KiiGX 2015 – Part 1: Animal Crossing Happy Home Designer & The Legend of Zelda: Triforce Heroes

Adam and Kii once again head to EGX to check out some upcoming video games!

Wonderfully, EGX for some reason let myself and Adam back in this year! The show has moved to the NEC in Birmingham which I feel is a much better venue. There’s a lot more space, it’s easily accessible by train and the layout without an upper level means you won’t forget to go to an area.

So, after getting off the train and going on a merry adventure to find the hall we gave the show a good walk around to figure out where everything is. I obviously gravitated towards Nintendo and got my hands on a couple of Wii-U and 3DS games.

 

Animal Crossing: Happy Home Designer
photo 2

So here it is. My perfect Animal Crossing game. I spent so long simply building rooms to get points in Animal Crossing: A New Leaf that it was almost obsessive. Now they’ve built a game that’s exactly that. You work for the Happy Homes Association and build homes for your clients which you also then decorate to their specific needs. Having looked at Adam’s screen whilst we were demoing this, apparently the perfect home has a dessert cart, a luchadore mask thrown on the floor and a photo of the client’s daughter. He clearly has a future in interior design.

As I’ve come to expect from the series, the game is adorable and charming with increasing levels of obsessive collecting. It even has Amiibo cards which is another thing you can collect even when not playing the game! Finally, Nintendo are adding even more things for me to fill my real house with to benefit my virtual one!

 

The Legend of Zelda: Triforce Heroes
photo 1

Triforce Heroes is a three-player co-op game for 3DS, similar in design to Wind Waker/Phantom Hourglass. Minus the fact that this game relies on you having TWO friends, I had a really good time playing it! At the beginning of the levels there are three items, one per ‘Link’, in our play through these were two gust jars and a bomb sack. As you probably noticed not all the Links will have the same item so you need to work together to use the right items at the correct point in the puzzle. This can create some ‘Portal 2’ style friendship enders as one of us immediately blew another off a platform and to our doom.

wpid-20150924_135901.jpgAn interesting mechanic that Triforce Heroes has is stacking where the Links can jump on each other’s shoulders to essentially be three times the height. This, again, becomes part of the puzzles where different levels of switch need to be hit and then you can also throw the other Links off the platform to their doom.

It’s a simple game but it’s really fun. The co-op is interesting though I’m unsure how well the mechanics translate to single player unless you switch between Links. Well worth a play, especially if you have two friends who are willing to put that relationship to the test with you.

~Kii x

The Lost Lighthouse: The Weekly Rapture 41 – Pretty Rad (E3 2015 Spectacular!)

Welcome back to The Weekly Rapture, brought to you by The Lost Lighthouse.

This week we mostly chat about everything we thought looked particularly good at this year’s impressive E3 conferences, and we go through what our favourites were in the Xbox, Sony, Nintendo, EA, Ubisoft, Square Enix and Bethesda conferences from this year’s show, while Gary hates on Kingdom Hearts, Adam thinks a lot of games look ‘rad’ (because he is some sort of vampire surfer-bro now) and we really earn that explicit warning with a particularly high volume of swearing.

Here is all the footage we talk about!

Xbox

Halo 5 gameplay, RecoreRise of the Tomb Raider gameplay, Gears of War 4Hololens with Minecraft

Sony

The Last Guardian gameplay, Final Fantasy VII remake reveal, Uncharted 4 gameplay, Horizon Zero Dawn, Star Wars Battlefront gameplay (1 & 2), No Man’s Sky

Nintendo

Star Fox ZeroXenoblade Chronicles X Yoshi’s Woolly World

EA

Mass Effect AndromedaUnravel

Square Enix

NierDeus Ex: Humanity Divided

Ubisoft

South Park: The Fractured But HoleFor HonorTom Clancy’s The Division

Bethesda

Doom gameplay, Fallout 4 gameplay, Dishonoured 2

Let us know what you liked and didn’t like from E3 this year!


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If you have any thoughts. questions or opinions on anything this week you can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.

The New 3DS: How Kit Procrastinated This Week!

Our pal Kit picked up the new Nintendo 3DS and Zelda Majora’s Mask. Here’s what he thought!

There will be a break from Kick Ass Stories this week. This is entirely because I bought a New 3DS and was busy playing that when I should have been listening to podcasts. I’ll bring back Kick Ass Stories next time with an update of some of my favourites (including the final part of the Mongoose Trilogy!) but for now I’ll just write about my new distraction.

Two weeks ago I popped onto Facebook and saw Nintendo advertising pre-orders for the Majora’s Mask special edition of the New 3DS. As a Zelda/Nintendo fanboy (tattoo and everything) and only having an original 3DS I naturally couldn’t resist as I missed out on their first wave of stock.

£209.99 of money I didn’t really have and the deed was done. A New Majora’s Mask 3DS (digital game included) and Skull Kid statue on their way. This is where my review starts!

I’ll do this in three parts, External Bits (not in that way!) for stuff that isn’t either the Console or the Game.

 

External Bits!

Service: Nintendo have given me fantastic service over the last couple of years. And they didn’t disappoint this time! This was a pre-order for something they said wouldn’t be in stock till an unconfirmed date in the next month or two. I ordered it Wednesday March 25th. Was told on Friday I’d have it by April 1st (I was sceptical too!) but it turned up on March 30th. I was expecting it Mid-April. So can’t fault Nintendo for service at all. 10/10.

Packaging/Design: Much smaller than I expected, the box for the console has some pretty neat artwork on it, though the Skull Kid statue just came in a blank white box. The charger came separately which I didn’t expect but that’s hardly a point either way. Would have been nice for a better statue box but otherwise all good. 8/10.

PackagingSkull Kid: It’s a detailed model sat on my book case doing a very good job of looking creepy. Would have preferred it if they’d made it an Amiibo and not a statue but we can’t have everything, can we? 9/10.

skullkid

Overall: 9/10

 

Console!

Design: The console itself looks pretty awesome. I like the artwork, the screen is a vast improvement to what I’m used to, the 3D hurts my eyes less than before but I still only use it for a short while at a time, the two new shoulder buttons are easy to press and generally are very responsive. The new joystick is more of a button than an entire stick as such. It works like those mice you get in the middle of your laptop that no one likes. So far in using it though it’s been perfectly fine. 9/10.

MM 3ds

Set Up: Transferring my profile from my old 3DS system took about 20 minutes, considering this was done by wifi and was a few gigs of information this is pretty impressive. It even has a cute Pikmin animation to go with it! I gave my old 3DS to my (much) better half to keep her distracted from her studies too! 10/10.

Other Features: The Amiibo compatibility hasn’t been something can take advantage of yet outside of scanning them and changing their names. It’s certainly a more powerful console I had before, booting up faster and any internet browsing or general functionality rums that bit smoother. I’ll not take the Amiibo into account in my score though as I have no compatible games yet. 9/10.

General Game Play: All of my old games run very smoothly. They boot up quicker than before and can’t fault them at all. I’ve not tried any New 3DS exclusives yet though. 10/10

Overall: 9.5/10

 

Game!

Graphics: Compared to the N64 version, damn. There has been a huge improvement. It looks great and I’d say the 3D does add something to the game. Playing with it on (when you’ve got it at that point your eyes don’t want to bleed) and both the general game and cut scenes look great. 9.5/10.

Sound: There’s not much I can say on this outside of ‘it’s good!’ The soundtrack is fun and enjoyable, when you put on the masks the screams are creepy, it’s all good. 10/10.

Gameplay: Yes, it is a game I’ve finished before, but fortunately that was over 15 years ago so it’s largely playing as new to me. It’s a favourite Zelda of mine, providing a much darker tone to what you’d usually expect from the series. There is one problem though. Glitches. Around one in ten times I load up the game Link will either fall through the ground into nothingness, the world will flip upside down when I run or I’ll walk through a wall into the background of the graphics. This… isn’t ideal. On this note I’m quite disappointed with Nintendo. They’ve pushed back games before when they’ve either been incomplete or glitchy to finish them properly. I much prefer this than the disappointment when the world starts to fall apart around your character and not in a good way. I found it was a known issue with the game when I looked it up online and there are patches being made. It does run properly once I switch it off and leave it for a while but yeah, try harder next time Nintendo. 7/10. Would have been 10 if it played as it should.

Overall: 8/10.

game

I’m very pleased to have the machine, I’m bound to loose many hours on it and it’s re-sparked my enjoyment of 3DS games. Is it worth getting one? Yes if you don’t have a 3DS or only have an old 3DS. If you have a 3DS XL though… then I’m not so sure if it would be worth it. Most of my enjoyment comes from the increased power and screen size the 3DS XL at least offers an upgrade to the original. If you have one wait to see if the right exclusive New 3DS games come out before rushing to your nearest game shop!

Overall-Overall: 8.5/10

Is This the Real Life? Is This Just Fantasy?

Kii continues her steadfast commitment to highly addictive games.

There are two things I love in life. Creating/collecting shit and reward based adventuring. This is why I’m a diehard Monster Hunter fan and there may have been an intervention regarding Animal Crossing. But now I have found something that combines these two loves of mine so I can easily plug hours into my 3DS instead of all that other shit I’m meant to be doing like laundry and eating. The name of this new world eater? Level 5’s Fantasy Life.

In Fantasy Life there are 12 types of ‘Life’, I would have called them ‘Jobs’ but then I suppose they wouldn’t be special or distinguishable from other such things like ‘Recycling Coordinator’ and ‘Thug’. The Life you choose gives you particular stats such as the Woodcutter having increased Strength and the Tailor higher Dexterity, these Lives (Lifes?) also give you their own quest chains in which you level up your proficiency at Mining or Cooking in attempt to Master said Life.

Left to Right, Top to Bottom: Tailor, Angler, Paladin, Carpenter, Mercenary and Magician

Left to Right, Top to Bottom: Tailor, Angler, Paladin, Carpenter, Mercenary and Magician

02More Life

Left to Right, Top to Bottom: Woodcutter, Hunter, Alchemist, Miner, Blacksmith and Cook

When I first looked into this game I thought ‘Man, I’m going to have to play through this twelve times to be able to experience the whole thing’ but upon booting up I discovered that I was completely wrong. The game seems to realise that you want to do absolutely everything and so you can go to the Guild Clerk and change your Life whenever you want with no cost whatsoever.

03Guildclerk

There is also a main storyline in which you team up with a talking butterfly named Flutter (stay with me) in attempt to save the world from falling Doom Stones. At first I thought the story to be a bit childish but I enjoyed running around as a fledgling alchemist and the joy of the structure of Fantasy Life is that you can wander around for hours doing other random shit without having a giant exclamation point demanding you do something plot related bothering you. To move on with story you simply do the quests the Butterfly wants and off you go. The thing is, I am now over 60 hours into the game, I’ve Mastered 4 lives and I’m genuinely engrossed in the plot so much so that I found myself thinking ‘Man, shit’s going down. I need to level my Blacksmithing so I can have some cool looking armour for the next bit’. I want to look good for the single player bit. I HAVE NOBODY TO LOOK GOOD FOR OTHER THAN THE GAME ITSELF.

Fantasy Life also has local multiplayer where you can open your world to visitors or you can jump into someone else’s. It’s pretty damn seamless and you’re not restricted to where your friend has been in their own world, cue me carrying my partner through areas two cities ahead of him just so he could find some gold. But unlike Monster Hunter, you can trade items between players so sharing is caring when someone wants to level his Carpentry without actually going out to find any wood.

04Chums

So the adventuring etc is the Monster Hunter-y bit and now you’re wondering where Animal Crossing comes into it. Firstly, the game is adorable in design and I’ve come to expect nothing less from Level 5 since Professor Layton and Ni No Kuni. Secondly, you get your own little house/room and you can decorate it however you like! I’ve spent hours crafting to produce the perfect wardrobe and doing missions for the townspeople will often give you some new wallpaper or some drapes.

05House

You can also find and make new clothes so you can look flashy when not fighting monsters! Clothes do have stats in this game so I tend to have outfits to match the Life I’m trying to level at the time, for example, wearing something with high Intelligence for a Magician or high Strength for a Mercenary will give you better results. And finally, you can have PETS! You have up to three pets that live in your house and can choose between breeds of cats and dogs. A piece of advice, each main city in the game offers different breeds so don’t blow all your pet allowance in the first one otherwise the pet vendor will make you feel like a massive douche for returning them.

06Dogs!

Anyways, all of this adds a huge personalisation aspect to the game which Nintendo themselves are using to their advantage. Nintendo UK’s twitter account often links codes for unique furniture or outfits that you can download into your game for free, one of my favourites thus far has been the Nap Dragon outfit (It’s a Dragon and it naps). I was going to find them all and give you a list but I feel it’s more professional to send you to Nintendo themselves. And also I couldn’t be bothered.

The blend of these two styles solves a problem for me that I had with Animal Crossing (Other than the soul crushing guilt NPCs lay on you for not booting it up regularly). When you had accumulated the furniture you had your eye on or finally bought that fancy hat, there wasn’t much to do. I know that there were island activities but they were more like mini-games to me and didn’t hold my interest for long. With Fantasy Life, I have the fun of customising my home but I can also go off on an adventure if I feel like it. I can try and smite a dragon or chop down that ‘Boss Tree’ or find that fish that the cat gave me a mission to get. There’s always something to do, no matter how long or short a time you have to play it. It’s a game that fits around your lifestyle, do some crafting on a commute or do a big chunk of story if you’re sick on the sofa.

07Boss tree

All in all, I love this game and how easy it is to play it. It’s genuinely pleasant and nicely paced. My main gripe is that the start button is the screen cap button which I felt was very counterintuitive and resulted in at least twenty photos of my character just wandering around when I’m trying to get to the menu. It’s only a minor issue though and doesn’t detract from an otherwise great game.

If you need me, I’ll be running around a palace with a pot on my head.

08Pot

 

Kii

So Pokemon and Dark Souls Walked into a Bar…

3

Kii got her hands on the Monster Hunter 4 Ultimate demo. Here’s what she thought!

Once upon a time, (On the 14th of January) I sat down and watched Nintendo Direct where I saw the Nintendo President Mr Iwata happily stand there and tell us all what Nintendo are up to for the next few months. This Nintendo Direct was about the 3DS and Wii-U releases for the upcoming year, and whilst I was enraptured by many of the titles on offer, one obviously grabbed my attention. Monster Hunter 4 Ultimate.

As I’m sure many of you remember from my previous articles, I friggin love Monster Hunter and I’ve been excited for the western release of MH 4 Ultimate since I got my little mits on it at EGX. The biggest piece of news about my beloved franchise in the Nintendo Direct was that there would be a demo available at the end of the showing, however, this demo was by invite email only. The emails were being sent out when show was finished. And we got an email! Woohoo! So now, let me tell you about the demo.

01PictureFirstly, there are two new weapons the Insect Glaive and the Charge Blade. The Charge Blade I personally don’t find too much of a difference between that and that Charge Axe, however it’s nice to have more choice for flexible options if that’s the kind of weapon you like to play with. With the Insect Glaive you get a little insect buddy who you can send out to hit the Monster and bring back a buff for you so now he’s my best friend.

The demo on ‘Experienced’ or ‘I know how to play’ mode gives you three options to hunt. The Great Jaggi (Which is like the Rattata of the larger monsters), the Tetsucabra (Giant armoured frog thing) and the Gore Magala (Minor death dragon of doom). Myself, my partner and our housemate worked our way through them all (via Demo access to the Local Multiplayer) trying out the different weapons and admiring the armour that the game decided to put us in. As you can imagine, the monsters increase in difficultly and it was nice to have a really challenging hunt in the demo version, even if it did royally kick our asses, as well as the more chilled out kind of hunts that you would expect in the early game of the full version.

One of the new features that has made the biggest difference was the climbing and ledge jumping mechanic. I honestly wasn’t expecting it to make that big of an impact but being able to climb up cliff faces has really opened up the map areas and made them feel a lot bigger. Because of this extra vastness, the monster battles are much more mobile and it feels much less ‘stand in one place and hit the thing’. In particular, the frog-like Tetsucabra would jump further up the mountain to get away from us and we would scramble after it hoping that it didn’t get a chance for a breather.

02Tesucabra

Ledge jumping also adds something fresh to the combat as you can now jump on the back of the monster and cling for dear life whilst stabbing it between the shoulder blades. I was pleasantly surprised by how this tested your teamwork since it was pretty ease to smack your friend in the face and throw them off whilst trying to blindly hit your foe.

Something that this demo provided that the Monster Hunter 3 Ultimate demo did not, was a Beginner mode. This makes the game far more accessible to those who have never played it before. MH3U was my first game of the franchise and my partner suggested that it would be a game we could enjoy together so I gave it a go and I was immediately lost. It resulted in him sitting at my shoulder and telling me what to do until I got the hang of it. Thankfully, for people that position in this game, you can boot the demo up in beginner with multiplayer and you’re set.

During Beginner mode the helpful Guild Clerk tells you some bit about the game, explains that she’s marked the monster that you’re hunting on the map and she also pauses the combat to explain what the monster is trying to do (whilst this sounds annoying, it only occurs about twice). Beginner also does not allow you access to the Gore Magala because why would you? He’d burn you to a blackened crisp and send you home in a match box and you’d never buy the game. My main gripe with beginner mode is that the Weapon tutorials are a bit too much info at once and could do with being staggered. Even for someone who knows the game, I found the info dump a little overwhelming. If I were to nit-pick, I’d also say that in Beginner, you don’t really get hurt and your stamina doesn’t deplete. Whilst I understand that it’s to up the enjoyment for new people, I feel it will be a bit jarring for people to start the lower levels of the actual game and find their stamina gone and their arse being handed to them.

All in all, I feel that the demo is great. I had fun playing it, I like the new weapons and the armour that they showed off was ornate and cool looking to the point I want to find what monster it came from. I’m not going to lie, I was going to buy the game anyway. But the demo has secured in my mind that it will be a worth-while purchase as although the formula for the game is unchanged, kill something then wear it, there are enough new things to keep it fresh and interesting.

One day we will meet again Gore Magala and on that day I will wear you as a fine hat.

03Gore Magala

~ Kii

x

The Lost Lighthouse: The Weekly Rapture 23 – The Case of ‘The Mountain’

Welcome back to The Weekly Rapture, brought to you by The Lost Lighthouse.

This week we had a special guest in the form of Kii Smith, our games contributor and resident Nintendian. We all chat about Charlie Brooker’s Black Mirror, casting news from the Agent Carter series and Tarantino having entertaining hissy fits, while Adam realises he may be deeply attracted to Jon Hamm, Kii hasn’t had a day off since London was invented, and for once Gary is the one who tries to start a feud with a celebrity, only this time it is a celebrated children’s author

Gary in 60 seconds this week was the Sci-Fi classic ‘Wing Commander’, starring Freddie Prince Jr.

The main talking point this week was the EGX video games expo that took place in London last weekend, that Adam and Kii were lucky enough to get press passes to attend on the Friday and had the chance to check out a load of upcoming games. They chat about their experience of the expo and their favourite games  they tried out.

If you have any thoughts. questions or opinions anything this week you can as always get in touch through Facebook or on Twitter @lost_lighthouse, email us at thelostlighthouse@live.co.uk or sound off in the ‘leave a reply’ box at the bottom of the podcast page on the website.


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KiiGX: Part Two

Adam and Kii went to EGX in London on Friday. Here is Kii’s coverage.

A continuation from my Part One!

Mortal Kombat X
I missed quite a lot of the Mortal Kombat series. I remember playing one of them when I was a kid but in my memory it’s just a sea of pixels. However, I did play Mortal Kombat 9 pretty extensively and later Injustice: Gods Among Us from the same development team.

Mortal Kombat X has made some pretty drastic changes right off the bat. Mainly being that at the end of Mortal Kombat 9 (Spoiler) they’re all fucking dead. Barely any of the roster actually made it to the end of the game thus, it was a pretty bold move to continue canonically with the series instead of having another reboot or ‘alternate dimension’ type deal. Due to this, we have an array of entirely new characters that people have never seen before and ones that have popped up in previous games but never been playable. Whereas MK9 was the complete series done right, MKX is the fresh blood it needs. And there’s lots of it.

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I managed to play through two battles, firstly as D’Vorah (Bug Lady) against a Subzero player (I won) and secondly as Ferra and Torr (Piggy Back Chums) against Adam on Cassie Cage (I let him win, mostly). Both characters are from the completely new roster, D’Vorah being a very quick and venomous assassin style and Ferra and Torr being more brute force. Both were extremely fun to play as, especially with the new system implemented in MKX where you have three styles of moves to choose from for each character. For example, with D’Vorah I could choose to focus on her venom, her strikes or her swarm and this gave me different combos and moves for the match. With a presumably smaller roster than previous games, though the total count isn’t in yet, I thought it was an excellent way to give more variation to the characters and keep repeated match ups interesting.

One thing that NetherRealm have brought over from Injustice is the interaction with the background mechanics. Again, this gives great variation to fights as not only do your characters and move set groups vary, but your stage is now much more than a pretty picture behind you. With Injustice, it was pretty obvious what you could grab and chuck at your opponent but I had forgotten about that mechanic entirely until Adam threw a corpse in my face that had washed up on a wave in the Kove. Since he hadn’t done it on purpose it was hard to replicate on the fly, however it was clearly a natural and fluid part of the fighting animation as there was no pregnant pause whilst Cassie Cage lifted said corpse and lobbed it in my direction with me standing there like a numpty.

All in all, it’s a hilariously fun game and I feel that Mortal Kombat X is a fantastic evolution of the series. It’s not often that a franchise has been able to stay around for so long and still be standing up in its own right against all the new and indie fighters that have come in its wake.

 

Sunset Overdrive
I’ll be honest it’s nice to have a good humoured shooter that is devoid of beige. Sunset Overdrive, as the E3 trailers showed, does not take itself very seriously. We played a kind of horde mode where you protected vats of energy drink from monsters that were people mutated by said energy drink. I adore the designs of the game; I played as a small lady with a military helmet adorned with bunny ears, pretty much an animated version of myself. The movement around the level is extremely fast-paced due to being able to grind on rails, hook onto overhead lines and zip line and each character having a really good jump. I hate realistic jump heights in ridiculous games.

We had a wide variety of weapons, all of which were unique and silly which was awesome. I was particularly fond of ‘The Over Compensator’, a fire gushing blunderbuss and because of my fiery over compensating I came second in our group. Fire not your thing? Don’t worry, I also got my hands on a rocket launcher that shot giant ethereal jade dragons and a gun that flung 10” vinyls. If you imagine that the Saints Row team were given LSD and some crayons, that’s pretty much what the weapon blueprints are like.

This is the game that had me interested in the Xbox One and I still really want to play the entire game. Nathan may find that the rest of the Lighthouse team have crashed his house to have a go.

 

Splatoon
Oddly enough, playing Splatoon after Sunset Overdrive, I felt a good few similarities. By no means are the game actually the same in game play or design, what I mean is that they are both bright, cheerful and fast-paced with unique ways of travelling through the level. Splatoon, being a Nintendo title, is extremely accessible to all ages and abilities. You play as an adorable little squid person who has an ink gun. The name of the game is to have the most floor coverage of your coloured ink by the end of the round. Kills actually mean very little, so if you’re just jumping around and ‘splating’ people but not getting your ink coverage then you’re not actually being any use to your team. On the flip side, if you’re playing with your little brother who isn’t very good, he can hang back and ink everything from a safe distance without having to be in contact with enemy players whilst still being helpful to your score.

Onto my aforementioned unique movement. Being an adorable little squid person, you can jump into your ink and swim around in it. This allows you to go up walls, under grates and into trees whilst being completely invisible to the enemy. One tactic I saw was a player sitting in a tiny ink spot that the enemy thought nothing of, when the opposing team had run ahead, the player jumped out and starting inking everything in the enemy base with their colour. So whilst the game looks childish, there can be some pretty decent strategies if you want all out squid warfare and thus isn’t patronising to more experienced players.

And then…

I was going to add a segment about Smash Bros since we managed to watch the final of a tournament whilst we queued for Splatoon. But who am I kidding, it looks great. It’s all I can really say on the matter, the cast is strong, the game play looks great and it’s really fun. I didn’t get to play it but I have been playing my demo copy on the 3DS almost non-stop. I was also insanely jealous of people on my street pass who had been playing the ‘Special Demo Copy’ which has all of the characters unlocked and that one Japanese guy who actually had the full game. I’m buying it, I’m playing it and no I will not shut up about it.

So, there we are. EGX as a whole. It was a fantastic experience and I’m so happy that The Lost Lighthouse got to attend. Adam and I were absolutely exhausted by the end of the day and I really wish that we could have covered more. Sadly we are merely human so until we evolve into mythical cyborgs we were destined to be, we’ll cover as much as physically possible (and maybe get more people to go to more days). I really enjoyed the show and I’m looking forward to being able to attend more.

On that note, Fenton and I are covering PlayExpo on the 11th October in Manchester! If you’re coming then feel free to say hi. I’ll be the tiny person with the Hylian Shield with the big guy who’ll be glued to Mortal Kombat X.

Kii