Why the hell haven’t you played Chrono Trigger yet?

Every few weeks I will write an article on what I believe to be the best games you need to play before you die. These are games from all platforms and all differing in genre and gameplay, whether you play them or not is completely up to you, but I’d recommend it – Nath

I imagine most of you has played this, but I’m putting it in any way as it is one of the best RPG games ever made. The characters, storyline and gameplay are absolutely fantastic and it has 14 different endings! That means you can play it 14 times, how epic is that!


It was first released in 1995 for the SNES by Square, now known as Square Enix, it has gone to be redeveloped for the Playstation 1, Nintendo DS and Smartphones. You play the silent protagonist called Crono, who has large red spiky hair and is armed with a sabre and lives in 1000AD. You go visit the Millennial Fair in town to see your friend’s experiment with someone you bumped into and basically everything goes to shit because otherwise there would be no game. You have to go back in time and rescue your friend but whilst that happens, you end up being transported forward in time to 2300 AD where the apocalypse has happened and friend you bumped into decide it would be better to try to stop this from happening. Basically a giant shit storm and you have to be the good guys and stop Fallout 3 from becoming a thing.

The is the premise of the game, your party travels backwards and forwards through time in order to prevent the apocalypse from occurring. Simple storyline for an RPG game, but the way it engrosses you is brilliant as you are constantly wondering where you’ll end up next and what might happen in each era you visit. All the characters are from different eras too, Chrono, Lucca and Marle are from the present. You later find Robo the robot (not very imaginative) from the future, Ayla from the prehistoric age and finally Frog, a talking frog with a sword. That’s a frog with a sword. You shouldn’t need any convincing.

The gameplay is simple, easy to understand and very fun. Each character has their own magic element, but when a new technique is learnt, they can be combined with other characters to make extremely powerful combos. Some are done with 2 characters and some with all 3.

I know some of you may be thinking that the graphics aren’t great, but if the storyline and the gameplay is solid then graphics don’t matter. Seriously, this game is worth your time and energy. I genuinely believe it is up there as one of the greatest RPG games ever created. Happy cycloning.


Kill it so I can wear it


The problem with playing Monster Hunter 3 Ultimate almost exclusively in multiplayer is when I return to my solo game I’m pretty much THE shit. For those of you that don’t know, Monster Hunter 3 Ultimate is a game where you hunt monsters (ironic, I know) and when you’ve killed or captured them, you get bits of them which you can make into weapons and armour. It’s like pokemon, if you were the one beating the crap out of Pikachu, then making a sword out of him and proceeding to beat the crap out of his mates with your new zappy sword. Monster Hunter 3 Ultimate has three tiers: Low Rank, High Rank and the Holy Grail of G Rank. Because I’ve racked up nearly 200 hours playtime, almost exclusively in multiplayer, I made G rank my bitch quite a while ago and am currently wearing some kind of demonic overlord as a fine hat. Cue me returning back to my solo village and the townspeople are being terrorised by something that I wore as a shoe twelve levels ago.

Whilst the single player is fun and engaging, it’s the multiplayer that really shines for me in this game. Not because I get to pwn all the n00bs online as MH3U is a purely PvE game, but because I get to play with my friends in my living room. It’s understandable as to why this game is on Nintendo consoles since it incorporates something Nintendo adores; being physically social with people whilst gaming.

Part of the great functionality between the Wii-U and the 3DS really gets to show off in this franchise. I have Monster Hunter 3 Ultimate on my (Pikachu) 3DS XL (suck it) and my partner has the game on our Wii-U. However will we play together?? OH WAIT THEY THOUGHT OF THAT. The Wii-U acts as a hub which up to three 3DS handhelds can connect to and Lo! You’re all in the same lobby and can run around beating things in the face with their brethren to your heart’s content! Again, it plays into the game’s hands as Monster Hunter is not afraid to use ‘old skool’ difficulty when it comes to big monsters. You’re fighting a poisonous dragon, it’s not going to be easy thus it’s great to have a friend around to distract it (read: Be bait) so you can chug and antidote.

I personally think that more games need to abuse this feature. I can’t count the number of times we’ve ended up having a pizza party with everyone playing Monster Hunter 3 Ultimate whilst we hunt the thing the lowest level person wants to wear next. A lot. Because Brachydios needs to drop that damn gem so I can upgrade my Dual Swords DAMMIT!



MERCS: Welcome To The Cause

So we return to posts about the different wargames we enjoy. In this post I’m going to talk about MERCS. Me and a few friends discovered MERCS at Salute. Well it all started by me seeing a battle foam bag I really liked and that tuned out to be a bag designed for MERCS.

After taking a look at the minis and the rulebook we decided to take the plunge and buy a faction each. The background story behind MERCS, in a nut shell, is that countries and their borders have dissolved and now massive corporations dictate the borders and their territory. The full history can be found on their website. One friend bought the CCC, the American based faction. They’re an all rounder of a unit. They have nano armour that repairs itself and some great weaponry! A solid first choice. Another chose the Sefadu. An African unit that relies on speed and maneuverability. I choose the FCC which are a freedom fighter movement. They rely on quick moves from cover to cover and automatic fire weapons. The also have a grenade launcher that is a nightmare, which often keeps the enemy in check.

I think the first thing that grabs me is the artwork. Just look at it! Simply amazing. I love the comic book feel to it all.


MERCS is a tabletop 32mm skirmish game. The main difference between MERCS and other skirmish games is that there is no tape measure needed. Each character has a card detailing their equipment, armour, stats and special abilities. The card also has grooves that fit the models base in it and the character moves the distance of the card or several depending on the models stats etc. It’s a hard thing to explain in a short space but it’s really unique.

ErK0GXnGYv816EJH3fWORZlVs3KNOmEwJuHDRTbbCw=w326-h217-p-noThe game itself has a strong following in America and Australia but not so much in the UK. If you get a chance for an intro game I’d give it a go. I really enjoy the game, though I would say looks a little rules heavy to begin with but they are quite intuitive. It does have a clever system where you introduce certain rules after a couple of games so you get the basics secure.

I’m not going to give it a score or a rating but I’ll simple say I enjoy the game and will definitely keep playing it.

As an added extra the company that makes this game is also raising funds for MERCS:Recon. A MERCS based board game which can be found here.


The Lost Lighthouse Reviews: Eldritch Horror

Name: Eldritch Horror
Players: 1-8
Publisher: Fantasy Flight Games
Tagline: “A Board Game Of Global Mystery”

So, this was probably one of the most anticipated board games of the year. It’s pretty much a squeal to one of FFGs most successful titles, Arkham Horror. A quick run down of Arkham Horror: you and a team of investigators solve “mysteries” around the fictional town of Arkham, trying to slay monsters and close gates. All in a desperate bid to prevent an eldritch god from consuming our world.

Where Arkham Horror was set in one place, Eldritch Horror is a global affair. The first thing you can tell when opening the box is that, once again, FFG is giving you a lot of bang for your buck. It’s bursting with great components and the card style is simply superb. The board itself is presented very nicely and it even includes a useful legend for travel routes. You also get a quick reference guide for anything you might get stuck on mid-game. This is a great idea! Through play testing they have clearly found points in the game where you might get a tad confused and supplied this to help keep the game going at a fast pace.

Eldritch HorrorThe game itself seems to me like Arkham Horror with slimmed lined rules and a slightly faster pace. You are against the clock to save the world, in this case the clock is the well named “doom track”. You also have a cool “omen track” which dictates exactly how f**ked you are! The main aim is to solve 3 “mystery” cards, I like these a lot. They really add to the narrative. The game play is spilt into 3 phases: the action phase, the encounter phase and the mythos phase.

In phase one you perform actions like travel, buying items, resting etc. In phase two you have an “encounter”. This is my favourite phase, FFG have done amazingly here. Depending on where you are on the map you have a specific encounter for that location, and there are a lot! Very cool. Phase 3 is the mythos phase. This is where the bad stuff happens! This can be anything from gates spawning, monsters appearing, the omen chart changing and the doom track counting down!

Now, did I enjoy it? I hate to use a cliche but it’s not you, it’s me. I think I want more out of this game. At some points I had lots of fun but during most of it I found I was just going through the motions: move here, pick up a card, roll some dice, move here, pick up a card, roll some dice. Maybe I was just having a off day. There are two mechanics I hate in this game, and I really mean HATE! The first of which is the “delayed” mechanic. If you get “delayed” you basically miss you next turn, all games can be improved by losing the “miss a go mechanic”. The worst thing though is that, at points, this game encourages you to become delayed by giving you reward if you do so! The second thing I hate is very occasionally, depending on cards you draw, if you fail a test you may have to shuffle a solved mystery back in the deck! Bear in mind these mysteries can take around an hour to solve if you’re not doing well.

I feel I’m putting too much of a negative vibe into this review. I do enjoy this game. The problem is it’s a very narrative game, why is this a problem? If your players really dig the Lovecraftian mythos etched into this game then it’s not, what so ever. In fact it’s a good thing. But if you are playing with people who don’t know their Yog-Sothoth from their Dunwich horror then the narrative won’t impact on them nearly as much. Also I would not want to play with more then 4 players, maybe 5-6 if they are experienced with the game. On the plus side you can go globe trotting with a bull whip and a bottle of whiskey! Who doesn’t want that?!

Overall I would recommend this game if you enjoy anything Lovecraft. If you don’t then maybe try something else.


Would You Kindly Get Me Into the Gaming Industry? Chapter Two

Our contributor Nathan continues his journey into games design.

For those of you who want to know, I passed the introduction to my course WOOOOOOOOOOO!!!!! So off to a great start and now I can really dive in and get started.

I received the next part of my course and got straight on it. First section was entitled “The Game Development Cycle” which shows the complete process of design and development of a game. I knew games required a lot of planning but I was blown away by how much. I won’t go into detail as to how much there is, but there are approximately 12 processes a game goes through from concept to release. A very brief lesson to begin with but with enough information to give a basic outline of each concept.

The next section was all about game genres. Luckily through my many years of gaming, I knew a lot of genres so this section was a breeze, however I feel they missed one huge genre out. Why would you skip horror and everything it includes? Horror games are huge at the moment, with the latest release of Dead Rising coming out with the new Xbox One and then series like Dead Space and Resident Evil being the pinnacle of the genre. Have to say I was a little disappointed.

The next section focused more on the business sides of things. It was SWOT analysis and Competitive Game analysis which is nice to know about as the developers aren’t just people making video games, its a business and money has to be made.

The next section was called “Hardware Formats”. This section I found very interesting. It was all to do with the different hardware formats games can be played on, such as Xbox, Playstation, Nintendo and PC. It goes into detail on how each system has different requirements and what is included. Playstation have a document called the Technical Requirement Checklist, Nintendo has Lot Check and Xbox has Technical Certifications Requirements and all these are checklists used by developers to make sure that the game they develop can work on the specified console.

The last section starts on the basics of documentation. I won’t lie, it was pretty boring but I stuck with it. It talks about how to pitch the game and the documents needed to pitch it and a unique phrase called “Razor X” which is a one-line summation of why your idea is a winner. There are also mock examples of these documents to allow you to get a better understanding.

That’s all for this section on my journey into the gaming industry. Next time I will talk about my registering for GameJam 2014, where students on the course meet up, design and make games over a 48 period. I have already been entered into a team and we will see how it pans out unless I end up punching them all in their stupid heads because their ideas are stupid and they’re stupid.


Gary’s Top Three 2-Player Games


The dreaded top 3 list! They are difficult for anyone to write, particularly when the subject is something they are passionate about. I was toying for ages with this one. 2-player games are something of a precise art form. It needs to be engaging enough to keep both players hooked. With more than 2 players you tend to get the banter between the other participants while one person decides what they are going to do. With 2-player games you don’t get that grace. So with a lot of thought, here are my top 3 in reverse order:

3. Cube Quest

This is a perfect little game that doesn’t take itself too seriously. In a nutshell, two waring armies made up of cubes are secretly set up on opposite sides of these nifty mouse mat battlefields. Then the generals – you and a friend – take it in turns to flick the warriors (cubes) at each other to try and knock the other player’s king off the table. How are the glorious kings represented you ask? Well…they are just other cubes…with a crown sticker on.

2. X-Wing

Is it a board game or a miniatures game? Well it says miniatures game in the title but it’s made by one of the biggest board game publishers around, Fantasy Flight Games (FFG). Ether way I don’t care, it’s awesome! Do you want to be looking up one of a hundred possible manoeuvres then cross referencing it with your opponent’s? No, of course not. You want be snapping necks and cashing cheques! X-Wing uses an innovative manoeuvre dial system so your opponent’s move is a secret to you and your’s are to him. They’re then revealed in order of who has the best piloting skill. I highly recommend picking up the core set. It is futile to resist.

1. Netrunner

Yes yes I know it’s a card game but I still think it counts. Netrunner has exceeded all expectations I had. Also published by FFG, it will have you pulling your best poker face all game. It’s an LCG (living card game) not a CCG (collectible card game) like Magic: The Gathering. Which means you won’t be spending lots of money trying to find that illusive rare. You can just find the card you want from the expansion it’s in.

I very much consider this game a combo of risk management and high-powered bluffing. If you read easier than a Beatrix Potter book then it’s time to get practicing, as you’ll have nowhere to hide. One player represents the “runner”, a cyberpunk hacker who wants to show the corporation as the dirty, lying, stealing thugs they are, while taking a few credits for themselves along the way. The other player represents the aforementioned dirty, lying, stealing “corporation”, trying to secretly score “agenda” points.

This, to me, is the best card game on the market and I can’t get enough of it. You can pick up the core set for around £30. Well worth it in my opinion. I have two! I wanted three of each card – I know, I know, WHAT A NERD!

Well that’s my top three 2-player board games, though none of them really uses a board. Oh well they are all awesome anyhow. X-Wing and the Netrunner core game can both be picked up from Element Games.

See ya soon, cockers!


What are your top three 2-player games?

Help! I’m Too Good At Games!


Do you feel that you’re breezing through games on hardcore and insanity? Pwning all the N00bs a bit too easily? Then this is the random assortment of words for you! The following will show you a number of ways to make your games harder so you can feel the challenge of a real difficulty curve once again! I mean, you could play blindfolded with one arm tied behind your back but where’s the fun in that?

Play Vegan

Does your game require you to eat meat etc to regain stamina? Well no more! Playing Vegan means that you can only eat items that have been lovingly given to you by the Earth/Moon/Wherever the hell you are. No meat, no cheese, no milk, no honey, no leather, no wool. This applies particularly well to Minecraft though don’t go around celebrating the fact that you finished Resident Evil playing Vegan. All they eat is Herbs. Apparently Oregano is the perfect accompaniment to zombie slaying.

The Blacksmith screwed my wife

And he over charges! I never want to see him again! Only take the weapons that the game forces upon you and never upgrade them. This means you could be taking on the final boss with the equivalent of a toothpick and you may kill it simply by making it laugh to death but at least you never have to give that Jerk Blacksmith any money.

I spent my bill money on games

Due to rising game prices and my own lack of budgeting we can now no longer afford electricity! Better play your games at minimum brightness because you don’t need to see to shoot things right? Anyone who does this playing Dead Space I want photos of your traumatised little face when playing it even darker. I need them for science (disclaimer: science may actually be my own personal collection).

 He’s ‘armless!

No really, there was a chainsaw accident. This mainly applies to Beat ‘em ups. Never use your arms in combat! Kicks and head butts only! No cheating and playing Mortal Kombat either as that has a mode that does all the hard work and removes the arms for you. Cheats!

Glass Cannon

Armour? I barely wear clothes! Go through the entire game relying on your own muscular prowess and don’t buy a single defensive item. It’s alright so long as you beat the boss to death before it breathes on you. Chain mail really chafes and helmets are for losers anyways.



Why the Hell Haven’t You Played This Yet? – Doom


Every few weeks I will write an article on what I believe to be the best games you need to play before you die. These are games from all platforms and all differing in genre and gameplay, whether you play them or not is completely up to you, but I’d recommend it – Nath


Before we get started, let it be known that Doom is not the granddad of first-person shooters. Wolfenstein 3D was released over a year before Doom so this game should be considered the first first-person shooter, albeit Doom was more popular and more successful.

I can understand that most people who read this will have already played Doom or the other sequels/spin-offs that the game has spawned, however it goes on this list as I have replayed this game so many times and I still don’t get bored. It may look primitive compared to the first-person shooters of today, but you still need skill and perseverance in order to successfully navigate the levels filled with the spawn of hell.

You play a character known as “Doomguy” and his only objective is to kill all the enemies he sees in front of him and stop the invasion. Seems simple, but it is not unless you’re a pussy and playing it on the easier difficulties, and if you are, shame on you, you should play this on “hurt me plenty” or higher.

The game starts off in a room with a pistol and a bloody corpse and your aim is to find the exit whilst battling numerous monsters with a variety of weapons. New weapons can be picked up from monsters, but most of them are just lying about the levels, mainly in secret areas. They vary from shotguns to rocket launchers to chainsaws to the legendary BFG 9000. Now if you don’t know what the BFG is, it is a weapon that fires a large green plasma shot and deals large damage to the monster it hits, as well damage to other monsters you can see in view. It is considered one of the best weapons ever created.

I can imagine most of you are thinking “why should I bother playing this 90’s game”, but trust me, it is worth it. I love this game, it brings me enjoyment when I play it as well the deep satisfaction I get when completing a level on Nightmare, the hardest difficulty on the game. This difficulty doesn’t even allow you to enter cheat codes so basically you are in for a rough time. You take more damage and the monsters are faster and they respawn, a lot, like seriously loads, its ridiculous. Good news is you get double the ammo when you play on this difficulty, not that it matters because you’ll be dead before you fire the gun.

In the end, this is a game you have to play for numerous reasons, the difficulty of nightmare, the fun and simplicity of the game and a history lesson in gaming. It is one of the first first-person shooters to grace the gaming world and it made a huge impact. Also if you play the game and/or the brilliant sequel Doom 2, you will have a massive appreciation for it’s reboot Doom 3 and it’s expansion packs. On a side note, don’t watch movie based on the game. I know it has Karl Urban and The Rock in it, but it is awful, except for the 4 minutes where the film enters first person mode. Actually watch that bit, not the rest.


Hope you enjoyed the review, happy fragging. Also, roll on Doom 4!


Malifaux: An Introduction


Our own wargaming expert Ben is here to introduce the exciting world of Malifaux

Malifaux is a tabletop miniatures game you may have heard of, if not, it’s a game done by Wyrd games, you can check those guys out here

A very simple summary for those that don’t know of Malifaux, it’s a skirmish based, objective driven, strange steam-punk themed game without the use of dice.

For those of you that do know about the game, you may know about me from the various Malifaux things I’m associated with.

So let’s get to the point shall we?

Actually Skirmish

A major issue a lot of people have with tabletop wargames, is the sheer amount of space it takes up.
Now admittedly Malifaux still needs a 3 foot square table to play on typically, maybe even a little more space to keep your stat cards and all those things.
This however is less than the 8*4 that some mass wargames require.

I say “actually” skirmish in reference to the amount of miniatures you need to play a game (note, you’ll want more in your collection, geeks tend to be kleptomaniacs too).

A typical “crew” (what us Malifaux folks refer to our forces as) will have around 8-10 miniatures tops in a standard game, there is the possibility to fit in around 15 miniatures, but I am yet to see it and it probably isn’t advisable.

Now 8-10 miniatures, that is probably obvious to anyone who’s seen Warhammer and the like that it’s a lot less than those games (8-10 doesn’t even make much of a unit in some cases) but actually, even in comparison to a few other skirmish games this is still the low end.

What does that mean?
Well if you’re really into the painting you have a lot less models to paint, but it means you have a lot more time you can realistically spend on them, doing your best work.
I currently am running a painting competition on twitter, each month the category has a theme but has always been single miniature(so far), now even if you only painted for this, you could get a crew done in half a year.
If you dislike painting, then the lack of models you have to bother with is great or cheaper if you’re paying someone else to do it.

Transporting your crew is far simpler, no giant suit cases, smaller ones, that you can even ride the bus with, is possible.
If you don’t mind the larger cases, it’s something you are used to, then you can easily bring a lot of your collection, gives you more options and chances to show other friends.

Investment, when I say this, I don’t mean financially, but emotionally.
Each single miniature will become more important to you, the characters will have a much greater chance for you to be emotionally invested in them, growing in your mind, but that’s the next bit.

The themes and background

Now in the quick intro, I threw out “steam punk”, now where this is the strongest of themes in Malifaux and sets the time period, the characters and themes span a lot more than that.

Steam punk is your thing? Well it may be your bag, we have steam powered robots, clockwork guns, goggles and all.
You like animals? There’s a beast master, who almost has a menagerie rather than a crew, there’s hounds, there is even a master of pigs!

What about Cthulu? I know there’s a lot of geeks out there who love it, well, Malifaux has tentacle monsters like “The Nothing Beast” or even strange amphibious guys like “Silurids”.

Military? Outcasts have the Freikorps.

Ninjas? There’s an Asian themed faction the Ten Thunders.

Zombies? The Resurrectionists.

Little goblin like guys? Well there is the Gremlins.

If that wasn’t enough for you take a look, each of these factions have 7 masters.
Each with their own rich backgrounds and themes, each with their own style and minions that fit better with them.

The stories are so rich in this game, that I would even recommend buying the older books just for background.

It really is very engaging.

Back to the gaming side.

Look ma, no dice!

One of the big things you may already know about Malifaux, or are still taken back by from the intro to this blog, is that the game forgoes the use of dice completely.

Instead of dice, the game uses a deck of cards 4 full suits and 2 jokers for 54 cards.

In the briefest possible way to explain this, rather than having to roll a value on a dice to succeed in an action, the Space Marine needs a 3 or higher to hit his target, you need to flip a card.
Sometimes this is to get a certain number, but more often it’s in addition to your relevant stat vs. your opponents and their deck.
I flip an 8 with my shooting value of 6, my opponent flipped a 2 with their defense of 5.

I hit!

Well, it’s not quite that simple.

First off, the deck has 4 suits (face cards are 11-13), sometimes a more difficult action may require you to flip a specific one of these. Sometimes, flipping a certain suit may give you an additional bonus (a trigger we call it) and not just while attacking.

However, it isn’t just flipping cards, Malifaux, allows you to somewhat control your own fate, with the “control hand”.
Typically you start a turn with 6 cards in your hand, what these cards do is allow you to “cheat fate”.
Mechanically what this means is you can replace the card you flipped with one in your hand.
This is an important resource to use carefully, as you don’t draw a new hand until the next turn in most cases.
What “cheating” can mean though, is you can pass that test you failed, try and out do your opponent in a duel and many more things.
The totals you make matter as the degree of success or failure can sometimes effect further things, like the amount of damage you may be dishing out.

Controlling fate, simply gives you more control in the game.
You can plan a head further (strategy) or mess up your opponents plans on the fly.
Having 4 lots of 1-13 which you are drawing through, also allows you to predict luck a little, rather than just cross fingers and get superstitious.
You can’t have the game where you get only aces (which are ones, which is bad) as there is only 4.

However luck is still a factor, variance can make games fun.

Also, you still have your equivalents to criticals in the form of the Jokers.
Red is good, you will learn to love this card as it is whatever suit you want it to be and counts as a 14 plus a few more benefits, but as quick as you will learn to love the red joker, you will soon despise the Black Joker.
The Black Joker, is zero, no suit, nothing, you can’t cheat fate when it appears and at the wrong time it can mess everything up.
But hey, variance is fun right? Right?

Using cards over dice actually creates a lot more interesting mechanical interactions, but that could do with it’s own blog post one day.

Strategies, Schemes and a whole load of bluffing.

You’ll hear some Malifaux players tell you that you can win the game even if you get tabled, which to the typical wargamer would sound crazy.
I can lose all my figures yet win the game?
The reason for this madness, is actually one of Malifaux is biggest strengths.

It’s scenarios, or Strategies and Schemes.
These are randomized like many other games and give you a lot of variation regardless of how many different opponents or crews you may get to use.

The “strategies” are what you would typically see as the main mission of the game.
The big difference is only 1 of the 5 are solely about killing your opponents crew, the rest are about vying for power of areas, either quarters of the tables, the centre of the board, the typical objective based type things you may see in other games.
This is something both you and your opponent are going for, to score a maximum of 4 points from.

The “schemes” is where everything gets very cool.
First a pool of 5 schemes gets determined at the beginning of the game.
These range from, Assassinating your opponents leader, to framing your one of your opponents models for killing yours, to giving your opponents a cursed object, to planting some evidence, to
Ok I could go on for ages, there is after all, 19 different schemes.

What makes these even cooler and more exciting is two things.
First is the fact that you may have generated 5 schemes, but you are only picking 2, your opponent does not need to pick the same which gives the game some asymmetry to it.
You can pick what you think is easiest, more fun, more thematic, it is entirely up to you.
The second, is that some of the schemes are hidden, only once they are scored are they revealed to your opponent.
This means, your opponent may have to be playing a guessing game and the best bit of that.
You can bluff.

Not only in Malifaux can you bluff powerful cards in your ìcontrol handî but you can pretend to be going for one scheme you actually have no interest in at all.

The schemes themselves are worth up to 3 victory points each, meaning you can score 10 total in a game and the schemes take up the greater part of that.
Some schemes that can be hidden can achieve these higher scores by being revealed, but then, there is no bluffing that.

All in all, the way this mission system is set up, makes the game so diverse and so interesting in comparison to a lot of straight forward and kill games we have out there.

Now this is not everyone’s cup of tea, but it definitely makes it possible, that Malifaux is the best miniatures game out there and more importantly, maybe the right one for you.

Thank you for reading, what is a fairly lengthy “sales pitch” as such.
Malifaux is a fantastic game that has been growing immensely over the past couple of years.
It’s recently had a second edition launch and this has seen the game become even better and even more beginner friendly.

One part I did not mention, was how great the community is for this game.
You’ll be hard pressed to find a group of war gamers more friendly and welcoming than the Malifaux scene.

All I hope is this gives you a spark of interest, maybe just to find out more, maybe to go find your local “Henchman” to run you a demo or maybe even, just to buy some figures and try out the game with some friends.

-Ben (@psientologist)

You can find more from Ben at the Malibros or Malifools sites.

Would You Kindly Get Me Into The Gaming Industry?

Today our good friend Nathan introduces us to his first steps on the road to games design.

Since I was young enough to use a mouse and keyboard, I have always enjoyed video games. I can remember playing Doom with my dad when I was very young even though my mother didn’t approve of it. I can still remember the cheat codes and for those of you who don’t know, all weapons, ammo and keys is IDKFA, god mode is IDDQD and level select is IDCLEV (no I didn’t just look them up).I purchased my first Sony Playstation when I was 11, much to the annoyance of my mother, she thought it would be a bad idea and at the time she was probably right. What followed for the next 15 years was the usual cycle of playing games, buying new consoles, LAN parties etc. however all of the above adds up to my love of gaming, whether I am shooting down aliens, jumping across buildings or with friends beating the crap out of each other.

Eventually my love of gaming would lead me into the industry, but it didn’t happen straight away as I didn’t know what I wanted to do. I went to Loughborough university and studied a science and engineering foundation degree that lead me on to a a degree in mechanical engineering. Unfortunately I dropped out after the first few months as I couldn’t handle the work load and started at Loughborough college studying video game design. When I left, I had a pretty awful portfolio so made it impossible to get into the industry. I started a job as a telecommunications engineer and worked there for around 2 and a half years before I realized I wanted to leave and work in the gaming industry. I stumbled upon an article regarding a company called Train2Game and how they get people into the industry. I went to their website and read the articles and testimonials and decided to apply. I didn’t hear anything for 6 months.

I started contemplating going into Cisco networking until I received a telephone call from Train2Game and to be honest, I tried to fob them off at first but then agreed to a telephone interview. I then had a face-to-face interview with a representative from Train2Game and I explained my reservations upon starting the course. He explained that in the surrounding area, 250 people were interviewed over the phone, 15 people were selected for face-to-face interviews and 5 were selected to start the course. He explained that their greatest advertisement were the students that complete the course and obtain a job within the industry. It would’ve been stupid of me not to sign up. So here I am, studying to be a video game producer.

My first assignment was an introduction into a game engine called GameMaker. Here I created a total of 5 different games in order to further my understanding of programming, a point-and-click game, a basic scrolling shooter, a more advanced scrolling shooter, a puzzle/maze game and finally a 2D platform game. All of these allowed me to understand the basic concept of coding as well as problem solving and debugging as to why the game may not work on the first try.

My second assignment was a brief history of video games. Luckily I studied this at college and I had recently watched Charlie Brooker: Videogames Changed the World so I could skim over this chapter quickly. At the end I had a multiple choice test to complete and I am waiting on the results at the moment. When I receive them I will let you all know and hopefully continue on the path that will lead me into the industry and hopefully become one of the best video game producers in the industry.