The Lost Lighthouse: The Weekly Rapture 127 – Sentences are Hard

Welcome back to The Weekly Rapture, our fortnightly pop culture news and reviews podcast!

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Big News

This week we chat about the new trailers for Avengers: EndgameGodzilla: King of the Monsters, Bird Box, Angels of Death, and Brightburn, some of the things announced at the Game Awards, including Dragon Age 4, Hades, Marvel Ultimate Alliance 3: The Black Order, and The Outer Worlds, and new on Doctor Strange 2.

Screentime – Spider-Man: Into the Spider-Verse

We review the new Spider-Man animated movie from Marvel and Sony! We don’t go into spoilers, mostly because we are too busy being overwhelmingly positive about it.

Now Playing – Reading/Watching/Playing

Adam The Once and Future Book by Ian Green/Doctor Who Series 11 on BBC 1/Call of Cthulhu on PS4
IanKilling Commendatore by Haruki Murakami and Malagash by Joey Comeau/The Good Place on Netflix, Dynasties with David Attenborough and The State of It on BBC iPlayer/Dark Souls Remastered on Nintendo Switch, Red Dead Redemption 2 Online on PS4, PUBG on iPad

Check out any of those through those Amazon links and we get a kick back! Or you can go through here.

Look at those yellow boys. They are the same boy.

You can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.Fancy supporting our site? Head on over to our Paypal donation page! It’s completely optional, set your own price! Even £1 helps us with hosting costs and we’d really appreciate it! Cheers!

The Lost Lighthouse: The Weekly Rapture 117 – SDCC 2018 Trailer Fest

Welcome back to The Weekly Rapture, our fortnightly pop culture news and reviews podcast!

Download this episode (right click and save)
Big News

This week we chat about Disney firing James Gunn and Dan Harmon quitting Twitter, the potential Buffy reboot, the 2 new Dungeons and Dragons 5th edition settings, World of Warcraft’s new subscription model, the Joker movie and No Man’s Sky Next.

Screentime – SDCC 2018 Highlights

This week we go through our highlights of what was shown off at San Diego Comic Con 2018 last weekend. We talk about these trailers: ShazamGodzilla: King of the MonstersFantastic Beasts: The Crimes of GrindelwaldDoctor Who Series 11The Steven Universe MovieThe Dragon Prince, Deadpool 2 Extended Cut, Alita: Battle AngelIron Fist Season 2TitansThe Walking Dead Season 9NightflyersAquamanGlassDeadly ClassStar Trek Discovery Season 2Young Justice: OutsidersDisenchanted, and the return of Clone Wars.

Now Playing – Reading/Watching/Playing

Adam The Last Children of Tokyo by Yoko Tawada and Lincoln in the Bardo by George Saunders/GLOW on Netflix/Mass Effect Andromeda on PS4
Ian – Provenance by Ann Leckie/Steven Universe on Netflix/Octopath Traveler on Nintendo Switch

Check out any of those through those Amazon links and we get a kick back! Or you can go through here.

You can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.Fancy supporting our site? Head on over to our Paypal donation page! It’s completely optional, set your own price! Even £1 helps us with hosting costs and we’d really appreciate it! Cheers!

London MCM Comic Con – Day 1: Arkham Knight, One Piece Pirate Warriors 3 & Godzilla

Adam headed off to the MCM Comic Con Expo in London this weekend. This is what he saw.

As part of my first day at London MCM Comic Con this year, aside from some general wandering around (first impressions here!) I checked out a few of the video games on offer, focussing on some upcoming games that I’ve been looking forward to (some of which I had forgotten about until I saw the demos). Here are some thoughts on three of my favourites.

Godzilla the Game

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As you can just about see there, Godzilla is a Namco Bandai game already out in Japan for PS3 and PS4, but over here it isn’t being released until July 2015. Playing as Godzilla, I destroyed some buildings while being attacked by the army, with the aim (I think) of blowing up some generators and gradually growing in size. In my way were two other kaiju – King Ghidorah and Space Godzilla (like Godzilla, but from space) that I had to scrap with in an arena. I took out King Ghidorah while he was trying to deal with some giant stalagmites created by Space Godzilla, then melted the latter’s face with some multiple nuclear breaths. Apparently I also successfully destroyed the area. It was 100% more fun than last year’s film.

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Also the 10 minutes I played for involved more Godzilla screen time than the film too

The short Godzilla demo I played was at it’s core a very fun, if simple and easy game. Not that there is anything wrong with that, not everything needs to be Bloodborne and gaming would be exhausting if it was. Tonally it was much more in line with the classic Japanese films, tongue in cheeky rather than oppressively dour, unsurprising as it was made by Namco Bandai rather than a Western studio. The controls were quite basic and to be honest, fairly clunky and sluggish. But admittedly, having the King of the Monsters moving in a quick, smooth way wouldn’t look or feel quite right. So despite that, I’d be interested in seeing what the whole game is like.

 

One Piece Pirate Warriors 3

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Pirate Warriors 3, developed by Omega Force and published by Namco Bandai and Tecmo Koei again, is the latest instalment in the One Piece musou games (Dynasty Warriors style 1 vs. loads of enemies). I really like the One Piece world, and the powers of Monkey D. Luffy, his crew and the variety of interesting allies and enemies are perfectly set up for this sort of game. The levels typically involve hundreds of weak pirates or navy infantry for you to smash or hack through, followed by some big boss. It is basically button bashing fun, and the demo for the third entry in the series was no different.

20150522_120852A few new elements here (aside from even more characters added to the already huge cast) involved some of the more recent story from the anime and manga, including Fishman Island and Dressrosa, and the new team attack (apparently called Kizuna Rush) that uses multiple finishing moves from your companions at the same time in a massively damaging combination attack. It looks insane and is a ton of fun. Pirate Warriors 3 is already out in Japan, but is everywhere else in August on PS3, PS4, Vita and apparently PC too.

 

Batman: Arkham Knight

ArkhamFinally, I queued for about 10 minutes to watch some Batman: Arkham Knight footage. We were filed in to a stiflingly hot room and a screen of about 10-15 minutes of gameplay was shown to us, with one of the attendants doing a pretty solid job of narrating. For some reason, despite the game coming out next month and so hopefully finished by now, they weren’t offering demos to actually give the game a try. I wasn’t too bothered about this though, as having played 3 full Arkham games already I know what to expect – more of the same, with some new extras, better controls and improved graphics.

I wasn’t totally enamoured by Arkham Origins. It was fine, but it ultimately felt like a bit of a cash grab to me. The story wasn’t bad, but elements of the game felt inherently ridiculous (executioner gloves), the sandbox you played it seemed largely unchanged and some parts were just re-skins of assets from Arkham City (glue grenades, really?). I felt like it was a fine game from WB Montreal, but I consider Asylum and City to be from Rocksteady to be great games. I feel like if we hadn’t had a new Batman game since Arkham City in 2011 then general excitement, at least speaking for myself, would be much higher. And maybe rushing out an average game damages the brand somewhat. That being said, I really loved Arkham Asylum and Arkham City. The attention to detail with regards to Batman and his rogues shows a great love of the source material, and when they use ‘Be the Batman’ in promotional material it really is because the free flowing combat has been honed to the point where, aside from donning a cape and risking your life every night, it really does feel like the closest thing to being the caped crusader every time you slo-mo smash someone’s face into the wall at the end of a fight.

In the footage we were shown, some of which was for the first time, the mysterious Arkham Knight (supported by the Scarecrow) has occupied Ace Chemicals. Batman glides in and wrecks some thugs with the impressive new ‘fear takedown’ that allows you to chain takedowns after sneaking up on foes, before opening the gate and remote calling in the Batmobile (check out the full size Batmobile they had at the event at the top of the article!), seamlessly jumping in as it enters. Throughout the screening we were shown a few more fights that showed off improvements to the combat, and some battles between the Batmobile and unmanned drone tanks controlled by the Arkham Knight. We also saw an assisted takedown carried out by Batman throwing a thug up in the air and having the Batmobile take them out with a stun shot. It was pretty rad.

As far as storyline goes, little was given away other than the fact that the Arkham Knight has a serious hate on for Batman, and wants him dead before the end of the night. I’ve a few guesses for who it might be, and while I’m expecting a twist I really hope it isn’t something that involves the Joker. Please.

Arkham Knight is out on the 23rd of June, and I’ll be picking it up on release and reviewing it to avoid some work I’m pretty sure I should be doing that week.

 

I played a few more games, but Comic Con (as you can probably guess from the name) isn’t primarily a games convention so it wasn’t exactly a focus. I’ll be back with more articles tomorrow on what I checked out on Saturday. London MCM Comic Con is open until Sunday, so if you’ve been thinking about it come on down to the Excel centre for some geeky goodness either today or tomorrow! I’ll be the one wearing the nerdy t-shirt.

Adam

 

 

Comic Review – Godzilla: Cataclysm #1

Adam reads as many comics as he can afford. Every week he is going to attempt a mini review of his favourite one, with potential minor spoilers.

This week was expensive. Urgh. So I decided to review the first issue of the new Godzilla: Cataclysm series, written by Cullen Bunn, art from Dave Wachter and letters by Chris Mowry, published by IDW. This being the King of the Monsters 60th anniversary, and what with a fairly successful film out this year from Legendary (we reviewed it a couple of months ago, relatively spoiler free, in this episode of the Weekly Rapture podcast), it seemed worthwhile picking up, especially as I already enjoy Bunn’s writing anyway. I’ve always been particularly interested in Godzilla and kaiju films in general. They manage to be big, exciting and (on the surface) dumb while often having an intelligent underlying theme. Unfortunately, the last two outings for Godzilla on the big screen have been somewhat lacking. The 1998 film is pretty terrible, completely missing anything that made the films great (though I seem to remember really liking it at the time. I was 10. Plus that Jamiroquai track was great. You know it was. Don’t lie), and this year’s was only great for about 10 minutes total, the rest was fairly average if not dull.

Cataclysm picks up nearly twenty years after the destruction of ‘the world that was’, where human civilisation has been all but extinguished by the dozens of kaiju appearing all over the world, both through collateral damage as a part of their own fighting, or through directly being targeted by these ferocious leviathans. Humanity was brought to  the brink in this age of monsters, but then almost as soon as they turned up they disappeared again. We are shown this in the form of an old man’s dream, remembering the events that led to the world being as it is now: crumbling overgrown cities, shanty towns full of the survivors and hunter-gatherer groups heading into the city ruins for supply runs. No one has seen a kaiju for decades, to the extent that there are those that no longer believe them. It is reflected that they have been allowed to become myth and legend. Gods and devils as part of a new mythology. But this old man (I don’t think he is given a name…) knows better, because he is one of the few still around that actually remembers it all happening, and he is convinced that the monsters will return. His grandson Arata isn’t convinced, and he heads out with his friend Shiori (and a bunch of nameless other characters destined to die) into the city to look for supplies for their village. Things go sideways pretty quickly, as you would expect, and by the end of the issue we see that Arata’s grandfather was right. For whatever reason, the kaiju are coming back. And the titular character is one of them.

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It is early days for the story yet, and I’d like to see where it is going to go besides awesome giant monster throw downs and the potential clean up of the rest of humanity through the ancient art of stomps and nuclear breath, but this is a strong first issue. The dream/nightmare/memory sequence at the start is a nice exposition device to show us how we got to the world now. Bunn’s script is solid, with none of the dialogue seeming wasted, though the lack of names for ancillary characters basically made them red shirts in my eyes – doomed from the start. The musings about where our myths and religions come from at the start was especially interesting. The art is excellent. The bleak, ruined cityscape near the village looks chilling, with the overgrown metropolis the group walks through (complete with giant footprint they walk straight over) adding to the impending doom. The insect creatures Wachter draws look terrifying, with their dripping mandibles and sharp legs, and they are around just long enough to make the impact of something even worse killing them seem all the more scary. The best piece though is the image above, from the old man’s flashback dream at the start of the issue, with Godzilla, Anguirus, Mothra and King Ghidorah brawling in the middle of a city, and military jets pointlessly trying to have any impact on the fight.

A good start to what I hope will be an interesting story, and the art is particularly strong. I may be biased because I like this brand of fiction, but it is a bleak read that manages to be fun at the same time. Check it out at your local comic book shop, or on your digital media doohicky, before the cataclysm happens, destroying all the shops and probably the infrastructure for digital comics too.

Score: 8 Kaiju out of 10

The Lost Lighthouse: The Weekly Rapture 14 – Some Sort of Messiah of Bomb Disposal

Welcome back to The Weekly Rapture, brought to you by The Lost Lighthouse. This week we talk about the people quitting and joining Marvel’s films and TV shows, the start of human suspended animation trials and David S. Goyer being a prick, while Gary gets upset that his falcon didn’t win the weekly argument and Adam is gets annoyed by films putting dogs in peril.

This week’s main talking point was Godzilla, mostly concerned with our spoiler-free opinions on the new film, along with some of your opinions on it too.

If you have any thoughts. questions or opinions anything this week you can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.

Download this episode (right click and save)

Enjoy!