Video Game Review – Fallout Shelter (iOS)

Nath sometimes reviews games. This is one of those reviews.

Sorry for not posting a review for quite a while, there have been a few things like work, moving house and not generally having any time for playing games. Closest I got was to playing an app version of Stranger’s Wrath (pretty decent port, but controls need reviewing). However, now that I have moved and work has taken a break for a bit, I have managed to find some more time for playing games. I still need to get hold of Arkham Knight and I need to play the latest Witcher game but in the mean time I managed to borrow an iPad and play Fallout Shelter.

I imagine most of you are looking forward to Fallout 4. Until that comes out, we’ve got this handy little game to play. You start off choosing the number of a vault you want to become the overseer of; I chose 616 (the correct number of the beast according to QI) and you are thrown into a little tutorial. It tells you the basics, for example on how to build rooms in the vault, assigning people to specific jobs and sending people out to the wasteland.

It’s basically the Sims but Fallout-style. You’ve got to keep your dwellers happy by making sure the power, food and water is all up to the relevant levels. If you keep expanding the vault with more rooms and dwellers, you can unlock further rooms and make your vault more useful for the dwellers. In Vault 616 I managed to unlock the science lab, med bay, storage room and galaxy radio, amongst many others.

But of course you can’t build more rooms without acquiring caps. You can do this in a few ways, the most common way is to rush rooms for resources. Basically high risk, high reward. Before you start rushing the rooms, you are given a percentage of failure and this will increase if you rush the room constantly. If you succeed, you gain caps and the resources quicker. If you fail, 1 of 2 things can happen, first the room is set on fire and dwellers have to put the fire out or radroaches infest the room and the dwellers have to dispose of them. If this happens, you will have to start over again before you can gain the resource or caps. Pretty annoying but lets hope we are feeling lucky.

The other ways are done by sending your dwellers to the wasteland in order to get caps, however the longer they are out there, the more likely they will get attacked, irradiated or killed. You can revive them for a price, but its very expensive so be careful. The last way is completing objectives set by the game. You can earn easy caps by forcing the dwellers to copulate, setting fire to rooms and collecting resources.

All in all it is a very good game, however I did learn something. If you leave the game on standby for the day, events will take place in the background. That is fine, means you can actually get on with your day, whilst babies turn into dwellers within the game. If you leave it for longer though, things can go badly. I went away for a few days and my vault was in a mess. All my resources had gone, people were unhappy and my explorers were dead. I tried rushing resources, but we got attacked by larger radroaches and ended up losing about 10 dwellers. I decided that Vault 616 was no longer so I deleted and started again.

Enter Vault 777 (Nicholas Angel’s badge number from Hot Fuzz) and I decided to plan this vault better. So far so good, no one is dead, resources are in good order and the dwellers are all happy. I do feel that this game will tie me over until Fallout 4 is released, but there are many other games coming out later this year that I need to get hold of. I would give this game 8 out 10 radroach attacks. A decent game that will keep you entertained. It’s currently only out on iOS, but an Android release is due out in the next month or so.

Nath

Video Game Review – Yoshi’s Woolly World

Our pal Kit writes and reviews stuff sometimes! This is one of those times.

So… Incredibly… Cute…

Lately I’ve been keeping myself busy with Yoshi’s Woolly World. I played the earlier Yoshi games when I was younger and thought it’d be fun to give the latest one a crack. I mean who wouldn’t want to be a green dinosaur that consumes nearly every living being in its path, digest them and then throws the waste product at its enemies? Oh, and it can also defy gravity, transform into vehicles, a giant Godzilla-like version of itself and there’s two of them at any one time in this game. Yeah, Yoshi sounds pretty terrifying on paper, but this is still very much a family game, aimed at everyone from kids to their parents, and even nostalgic 20-somethings happy to run around a bright and colourful world to take a break from the gritty realism or hyper violence that so many games offer (yes, this is me, still a 20-something for two more years and desperately trying to ignore the passage of time!).

Anyway, I’ll run through this review in the same way I have other games before! I won’t be including things like plot as I’m still just a couple of worlds in so can’t judge on that front.

 

External Bits!

Packaging/Design: This really sets the tone for the game, it’s bright and colourful and oh so damn cute. Get used to that word; it’ll appear a lot in the rest of this review. I picked the special edition with a woolly Amiibo. The game looks fun, but there’s nothing truly outstanding about this I’d argue, it wasn’t a box I thought was worth keeping. 7/10.

woolly world 3

Woolly Amiibo: This, I like. I have a couple of the normal plastic Amiibos and I love what they’ve done with this woolly one. It’s basically a little soft toy, it added £10 to the cost of the game for the special edition, considering most Amiibos are £11+ I’d call that a pretty good deal. There is no base to the Amiibo and the data chip is in its butt. It works perfectly well with other games such as Smash Bros. as well and in this game gives a single player a duplicate helper who runs around after them, so if you’re a single child or have no friends you get to pretend you have your very own sibling or best buddy now! 8/10.

woolly world 2

Overall: 7.5/10.

 

Game!

Graphics: Cute. So. Damn. Cute. The game starts with an image of Yoshi and Poochie the dog holding hands. EVERYTHING is yarn… and cute… yeah… this will either make you love or hate the game I think, some people are put off by the cute graphics, they are clearly designed to engage kids more than anything, but as an adult I still kinda like them. They do lose a couple of marks though as some people won’t pick the game up thanks to its overly cutsie feel. 8.5/10.

Sound: Cute sounds too, songs that blend into the background as such but seem to be stuck in your head hours later, they’re fine but nothing special. 7.5/10.

Gameplay: There are a few things to take into account here, as this is a two player game I’ve been playing this game with my (much) better half, who’s still fairly new to video games and hasn’t played a platformer like this before.

I picked the game up very easily, I’ve completed the previous Yoshi games so this wasn’t much new to get the hang of, I find it fun and I like the fact there is a more challenging element to the game. True, you can run through the levels in five minutes, you can’t really die as you have infinite lives and literally a kid with some practice could do this. But, if you want to pick up everything on the way, all the hidden bits it’s a bit harder, so far it’s still fairly easy to do, but I can see this being tricky in later levels. When I asked her how she found it, she said it did take her a little while to get used to if you have zero experience with this sort of game, but she’s picked it up and enjoys playing it.

I’ve also given this game a go in its one player form. Same levels and challenges, but if you scan a Yoshi Amiibo you get a buddy! He stands behind you and you control both at once, press right they both go right, jump and they both jump. I like this mechanic, it takes a moment to get used to and it’s easy to get one of them hurt or killed by accident sometimes, but it gives you an interesting way to solve puzzles and be in two places at once.

Still, once I’m done with this game I’m not sure it’ll have much replay value and I don’t see it as something everyone will engage with. 8/10.

Overall: 8.5/10.

If you want a cute, fun game this is pretty much perfect.

Overall-Overall: 8.0/10

Kit