Adam has started playing Dungeons and Dragons with some friends in London. Here is his account of their first epic journey.
Waking up the next morning, and heading outside to relieve himself in the street like the Pirate King he is, King Roberto the Pirate King (last time I’ll do that, probably) looked up and saw a familiar figure above him in the sky. Venomfang the dragon swooped down and grabbed him, speeding off with Roberto in his clutches. That’s right, this time it was Samuel, Lordi and Bubbles that were absent from the session, and were left asleep in the pub (possibly where they were in reality too). Thus far only two participants of this D&D adventure have made it to every session – me and the DM. It speaks volumes about my social availability in the evenings. I don’t have a lot going on.
After a long flight, Roberto was dumped on top of a tall Wizards Tower where he found the missing Deano, Rick and Tiny. It turned out they had been up on this tower for several days, having failed to pry open a magically sealed trap door leading downwards. Venomfang wants us to travel to the bottom level of the tower, which oddly is only accessible from the hatch on the top, and retrieve a chest for him. Tiny persists in asking fairly stupid questions, trying his patience, but he does tell us that the chest contains a magic chain, which he wants to give to a Bronze dragon (apparently his love interest for hot dragon-on-dragon romance). He is very clear, with the threat of imminent violence, that we do not touch the chain.
I mean, obviously we were going to touch the chain.
The dragon opened the trap door for us, so we all drop down on each other intentionally, causing slight damage to ourselves. The room contains another trap door, also sealed, and a pedestal with a leather pouch on it. There are spikes on the ceiling, presumably attached to a mechanism on the pedestal, so we spend far too long trying to Raiders of the Lost Ark the bag. Finally, we set the trap off, and the spikes come down but stop. Apparently just a warning not to continue, even though the door magically opens. We continue
The stairs turn into a slide on the way down, so we all slightly damage each other again tumbling down. We find a circular room filled with water, with an island in the middle of the room and a flaming torch. In the water these was a skeleton holding an ornate sword, which Deano dove in to grab, and his hand stuck to the sword. It wouldn’t budge, so he started to drown. Rick tried to pass air into his lungs, but just ended up awkwardly kissing him. Roberto dunked the torch into the water, thinking it was magic or something (secretly hoping it was gasoline and he could “accidentally” get rid of Deano, whom he doesn’t trust at all) but that was a bust, and Tiny also tried to be helpful by bringing a flask full of air to Deano, but his small limbs meant he swam too slowly and Deano eventually manages to shift the sword and swim up by himself, with a nifty looking new two handed sword.
Through next trap door we found the room full of bear traps. The floor was completely covered, so we tapped one with a sword to set it off, and as it snapped closed a black hole appeared, summoning a large black bear. As we fought it, more black holes were triggered, bringing in more bears. Peering through one of the singularities before it closed, we saw a lush valley full of calm looking bears. There were now three in the room with us, none of whom appreciated being ripped from the Valley of the Bears, and one of whom was severely injured from our attacks and the two traps attached to his legs.
Slowly we created a path to the next room, first by setting off a trap on purpose, pushing the dying bear through the maw straight away, the black hole closing afterwards without dragging another through. Then we got the idea to use the traps on the bears to send them back to their home. We didn’t want to leave the bears stranded, so in a misguided attempt at setting them free we tried clamping the traps on the bears, opening the vortex directly on them and sending them back to the rolling fields full of their friends. Possibly bleeding to death.
The next room was divided by a deep trench across the middle of the room, several feet wide. At the bottom were deadly spikes, and we also discovered that there was a barely visible glass wall on the other side (by Rick jumping in to it and nearly falling to his death). Throwing rocks at the glass revealed that it didn’t go all the way to the ceiling, so we attempted a midget toss using Tiny, tying the rope round him and launching him over the wall. He smashed in to the glass, shattering it, and as he picked the glass out of his face, we all jumped over through the gap he created.
At last, we found the chest we were searching for. Ignoring the dragon’s threats, we opened it and Tiny touched the glowing chain inside. He was enveloped in energy, and was suddenly and permanently bestowed with Gold dragon powers, including the ability to breath fire. His appearance was altered too, with his hair turned to gold and crackling energy surrounding him, turning him into the least subtle thief of all time and resulting in him looking a lot like this…
The chain was left grey and depleted. We would have to lie to Venomfang, and try and convince him that we found it like that. We drag the chest all the way to the roof, leaving Tiny down one level, due to his new glowing presence. Disappointed, the dragon nonetheless believed us when we say we didn’t use it, but King Roberto decided to mock him anyway, muttering under his breath. Venomfang casually, yet swiftly, stabbed Roberto with a single claw and nearly one-shotted him on the spot.
Apologising and bleeding profusely, we gave him the chain and he gave us back our ropes so we could join them together and climb down from the tower. As we made our way back to our compatriots, King Roberto mused on what he had learned that day. Mainly, that Level 4 players can’t take a dragon, and as such should probably avoid antagonising them.
Check out part 7 here!