(Pick up some of the Now Playing through the links and we get a cut from Amazon, or start shopping from here)

You can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.Fancy supporting our site? Head on over to our Paypal donation page! It’s completely optional, set your own price! Even £1 helps us with hosting costs and we’d really appreciate it! Cheers!

The Lost Lighthouse: The Weekly Rapture 74 – Plussed

Welcome back to The Weekly Rapture, our fortnightly pop culture news and reviews podcast!


Download this episode (right click and save)

Big News

This week we chatted about the Nintendo Switch, the Guardians of the Galaxy 2 and Logan teasers, Red Dead Redemption 2 and the voice actors strike.

Screentime – Westworld

We’ve been watching the new HBO/Sky Atlantic show Westworld, and chat about the first few episodes that have aired so far. We do venture into minor spoiler territory, so if you haven’t seen it yet then skip 40:37-56:27.

Now Playing 

Adam – The Complete Fiction of H.P. Lovecraft/Star Wars Rebels on Sky/Bioshock 2 on PS4 (Collection also on Xbox One) and Resident Evil on PS4
Ian – The Eleventh Letter by Tom Tomaszewski/Black Mirror on Netflix/Red Dead Redemption on Xbox 360

(Pick up some of the Now Playing through the links and we get a cut from Amazon, or start shopping from here)

You can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.Fancy supporting our site? Head on over to our Paypal donation page! It’s completely optional, set your own price! Even £1 helps us with hosting costs and we’d really appreciate it! Cheers!

Book Review – The Honours by Tim Clare

Our pal (and Total Reroll DM) Ian likes books. Here is what he thought of one of them.

Hand-grenades fashioned from condensed milk tins; shotguns tracking winged shapes through dark forests; inscrutable conversations overheard from hidden passageways; creatures and beings from another place, inscrutable, impossible. As you read this book, the taint of moss and gun smoke is tangible.

The Honours is the first novel by poet and author Tim Clare, following thirteen year old Delphine Venner in Norfolk 1935 as she tries to unravel a mysterious cult-like organisation (are they Bolsheviks? Anarchists? Republicans!?). This society have set up operation in a sprawling country estate replete with dodgy accents, hidden passages, secret tunnels, and dark secrets. Delphine’s damaged father and insipid mother have taken her to live here, amongst the society, the only child in a morass of desperate adults. As Delphine struggles to fill her days and fight her isolation she spends more and more time spying on her mysterious companions, cutting keys and stealing mail. Her friendship with the damaged groundskeeper Mr Garforth is scant solace, but at least provides ample training in shotguns and hunting traps.

The honoursThis slow burning first half establishes Delphine as a piteous figure, spirited and full of righteous anger but ultimately lonely and largely ignored. A peppering of odd occurrences and mysterious figures keep the narrative driving forward, and the second half of the novel picks up pace incredibly quickly and soon a Lovecraftian horror thriller is unfolding, culminating towards a series of revelations showing the society to be far stranger and potentially dangerous than anything Delphine could have conceived of. This pace shift is deftly handled and the deluge of creatures and concepts that emerge between the action set-pieces are never less than intriguing. Delphine as a character ran the risk of being unsympathetic (so brave, so very clever!) but she is wrought with such flaws and pathos that she is impossible to dislike.

Throughout this novel Clare’s descriptive prose and extensive research help anchor the narrative firmly in time and place which contrasts excellently with the otherworldly intrusions to come. Any fans of Mervyn Peake, H.P. Lovecraft, or China Miéville will certainly enjoy this well-crafted gem, proudly showcasing elements of classic horror and weird fiction. Check it out.

You can pick up The Honours here and follow Tim Clare’s other work at his website or @TimClarePoet

You can follow Ian too @IanTheGreen and his own writing on his website

 

Cthulhu Wars – The New Board Game You Need to Play

Nath tells us all about Cthulhu Wars

You’ve probably never heard of this game, and if you have then I imagine you are keen to play. I have played once and been a spectator once for this game and even though to begin with I found it very confusing, it was a hell of a lot of fun.

Cthulhu Wars is a strategy board game where the aim of the game is to have your faction destroy the world. Sounds simple, however each faction is completely different from one another, with different gods or Great Ones, as well as minions with different abilities and spells. It means that any situation is possible with numerous different outcomes.

The game is developed by Sandy Petersen, a former game designer responsible for titles such as Doom, Doom 2, Quake and Age of Empires. A very impressive CV. Sandy is a fan of H.P. Lovecraft’s work, The Call of Cthulhu, and after an extremely successful Kickstarter campaign (where 1.4 million dollars, 3,500% of the initial target was raised) Cthulhu Wars was developed. I am ashamed to say that I didn’t add anything to the Kickstarter, but one of my close friends did and received the core game once it had been produced. I was lucky enough to be a player in the inaugural game.

Before we started we had to have a skim read through the rule book. The most important rules are as follows:

  • Each faction has 6 spellbooks that you must obtain by perform certain actions throughout the game. Each has different stipulations and different actions to perform throughout the game
  • You can only destroy the world if you have all 6 spellbooks present
  • You destroy the world by accumulating doom points
  • You can accumulate doom by performing the following actions:
    • Controlling gates
    • Sacrificing enemy cultists
  • You have a certain amount of power at the start of each turn that allows you to perform actions, such as moving, fighting, summoning and building
  • You have to use your power up, it does not carry over to the next turn

That is a basic introduction. Each faction will have different strategies that will allow them to acquire doom points and power in various different ways.

The basic 4 factions you obtain are below:

4Factions

Great Cthulhu
The Great Cthulhu and his faction are powerful and very attack minded with some brilliant actions available in his arsenal. He uses a lot of power to summon the first time, but then he can go in all guns blazing as he is cheap afterwards. His abilities include Submerge which allows Cthulhu and his army to sink into any ocean and appear anywhere on the map. This can be extremely devastating and can ruin anyone’s strategy in one simple move.

Crawling Chaos
The crawling chaos are a very opportunistic faction, picking their moments carefully in order to become extremely powerful late in the game. If left alone, they can take control very quickly. The great old one in this faction is Nyarlathotep, a strange character but very powerful. One of his abilities is A Thousand Forms. This allows the player to roll the dice and whatever it lands on either the player gains that much power or the other players must share a loss amongst themselves. If it isn’t decided within a minute, the player gains the power. This can really turn the tide in the battle using this addition towards the end of your turn, especially if you need to obtain a gate or summon some extra monsters quickly.

Yellow Sign
Yellow sign are an interesting faction that require strange stipulations in order to obtain the spellbooks. They do benefit from 2 elder ones, the King in Yellow and Hastur. The King in Yellow is a bit more powerful than the usual monsters, but not as powerful as the other great old ones. Hastur however is brilliant, he is a giant head and can enforce some ridiculous powers. One is called He Who Must Not Be Named. This allows Hastur to teleport anywhere on the map and perform a second action immediately. Twinned with the Screaming Dead, which allows The King in Yellow and his army into the same area, this means can you wipe out any army in one quick turn.

Black Goat
This faction is quick out of the blocks and you have to keep it that way. The player must get the army out quickly and prevent the other factions from getting a foothold in the game. The great one is Shub-Niggurath or the Black Goat. Cheap to summon and he makes it easier to summon the rest of the the army. One ability is The Thousand Young. This allows your monster to  be summoned for 1 less power. It means you can summon your army very quickly and cheaply in order to gain a hold.

No power is the same in any faction, however you have to play to all the strengths and weaknesses of each faction in order to win the game.

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The board from the first game. Guess which faction won? Answer at the end.

The game starts off with everyone having an equal amount of power and no matter what, Cthulhu goes first. There is no dice roll for whoever goes 2nd, the player who is first chooses if the game goes clockwise or anti-clockwise. The players place all their cultists in their home territory and then take turns in moving and building gates (pretty much all you do first turn). In this game I was the Crawling Chaos (blue) with Nyarlathotep as my great one, with my special ability of Fly, which allows me to travel through 2 realms instead of 1 if I choose to.

The second round is when summoning and spellbooks come into play a bit more with everyone trying to choose between gaining spellbooks in order to have powerful spells at there disposal, or summon monsters to increase their army on the board, to protect their cultists or kill enemy cultists. If a monster moves on to an enemy cultist’s area, the cultist is defenceless and can be abducted by the other player. If that cultist is protected by a monster, then an invading monster will have to battle the other monster to kill it. It is worth noting that enemy players can share a territory. The Black Goat has a spellbook stipulation where they need to share a territory with all of the other factions at once.

By round three, everyone had summoned their great ones and the game board started to get filled with monsters. Each monster has it’s own spellbook assigned to them. I had some monsters called Nightgaunts and with their card, I could abduct enemy monsters without fighting them. This was very useful in certain situations as it allowed me to move into areas with ease.

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Cthulhu in all his glory

As the game wore on, I realised that I needed to move and attack gates quickly in order to increase my power and doom points. Luckily, with the fly ability, I was able to move around the board quickly and get a foothold on a few gates. It turns outs that Nyarlathotep comes into the game later than the rest and if left alone, he can win without much trouble. Also we were all pretty conservative throughout the game so as Nyarlathotep wasn’t stopped earlier, it was smooth sailing from there.

I won the first game of Cthulhu Wars and had a lot of fun playing. The second game was a 4 player game, where all factions were involved. Again the same thing happened in this game, Nyarlathotep wasn’t stopped early enough and won the game. I was told by the owner in the game that in the tutorial videos that Nyarlathotep never wins. It means that the game needs to be more cut throat instead of conservative. Some factions need to go in all guns blazing, others need to pick their opportunities and others need to stay out of the way until they reach their full potential.

Also in the making are some new factions as well which can be used in the 5 player game board. There are also talks to increase the game board further. The Wind Walker, The Sleeper and The Opener of The Way are the newest factions being developed with their own abilities and rules. There are neutral factions coming into play as well, where the first team to summon the faction gains them in battle.

I think it is safe to say that this new game will be around for a very long time and I cannot wait until the new factions and new boards to come out in order to continue playing this game. Overall I rate this game 9 out of 10 devoured minions. A new classic that will be around for many years and I sincerely hope everyone gets a chance to play it.

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The 4 player board

Nath