KiiGX: Part Two

Adam and Kii went to EGX in London on Friday. Here is Kii’s coverage.

A continuation from my Part One!

Mortal Kombat X
I missed quite a lot of the Mortal Kombat series. I remember playing one of them when I was a kid but in my memory it’s just a sea of pixels. However, I did play Mortal Kombat 9 pretty extensively and later Injustice: Gods Among Us from the same development team.

Mortal Kombat X has made some pretty drastic changes right off the bat. Mainly being that at the end of Mortal Kombat 9 (Spoiler) they’re all fucking dead. Barely any of the roster actually made it to the end of the game thus, it was a pretty bold move to continue canonically with the series instead of having another reboot or ‘alternate dimension’ type deal. Due to this, we have an array of entirely new characters that people have never seen before and ones that have popped up in previous games but never been playable. Whereas MK9 was the complete series done right, MKX is the fresh blood it needs. And there’s lots of it.

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I managed to play through two battles, firstly as D’Vorah (Bug Lady) against a Subzero player (I won) and secondly as Ferra and Torr (Piggy Back Chums) against Adam on Cassie Cage (I let him win, mostly). Both characters are from the completely new roster, D’Vorah being a very quick and venomous assassin style and Ferra and Torr being more brute force. Both were extremely fun to play as, especially with the new system implemented in MKX where you have three styles of moves to choose from for each character. For example, with D’Vorah I could choose to focus on her venom, her strikes or her swarm and this gave me different combos and moves for the match. With a presumably smaller roster than previous games, though the total count isn’t in yet, I thought it was an excellent way to give more variation to the characters and keep repeated match ups interesting.

One thing that NetherRealm have brought over from Injustice is the interaction with the background mechanics. Again, this gives great variation to fights as not only do your characters and move set groups vary, but your stage is now much more than a pretty picture behind you. With Injustice, it was pretty obvious what you could grab and chuck at your opponent but I had forgotten about that mechanic entirely until Adam threw a corpse in my face that had washed up on a wave in the Kove. Since he hadn’t done it on purpose it was hard to replicate on the fly, however it was clearly a natural and fluid part of the fighting animation as there was no pregnant pause whilst Cassie Cage lifted said corpse and lobbed it in my direction with me standing there like a numpty.

All in all, it’s a hilariously fun game and I feel that Mortal Kombat X is a fantastic evolution of the series. It’s not often that a franchise has been able to stay around for so long and still be standing up in its own right against all the new and indie fighters that have come in its wake.

 

Sunset Overdrive
I’ll be honest it’s nice to have a good humoured shooter that is devoid of beige. Sunset Overdrive, as the E3 trailers showed, does not take itself very seriously. We played a kind of horde mode where you protected vats of energy drink from monsters that were people mutated by said energy drink. I adore the designs of the game; I played as a small lady with a military helmet adorned with bunny ears, pretty much an animated version of myself. The movement around the level is extremely fast-paced due to being able to grind on rails, hook onto overhead lines and zip line and each character having a really good jump. I hate realistic jump heights in ridiculous games.

We had a wide variety of weapons, all of which were unique and silly which was awesome. I was particularly fond of ‘The Over Compensator’, a fire gushing blunderbuss and because of my fiery over compensating I came second in our group. Fire not your thing? Don’t worry, I also got my hands on a rocket launcher that shot giant ethereal jade dragons and a gun that flung 10” vinyls. If you imagine that the Saints Row team were given LSD and some crayons, that’s pretty much what the weapon blueprints are like.

This is the game that had me interested in the Xbox One and I still really want to play the entire game. Nathan may find that the rest of the Lighthouse team have crashed his house to have a go.

 

Splatoon
Oddly enough, playing Splatoon after Sunset Overdrive, I felt a good few similarities. By no means are the game actually the same in game play or design, what I mean is that they are both bright, cheerful and fast-paced with unique ways of travelling through the level. Splatoon, being a Nintendo title, is extremely accessible to all ages and abilities. You play as an adorable little squid person who has an ink gun. The name of the game is to have the most floor coverage of your coloured ink by the end of the round. Kills actually mean very little, so if you’re just jumping around and ‘splating’ people but not getting your ink coverage then you’re not actually being any use to your team. On the flip side, if you’re playing with your little brother who isn’t very good, he can hang back and ink everything from a safe distance without having to be in contact with enemy players whilst still being helpful to your score.

Onto my aforementioned unique movement. Being an adorable little squid person, you can jump into your ink and swim around in it. This allows you to go up walls, under grates and into trees whilst being completely invisible to the enemy. One tactic I saw was a player sitting in a tiny ink spot that the enemy thought nothing of, when the opposing team had run ahead, the player jumped out and starting inking everything in the enemy base with their colour. So whilst the game looks childish, there can be some pretty decent strategies if you want all out squid warfare and thus isn’t patronising to more experienced players.

And then…

I was going to add a segment about Smash Bros since we managed to watch the final of a tournament whilst we queued for Splatoon. But who am I kidding, it looks great. It’s all I can really say on the matter, the cast is strong, the game play looks great and it’s really fun. I didn’t get to play it but I have been playing my demo copy on the 3DS almost non-stop. I was also insanely jealous of people on my street pass who had been playing the ‘Special Demo Copy’ which has all of the characters unlocked and that one Japanese guy who actually had the full game. I’m buying it, I’m playing it and no I will not shut up about it.

So, there we are. EGX as a whole. It was a fantastic experience and I’m so happy that The Lost Lighthouse got to attend. Adam and I were absolutely exhausted by the end of the day and I really wish that we could have covered more. Sadly we are merely human so until we evolve into mythical cyborgs we were destined to be, we’ll cover as much as physically possible (and maybe get more people to go to more days). I really enjoyed the show and I’m looking forward to being able to attend more.

On that note, Fenton and I are covering PlayExpo on the 11th October in Manchester! If you’re coming then feel free to say hi. I’ll be the tiny person with the Hylian Shield with the big guy who’ll be glued to Mortal Kombat X.

Kii