Comic Review – Dark Nights: Metal #1 (DC Comics)

Our pal Kit reviews comics for us! This is one of those reviews.

Warning: minor spoilers.

“It came from here. A dark multiverse.” – Kendra Saunders

Time for a brand-new DC event launch. With Rebirth ticking over DC are promoting this as a wild, extravagant adventure. Personally, much as I’ve seen plenty of promotion for this series, I’ve not engaged with any of the books laying the ground work for it. It is however, written by one of DC’s star writers, Scott Snyder. Snyder has written this to be read as a standalone series where so long as you have an understanding that Batman is Batman, Superman is Superman and Aquaman is underrated you can thoroughly enjoy this series.

This comic was bought to us by:

  • Writer – Scott “Doom Commander” Snyder
  • Pencils – Greg “Pain Bringer” Capullo
  • Inks – Jonathan “Guillotine” Glapion
  • Colourist – FCO “Killer” Plascencia
  • Letterer – Steve “The Slayer” Wands

Picking up a series named metal, with vague hints in the advertising to dark multiverses and so on I picked this up expecting DC going down the same route they have with their films and some of their comics with something a little too dark and gritty. This is nothing like what I expected. The Justice League from the get go are working together against DC classic villain Mongul, and things get both fun and ridiculous very fast. This issue has pretty much everything. Mystery and intrigue? Check. Awesome battle scenes? Check. Dinosaurs? Check. A Justice League themed transforming robot sequence? Check.

Snyder also brings in a DC character that’s been fairly neglected from the New 52 and subsequent Rebirth which is great to see. There is certainly an impression that Snyder has been let loose to do what he will with his creative talents, even treating us to a twist at the end bringing in a Neil Gaiman character to the mix (who according to articles on the series is very supportive of it).

Art by Capullo, Glapion & Plascencia

Capullo and Snyder have formed an outstanding team before, working on one of DCs flagship titles, the main Batman series for DC during the New 52 release. It’s great to see his take on each of the other Justice League characters.  Plascencia has their work cut out with such a variety of environments from gladiatorial arenas to spaceships and dinosaur islands. The dinosaur loving kid in me was very pleased to see the attention to detail with the dinosaurs drawn accurately with prehensile feathers. Additionally, the action scenes are drawn to just look fun, which makes such a difference in an issue.

With this pretty all star team working on the comic, how do the hands look? Actually there aren’t very many in this issue, where they are drawn they of course look great. In battle they look dynamic, or awesome and robotic and outside of battle they’re used well to communicate body language. Honestly though, with so few in the issue I feel I can only score this. 7.5/10 for hand drawing skills!

 

Final Verdict

This was a lot of fun and feels very different. There’s a bit of a Stranger Things or Neil Gaiman vibe about it. It also feels very welcoming for new readers, feeling very much like its own contained story. The middle of the issue does slow down a bit, but it’s well worth the read.

Score: 8.75 Fulcum Abominus out of 10

Indie Comic Review – Lilith Dark #1 (Alterna Comics)

Our pal Kit reviews comics for us! This is one of those reviews.

Warning: minor spoilers.

“I wish I could have just one real adventure.” Lilith Dark

Another week so another indie comic. I picked up Lilith Dark this time from Alterna Comics. They have many new comics now available on www.comichaus.com/indies . The front cover itself was enough to draw me in, a kid with a sword riding a dinosaur? The only downside to it was the jealousy felt by my inner child. This story was written and the issue entirely drawn by Charles C. Dowd.

This comic begins with Lilith Dark, our mighty hero and slayer of beasts off on one of her adventures. I was immediately stuck by a Calvin and Hobbes vibe from the opening pages, Lilith Dark’s adventures seem a lot like Calvin’s Spaceman Spiff character. She lives with her older brother and sister and despite being kind-hearted and imaginative they don’t quite get her, wrapped up in their own boring lives of boys or dull, generic and legally distinct from real life video games that don’t even have dinosaurs in them! The only character who truly understands her is toy Dinozillus and above all else she wants a real adventure.

What’s impressive about Dowd’s work is that he produced all of it himself. Both the story and the art of a high standard, the light colour palette creating a very childhood-like vibe. Lilith is full of life; the comic could easily tell the same story on the art alone without any words. This isn’t to criticise the lettering, the issue does have a lot of dialogue, reflecting Lilith’s inner narrative on her imaginary adventures. Lilith’s face communicates powerful emotions from childish pouts to smiles and uncontrollable ‘squees’. Where the action picks up even the monsters are full of character and appropriately named just as a child does.

Dowd has taken on a lot with this comic, but the question remains, how well can Dowd draw hands? Pretty well it would seem. The simple nature of the art style does mean they’re less detailed than you may see produced by a different artist, however they do feel appropriate for the light-hearted story told within this issue. The only minor point, being picky I noticed was the cat paws (being a cat owner). They’re drawn with only three toes on each. Though I’ll admit this is me being very pedantic.

Final Verdict

This is a fun comic you can tell Dowd has put a lot into. My main criticism of the issue isn’t to do with the issue itself, but the adverts within. They broke up the flow of the comic at times in inconvenient places. It feels like something appropriate for all ages. Providing a relatable imaginative scope for kids and a bit of fun nostalgia for adults.

Total Reroll: Episode 32 – Old White Death (S2)

Welcome back to Season 2 of Total Reroll, our Dungeons and Dragons podcast! Adam has been playing some some good old fashioned D&D with some friends in London, except it isn’t old fashioned because it’s 5th edition. After finishing ‘Hoard of the Dragon Queen’, we’ve moved on with the same characters to ‘Rise of Tiamat’, the second part of the Tyranny of Dragons storyline. You can find a mega-post of all of the Season 1 content here.

After heading to the Sea of Moving Ice to find Maccath the Red, Ravoprax, Eldo, Carnicula, Artin, Dariah, Red and Nausicaa found her on the iceberg Oyaviggaton. A large white dragon has been holding her and a tribe of ice hunters prisoners on the iceberg, and after a protracted period of cautious searching the gang has found the dragon Old White Death in the caves below. Cue the Final Fantasy battle music.


Download this episode (right click and save)

Here is the map of the caves where we fought the dragon

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If you have any feedback email us at thelostlighthouse@live.co.uk, tweet us @lost_lighthouse or get in touch via our Facebook! Subscribe to the podcast feed or on itunes, and feel free to share or retweet too! Fancy supporting Total Reroll and The Lost Lighthouse? Check out our completely optional, pay-what-you-want Paypal donation page!

Our intro and outro music is ‘Acid Splash’ by Rich Thomson, and our “adverts” are provided by Anthony Walsh.

Enjoy!